Sorry if this was posted before:
Sakurai talking about SSB4's balancing in this week's Famitsu via Siliconera.
Ooo this is new thanks.Sorry if this was posted before:
Sakurai talking about SSB4's balancing in this week's Famitsu via Siliconera.
Sorry if this was posted before:
Sakurai talking about SSB4's balancing in this week's Famitsu via Siliconera.
The game balance of Super Smash Bros. Brawl started six years before its release, and it most likely goes back even further during its time of development, and its never been reformed even through the updates afterwards, says Sakurai.
Sorry if this was posted before:
Sakurai talking about SSB4's balancing in this week's Famitsu via Siliconera.
The game balance of Super Smash Bros. Brawl started six years before its release, and it most likely goes back even further during its time of development, and its never been reformed even through the updates afterwards, says Sakurai. Were at a stage where wed like to release the new title as soon as possible, and offer something more enjoyable than ever.
Sounds like it's saying that they never changed the balance through patches, but this time they'd prefer getting the game out faster.Wish I had more context/understanding of this part:
What struck me in that article was that none of his comments touched on what I think of as balancing. That is to say, he doesn't mention character tiers, or making sure that every character is competitive. Instead, he just says "Bowser is really strong!" And then the balancing process appears to be if something appears to be too powerful, to add other weaknesses to the character. Certainly you can imply that this is a process of balancing characters against each other, but his guiding star appears to be "good feeling."
What struck me in that article was that none of his comments touched on what I think of as balancing. That is to say, he doesn't mention character tiers, or making sure that every character is competitive. Instead, he just says "Bowser is really strong!" And then the balancing process appears to be if something appears to be too powerful, to add other weaknesses to the character. Certainly you can imply that this is a process of balancing characters against each other, but his guiding star appears to be "good feeling."
Wish I had more context/understanding of this part:
Am I the only one that finds the unbalanced look of the smashbros site kind of irritating? I mean in the way that the blocks for the characters are set up. Right now it's not uniform and it bothres me.
Sorry if this was posted before:
Sakurai talking about SSB4's balancing in this week's Famitsu via Siliconera.
Were at a stage where wed like to release the new title as soon as possible, and offer something more enjoyable than ever.
I feel like that part wouldn't be in there if we weren't at least a little close to release.
I feel like that part wouldn't be in there if we weren't at least a little close to release.
I'd say it's currently a little close to November 2014. At least, I think that's when he plans for it to come out. Reality will have it delayed to January-February 2015.I feel like that part wouldn't be in there if we weren't at least a little close to release.
While likely a throw away example might as well chalk this up that Capt. Falcon is not getting cut since some people believe he will be (referring to that character selection screen post a few days back)Sakurai also talks about the difficulty in adjusting balances for things such as four player free-for-alls and 1-on-1 fights, as their circumstances are completely different. This cant be helped at times, he says. For example, some attacks such as Captain Falcons Falcon Punch might work well when theres more players, but might not ever hit during a 1-on-1 fight.
While likely a throw away example might as well chalk this up that Capt. Falcon is not getting cut since some people believe he will be (referring to that character selection screen post a few days back)
Am I the only one that finds the unbalanced look of the smashbros site kind of irritating? I mean in the way that the blocks for the characters are set up. Right now it's not uniform and it bothres me.
I don't know if I'll ever be able to trust Sakurai when it comes to balancing.
Sorry if this was posted before:
Sakurai talking about SSB4's balancing in this week's Famitsu via Siliconera.
Sakurai also talks about the difficulty in adjusting balances for things such as four player free-for-alls and 1-on-1 fights, as their circumstances are completely different. This cant be helped at times, he says. For example, some attacks such as Captain Falcons Falcon Punch might work well when theres more players, but might not ever hit during a 1-on-1 fight.
While likely a throw away example might as well chalk this up that Capt. Falcon is not getting cut since some people believe he will be (referring to that character selection screen post a few days back)
Sakurai also talks about the difficulty in adjusting balances for things such as four player free-for-alls and 1-on-1 fights, as their circumstances are completely different. This can’t be helped at times, he says. For example, some attacks such as Captain Falcon’s “Falcon Punch” might work well when there’s more players, but might not ever hit during a 1-on-1 fight.
Wait... does that mean...
CAPTAIN FALCON CONFIRMED?!?!
Wait... does that mean...
CAPTAIN FALCON CONFIRMED?!?!
Sakurai sharing the load?Sakurai and the rest of the development team have been spending a lot of time adjusting stronger attacks to see what works best.
Sakurai sharing the load?
Wait... does that mean...
CAPTAIN FALCON CONFIRMED?!?!
Actually, scratch that, because there were people dead convinced Olimar and Marth were gone too. Wouldn't surprise me if there's a camp of people thinking Falcon is gone.
Obviously. Did anyone seriously think he would be cut?
Actually, scratch that, because there were people dead convinced Olimar and Marth were gone too. Wouldn't surprise me if there's a camp of people thinking Falcon is gone.
Doing things like simply lowering the performance can make games lose its fun. Additionally, making a strong attack weaker can take away from the good feeling. By making adjustments that get rid of all advantages and disadvantages, it can turn a game into a mediocre one without any challenge.
To be fair, Ice Climbers are fundamentally different in that they can desync and become half AI controlled.There's still a disturbing number of people who think the Ice Climbers aren't returning even after Rosalina and Olimar were announced and shown for 3DS.
Case in point: it was already confirmed that Samus' charge shot has been powered up.
Someone posted a predicted roster that excluding Capt. Falcon just the other day. :/Obviously. Did anyone seriously think he would be cut?
Actually, scratch that, because there were people dead convinced Olimar and Marth were gone too. Wouldn't surprise me if there's a camp of people thinking Falcon is gone.
I feel like that part wouldn't be in there if we weren't at least a little close to release.
No one from the original Smash roster is getting cut. Captain Falcon is safe forever.
You should be ashamed of yourself.I hope they cut the Pokemon Trainer though.
You should be ashamed of yourself.
What if it was a choice between PT and Mewtwo?
What if it was a choice between PT and Mewtwo?