the rest of the game is structured just like fusion was(and handled better than fusion actually)
How is it handled better than Fusion? At least in Fusion, you can eventually gain the capacity to sequence break even if the early game's progression is locked down. Other M is locked down the entire way through, and for even more inane plot reasons than Fusion is.
with a bigger focus on the horror elements that sakamoto always wanted to include.
Except for the fact the horror elements just don't work, because they aren't supported by the sound track, the lighting, or really anything that should be supporting them. In most cases, you're supposed to be scared because a character died, but normally you didn't care about the character in the first place and so the shock and fright never sets in. There's absolutely nothing in Other M that begins to compare with SA-X, some of the Metroid fights from Return of Samus, or any of the heat-visor setpieces from the Prime series.
there was nothing wrong with the shooting, detective parts or the art style and music, which is completely subjective anyway. the game was always meant to be an extension of the fluid combat of the original metroid with fusion's more linear structure that the series has been headed towards ever since metroid 2 really.
Are we really defending the music, here? This is the series that produced
Red Brinstar,
Norfair Ruins,
Nightmare's Theme,
Surface of SR338; and all of those are without even touching the Prime sub-series. I can't recall a single memorable track from the entirety of Other M that wasn't a remix of earlier tracks from the series. The detective parts served absolutely no purpose except to kill all of the apparently 'fluid' pace you were talking about, and were just tedious instances of Where's Waldo-ing the screen for 2 minutes. When I'm talking about the shooting, I'm not talking the ordinary gameplay but specifically those parts reserved for missiles, which were awful.
The only real issue with the narrative is how much is the lack of context since nobody had the opportunity to read the manga and how the games sort of demands that you figure out certain things out on your and pay attention to small clues while being fairly heavy-handed about other things.
You say this like it's not an important thing and just something minor that can be overlooked. If the game, which was meant for international release and wide user purchase, contextually relies upon the release of a manga that was only ever released in Japan and wasn't even particularly widespread there, that's a massive problem. Incidentally, I had actually read the manga, and Other M's story is still bad. You can't try and use that to hide how poor the narrative is.
This is why so many people had trouble with the detective parts as they expect to pay attention to details in the environment as well the moments that precede them.
...all Metroid games expect you to pay attention to details in the environment and the events that precede them. Every single one. That's largely speaking how the Metroid games function: you notice an environmental detail that seems out of place, usually can't do anything about it, then come back when you finally figure out how you're supposed to approach it. People didn't get stuck on the detective sections because they weren't paying attention to the environment, or they'd have been equally stuck on every Metroid game ever. They got stuck because the detective sections were tedious, slow, and janky.
As for the shooting, it takes practice. A strange concept in video games these days I know. Once you get the hang of it is immensely satisfying to weave in out of it, combining missile shots, dodges, finishers, and clearing a room quickly. it takes a little dexterity and altering your approach since your aiming view is based on samus's pov instead of the camera but it is honestly much more beneficial and accurate. I'd actually prefer if more games included it as option personally. Re6 tried it but screwed it up much like everything else in that game.
Shooting which is restricted to the various beams is actually decent, I'll grant you that - I was talking about the missile gameplay earlier. As I said in a post before, I like Samus' mobility and options in Other M, it's basically the only thing the game got right to me. The beam shooting works. I preferred how Prime handled it, just because I think shooting games tend to translate best in 3D to either FPS or over-the-shoulder TPS, but Other M does a good job of managing it. Doesn't make up for the rest of the game.
I'm not getting into Samus's character since no one has able to actual provide any evidence to her character assassination outside of head canon, misplaced feminist white knighting, and borderline racist stereotyping.
... racist stereotyping? Say
what?