Super Smash Bros Wii U & 3DS Thread 4: New Year, Old Arguments

Maybe, but I think 64 did it best with bosses. Crazy Hand aside, none of the bosses afterwards fit the series as well.

Tabuu, Duon and Galleom can go to hell, but I thought all the borrowed characters were fine. Rayquaza would've been more interesting in the battle more like the Meta Ridley fight though.
 
I like Giga Bowser, but Tabuu can go to Kingdom Hearts.

Giga Bowser was a character I have accepted as a part of Smash Bros., but I never liked that character. I think they could have made Bowser a boss character without using such an out of character design. To be fair that was coming off of Mario 64 as the last mainline game in the series, which by far had the darkest/least lighthearted depiction of Bowser, so I can somewhat see why they did it.

Also I agree that borrowed bosses were fine in SSE.
 
I like Giga Bowser, but Tabuu can go to Kingdom Hearts.

Don't flatter it by lumping it with more imaginative enemy designs

Tabuu, Duon and Galleom can go to hell, but I thought all the borrowed characters were fine. Rayquaza would've been more interesting in the battle more like the Meta Ridley fight though.

Duon was mad fugly.

Also

*Rayquaza used everything except moves that would make sense!*
 
I thought the SSE bosses were fine.

I have never liked crazy hand and master hand, I always associated it with that horrible " no they are toys" idea. It was stupid. Hope they finally fully abandon the idea and create more bosses that fit the " these characters are fighting in this tournament idea" create some ancient video game evil like Ogre in tekken or something.
 
Rayquaza's always been weird to me. My personal headcanon's that he and Fox got into a dogfight and both crashed to end up where they are, but just stumbling on them both was awkward.
 
In a world full of video game characters, a hand villain is a nice touch.
 
In a world full of video game characters, a hand villain is a nice touch.


I thought it was lazy and uninspired.

They should take the marvel vs capcom apporach.

Take one BIg bad from on series and then make it the boss.

Like Gigas. or the super giant dry bowser from NSMB2, or some time of cosmic threat level ganondorf, or marx. Or something, the hands were always stupid to me.
 
I thought the SSE bosses were fine.

I have never liked crazy hand and master hand, I always associated it with that horrible " no they are toys" idea. It was stupid. Hope they finally fully abandon the idea and create more bosses that fit the " these characters are fighting in this tournament idea" create some ancient video game evil like Ogre in tekken or something.

Completely disagree, Master and Crazy Hands work better than any other Smash villains. Brawl was incredibly inconsistent in tone and was way too dark for a Nintendo crossover from the dark color scheme to SSE and I really hope Smash 4 is a return to 64 era Smash which oozed Nintendo charm with brighter colors and having fun with the idea of Nintendo characters beating the crap out of each other. Melee was fine too aside from Giga Bowser who I mentioned. But honestly, its crazy that Marvel 3, a series with characters like Nemesis from RE, was more lighthearted in color and tone than the last Super Smash Bros.
 
Meh, I don't like the idea of elevating one series villain over the other.
 
The hands are the villains because they force the trophies (the characters) to fight and they (the characters) fight back in rebellion.

....that's just the weird way I interpreted it.
 
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How are those shoulder things supposed to be attached, anyway? They look like they're just kind of floating there.
 
Giga Bowser was a character I have accepted as a part of Smash Bros., but I never liked that character. I think they could have made Bowser a boss character without using such an out of character design. To be fair that was coming off of Mario 64 as the last mainline game in the series, which by far had the darkest/least lighthearted depiction of Bowser, so I can somewhat see why they did it.

But Bowser was the boss of Melee's adventure mode? Giga Bowser only appeared if you finished on Hard and above under a certain time limit, IIRC.

Here's a video showcasing it:
http://youtu.be/iAaQwv9kGp0?t=43s


Completely disagree, Master and Crazy Hands work better than any other Smash villains. Brawl was incredibly inconsistent in tone and was way too dark for a Nintendo crossover from the dark color scheme to SSE and I really hope Smash 4 is a return to 64 era Smash which oozed Nintendo charm with brighter colors and having fun with the idea of Nintendo characters beating the crap out of each other.

The problem that I see with a "light" villain is that it kind of clashes with, say, Link or Samus. Why is something obviously less threatening than their own enemies the boss of a big crossover game?


I have never liked crazy hand and master hand, I always associated it with that horrible " no they are toys" idea. It was stupid. Hope they finally fully abandon the idea and create more bosses that fit the " these characters are fighting in this tournament idea" create some ancient video game evil like Ogre in tekken or something.

Although this Smash looks lighter so far, they seem to have completely dropped the "characters are figures or trophies" concept, going by the available promo videos, so Master and Crazy Hand would seem to be rather out of place now.
 
I thought it was lazy and uninspired.

They should take the marvel vs capcom apporach.

Take one BIg bad from on series and then make it the boss.

Like Gigas. or the super giant dry bowser from NSMB2, or some time of cosmic threat level ganondorf, or marx. Or something, the hands were always stupid to me.

It's not uninspired when you consider that whole concept of Toys being controlled to fight.
 
Completely disagree, Master and Crazy Hands work better than any other Smash villains. Brawl was incredibly inconsistent in tone and was way too dark for a Nintendo crossover from the dark color scheme to SSE and I really hope Smash 4 is a return to 64 era Smash which oozed Nintendo charm with brighter colors and having fun with the idea of Nintendo characters beating the crap out of each other. Melee was fine too aside from Giga Bowser who I mentioned. But honestly, its crazy that Marvel 3, a series with characters like Nemesis from RE, was more lighthearted in color and tone than the last Super Smash Bros.

Brawl wasn't dark at all. Please do not confuse a one character that one time being sad with being dark, we are entering dangerous levels of buzzword.

To call brawl dark interms of tone, is to lie out of the teeth. Or not having a firm grasp of what dark is. Mother 3 is dark, brawl had a sad robot once.

It's not uninspired when you consider that whole concept of Toys being controlled to fight.

I also consider that to also be lame and uninspired.

So yeah still.
 
Nintendo's "dark" character trope needs to see the light.
 
Brawl wasn't dark at all. Please do not confuse a one character that one time being sad with being dark, we are entering dangerous levels of buzzword.

To call brawl dark interms of tone, is to lie out of the teeth.

I was talking about the color pallets and SSE mostly. The story revolved around enslaved ROBs being forced to suicide bomb by destroying parts of the world until all but one were wiped out. It felt too serious for Smash Bros. and I think Sakurai's decision to discard it was a good one. The character trailers keep the fun and fanservice while also fitting the spirit of Smash Bros. more.

In terms of having to keep a consistent tone, why should the game be dark to reflect Zelda/Metroid? Crossover fighters always emphasize fun and celebration of the source material, and it has always worked in the past. "Cartoon" Zelda and Metroid is more fitting than "Gritty" Mario, Kirby, and Pokemon.
 
I thought it was lazy and uninspired.

They should take the marvel vs capcom apporach.

Take one BIg bad from on series and then make it the boss.

Like Gigas. or the super giant dry bowser from NSMB2, or some time of cosmic threat level ganondorf, or marx. Or something, the hands were always stupid to me.

but master/crazy hand is the exact opposite as it's suppose to represent you playing with the characters since they were toys(and now figures and trophies)
 
It's not uninspired when you consider that whole concept of Toys being controlled to fight.

I agreed. I really like the concept of the toys or action figurines was being controlled to fight each other, so it would make sense for the sequels where children would buy more toys or figurines to play with hence we are getting more characters. Yeah, few characters got sad ending where they were destroyed that children wouldn't able to play with those toys anymore so they got tossed into trash can.
 
I was talking about the color pallets and SSE mostly. The story revolved around enslaved ROBs being forced to suicide bomb by destroying parts of the world until all but one were wiped out. It felt too serious for Smash Bros. and I think Samurai's decision to discard it was a good one. The character trailers keep the fun and can service while also fitting the spirit of Smash Bros. more.

In terms of having to keep a consistent tone, why should the game be dark to reflect Zelda/Metroid? Crossover fighters always emphasize fun and celebration of the source material, and it has always worked in the past. "Cartoon" Zelda and Metroid is more fitting than "Gritty" Mario, Kirby, and Pokemon.

rawl was suppose to be the last in the series, it didnt stop celabrating nintendo history at all, infact it had alot of fun moments in the story mode aswell that you seem to forget, but it was suppose to be this epic conclusion with grand score and everyone going on a adventure, it really was trying to go out with a big bang, so sad things happened, so what? they have mother characters in the game and nintendo isnt always happy go lucky with their characters, and smash should reflect that aswell, the good and the bad
 
The problem with Subspace wasn't that it was too dark, the problem was it was littered with mediocre character and level design.

I still had fun with it.
 
but master/crazy hand is the exact opposite as it's suppose to represent you playing with the characters since they were toys(and now figures and trophies)

Thats dumb.

And unimaginative, it makes me feel like nothing is happening. Oh they are just toys, who needs this explanation.

You know the explanation for marvel vs capcom? there is none, Wolverine is throwing hands on Ryu, because its fun. They don't need to be toys, why ruin the theme of a celebration of franchises by making the stipulation of their meeting so stupid.
One of the things I hate most is when someone tries to interject some type of logic into a situation that really doesn't need any to try and explain some of the awesomeness that is happening. No one needs to be toys, there does need to have some existential hand things.

Just let me nintendo fight with nintendo characters and nintendo bosses.

Replace the hands with classic nintendo bosses or something.

Its just really dumb, and it always brings down my hype when I see them. A terrible idea that has gone on for way too long.

I can't fault you all for enjoying it. I like things people do not like too, I just never liked them , EVER.

Taboo is still poo though.
 
rawl was suppose to be the last in the series, it didnt stop celabrating nintendo history at all, infact it had alot of fun moments in the story mode aswell that you seem to forget, but it was suppose to be this epic conclusion with grand score and everyone going on a adventure, it really was trying to go out with a big bang, so sad things happened, so what? they have mother characters in the game and nintendo isnt always happy go lucky with their characters, and smash should reflect that aswell, the good and the bad

Of course it had playful fun which is good, but for seeing every Peach teatime or Olimar/Falcon team up you also had some of the things I already mentioned. Smash Bros. isn't and shouldn't be a series that makes me emotional, it should rekindle love for Nintendo properties and be a fun crossover as established in the first game.

EDIT: We may not agree on SSE but thank you Village for your post, I agree a lot with what you said in regards to what Smash should be about. (Though I harbor no ill will towards the hands)
 
In terms of having to keep a consistent tone, why should the game be dark to reflect Zelda/Metroid? Crossover fighters always emphasize fun and celebration of the source material, and it has always worked in the past. "Cartoon" Zelda and Metroid is more fitting than "Gritty" Mario, Kirby, and Pokemon.

No one said that the game had to be dark, just that the bosses should be dark. Even Pokemon always tries to give weight to the movie villains - see Mewtwo for a prime example. What you seem to want would be basically lighter than everything besides the platformers.

Of course it had playful fun which is good, but for seeing every Peach teatime or Olimar/Falcon team up you also had some of the things I already mentioned. Smash Bros. isn't and shouldn't be a series that makes me emotional, it should rekindle love for Nintendo properties and be a fun crossover as established in the first game.

You're talking about a late game plot twist, not something everpresent. Aside from a single cutscene, the most you got in the other ones was the Minister with sad eyes.
 
How are those shoulder things supposed to be attached, anyway? They look like they're just kind of floating there.

Probably just a low-level petrification spell or something. I dunno, she can do magic, can't she?

she'd also look oddly revealing from the waist-up if all she wore was that tank top thing, so they probably just threw in some fancy shoulderpads to compensate

While Brawl wasn't dark per se, I have to admit I was surprised to see actual blood / wounds in the scene where Master Hand gets released from Tabuu's chains. Also, example of Brawl creating a unique asset that manages to fit the universe well and look intimidating: the Subspace Gunship. It's a shame we didn't get to see it in action more often. The Trophy of it also uses the same model as the cinematic, so there's frame loss if you zoom in thanks to all the polygons.
 
No one said that the game had to be dark, just that the bosses should be dark. Even Pokemon always tries to give weight to the movie villains - see Mewtwo for a prime example. What you seem to want would be basically lighter than everything besides the platformers.



You're talking about a late game plot twist, not something everpresent. Aside from a single cutscene, the most you got in the other ones was the Minister with sad eyes.

I don't care if Metroid or Zelda enemies or whatever make it in the game as long as a Ridley boss fight is more about an iconic fight in Metroid rather than "he killed my parents, wah!" Such a thing would be out of character for the Smash series. The hands work because they are playful bosses in nature and keep up the goofy idea of Link beating up Pikachu with a clever gameplay twist.

Also, no SSE was serious in many parts from Wario/Bowser taking out Ness/Donkey Kong to other scenes. I don't even see why this is a debate that some may get the impression that the mode felt uncharacteristic of Smash.

Edit: I apologize if I sounded a bit harsh in my posts. I remember there were a lot of people that were hyped for this mode when it was announced, and it was out of a desire for a story-driven Nintendo epic. While I didn't care for the concept, I can understand why it was a big deal to see Mario and Link fight side by side for some fans.
 
Such a thing would be out of character for the Smash series.

The only completely playful Smash game was the first one. Even Melee had the Giga Bowser Adventure mode battle, which ended with Giga Bowser's trophy exploding after the fight, rather than just falling in the shadows like in the standard. It was also Melee that started giving the Smash characters more realistic designs than in their own games in some cases, like Mario's denim overalls.

If anything, in spite of the trophy aspect, Smash quickly seemed to try to go for a "grandiose" visual presentation, throwing away the tone of the artwork from the first game as soon as it could.

Although the new Smash seems to be going for a lighter approach, the design of Battlefield still seems to show influence from Brawl's direction.

Also, no SSE was serious in many parts from Wario/Bowser taking out Ness/Donkey Kong to other scenes.
"Serious" isn't the same thing as "dark" though. Yeah, the story obviously wasn't focused on humor.
 
The only completely playful Smash game was the first one. Even Melee had the Giga Bowser Adventure mode battle, which ended with Giga Bowser's trophy exploding after the fight, rather than just falling in the shadows like in the standard. Note to mention that it was Melee that started giving the Smash characters more realistic designs than in their own games in some cases, like Mario's denim overalls.


"Serious" isn't the same thing as "dark" though. Yeah, the story obviously wasn't focused on humor.

Yeah I outlined why I didn't like Giga Bowser either. I also prefer the more colorful looks of characters in 64/Smash 4 than the detailed looks of Melee/Brawl, but as far as models I took more issue with dulled colors rather than additional detail. Overall, I guess what I wanted to say is that I think 64 nailed the idea of Smash Bros. better than either of its sequels, and based on the reveal trailer which mirrored 64's opening, I'm guessing Smash 4 is heading back in that direction which I fully support.
 
I still want that damn Pokémon Trainer I've been waiting for for almost three months.
I'm right there with you. Pokémon Trainer is easily my favorite veteran that I'm most (irrationally) worried about not returning.

February 27 would be my guess. That's the 18th anniversary of the Pokémon series.
 
I thought the SSE bosses were fine.

I have never liked crazy hand and master hand, I always associated it with that horrible " no they are toys" idea. It was stupid. Hope they finally fully abandon the idea and create more bosses that fit the " these characters are fighting in this tournament idea" create some ancient video game evil like Ogre in tekken or something.

yuck
 
I like that smash bros is its own series now that they can add OG characters like the enemies and bosses in brawl
 
Regarding original Smash stuff, I would love to see fighting polygon team back rather than those weird ass things that replaced them in Brawl. Also bring back Metal Mario because the music from those two stages were the best.
 
I'm right there with you. Pokémon Trainer is easily my favorite veteran that I'm most (irrationally) worried about not returning.

February 27 would be my guess. That's the 18th anniversary of the Pokémon series.

Same here. I'm concerned about Pokemon Trainer. However Feb 13 would be perfect for Diddy due to release date for DKCR2, so I'm hoping that we would get two characters reveal during Feb.
 
I'm right there with you. Pokémon Trainer is easily my favorite veteran that I'm most (irrationally) worried about not returning.

February 27 would be my guess. That's the 18th anniversary of the Pokémon series.
Yeah, PT is really cool. The "gimmick" characters like Sheik, ZSS, IC and PT are the kinds of characters that I'm worried most about too, but I think he'll return.

I think read somewhere that Sakurai was really happy with Brawl's roster, so I don't think he'll cut that many characters (perhaps Snake, Ike and/or Lucario). I just want a confirmation.
 
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