The Triple Dip. And I'm not even ashamed.
Goodness, I don't even know how many times at this point.
GC, PS2, Wii, Digital HD editions on both consoles, goodness!
It's that damned good.
The Triple Dip. And I'm not even ashamed.
And Resi 2
it's still that way in all the Japanese versions. Biohazard 4 Revival Selection on PS3 still has the fixed angles. Since this is listed on steam as Resident Evil 4/Biohazard 4 when you search for it, I'm hoping it's as simple as changing the language to japanese, and that someone will find a way to mod the other language versions to play the same way. it seems an easy tweak on paper.
And Resi 2
So would I, and since they took the time port the HD version of 4 they should bring over CV as well( along with the PC ports of 1, 2, and 3)
This.Honestly, i would rather have a HD version of REmake for PC.
Already 4th best selling game on Steam at the moment behind Rust and DayZ.
Nope. Smartest way to play the game is to not even bother with acknowledgement.
Clearly they agree.
From Steam Forums
Except that it doesn't have co-op.
I love Code: Veronica but it'd need serious reworking to not look a low poly, bland mess in HD. Now REmake and RE Zero in HD...oh my.
GC
PS2
PS3
360
And now PC. Totally worth it for the greatest game of all time.
Already 4th best selling game on Steam at the moment behind Rust and DayZ.
This is how the road to PC Dragon's Dogma begins.
where's my nuon port, capcom?More accurately
GC
PS2
PC
Wii
PS3/360
PC
Eh, the textures look about the same as the 360/PS3 HD release. For a PC, they look really low res and almost like a really quick port. So AA and that's it?
If someone eventually decides to make real HD textures for this, I'd snatch it up in an instant, but I already own the GC and 360 version, and the screenshots aren't giving me anything to gush over.
Also, I'm all for more FPS, but how would this game actually benefit a boost from 30fps to 60? It's not like the running animation was stellar to begin with, or that you even noticed much of it. Most of the enemy animation is rather slow too. Just more bolt action gif fodder?
This is how the road to PC Dragon's Dogma begins.
This is how the road to PC Dragon's Dogma begins.
More accurately
GC
PS2
PC
Wii
PS3/360
PC
Eh, the textures look about the same as the 360/PS3 HD release. For a PC, they look really low res and almost like a really quick port. So AA and that's it?
If someone eventually decides to make real HD textures for this, I'd snatch it up in an instant, but I already own the GC and 360 version, and the screenshots aren't giving me anything to gush over.
Also, I'm all for more FPS, but how would this game actually benefit a boost from 30fps to 60? It's not like the running animation was stellar to begin with, or that you even noticed much of it. Most of the enemy animation is rather slow too. Just more bolt action gif fodder?
60 fps fundamentally changes the way the game plays. The controls will be much more responsive. Not to mention the entire look of the game will really pop at 60 fps.Also, I'm all for more FPS, but how would this game actually benefit a boost from 30fps to 60? It's not like the running animation was stellar to begin with, or that you even noticed much of it. Most of the enemy animation is rather slow too. Just more bolt action gif fodder?
This.
Oh well, I finally get to see what the fuss is about.
I tried to make a chart comparing the different versions, but please double check it. I will revise based on the corrections people make. Also, are there other "categories" I should include?
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Is this the version that fixes the crappy controls?
I tried to make a chart comparing the different versions, but please double check it. I will revise based on the corrections people make. Also, are there other "categories" I should include?
![]()
I think the best solution is to buy this version, rip the textures out and apply them to the Wii version in Dolphin.
DOLPHIN DEFINITE DEFINITIVE EDITION
Someone should correct me if I'm wrong, but I'm pretty sure you can safely change the Ultimate HD version to have real-time cutscenes. The Steam trailer, which is 60 fps, shows 60 fps during cutscenes, meaning they're rendered in real time. Also, the Steam version is likely based off the 360/PS3 versions, which have real-time cutscenes.
I tried to make a chart comparing the different versions, but please double check it. I will revise based on the corrections people make. Also, are there other "categories" I should include?
![]()
About god damned time Capcom.
DMC HD collection next and then Dragon's Dogma.
The Steam trailer, which is 60 fps, shows 60 fps during cutscenes, meaning they're rendered in real time. Also, the Steam version is likely based off the 360/PS3 versions, which have real-time cutscenes.
Is this the version that fixes the crappy controls?
Separate Ways had prerendered upscaled video for the PS360 versions, looked awful and it'll likely be the same for this. They had realtime cutscenes for the main game.Can you confirm whether the PS360 version has real-time cut-scenes for Separate Ways? Also, could you explain why 60 FPS in the video cutscenes means real-time? (Just trying to understand)
Can you confirm whether the PS360 version has real-time cut-scenes for Separate Ways? Also, could you explain why 60 FPS in the video cutscenes means real-time? (Just trying to understand)
Can you confirm whether the PS360 version has real-time cut-scenes for Separate Ways? Also, could you explain why 60 FPS in the video cutscenes means real-time? (Just trying to understand)
I think the best solution is to buy this version, rip the textures out and apply them to the Wii version in Dolphin.
DOLPHIN DEFINITE DEFINITIVE EDITION
Pre-rendered cutscenes are pretty much never 60fps.
This is how the road to PC Dragon's Dogma begins.
Not sure what you're basing this on... And I believe Dolphin supports 3D.still. no. half the frame rate? weird internal scaling? less control options (probably)? no 3D support (probably)?
the ones marked probably are speculation on my part, but I think safe bets. last I tried to get the dolphin version going in 3D, it didn't work out well at all, but that could be fixed.
I guess I shouldn't talk about it, but oh well:
-The reason the dynamic lighting, shadows and post-processing effects are very different from PS2/PS3/PC/etc... versions are because of the way they were coded in the first place.
Production Studio no4 assumed the game would be GameCube only, so they've used super specific features of the GC ATI graphics chip (called GX).
Things that are impossible to port right, unless you've written the code yourself or you're a GX expert. Which Capcom doesn't have anymore since the people who were on RE4 have moved on.
I'm talking about modified common graphics algorithms (casting a shadow is hardware-independent) BUT that directly access specific buffers on the GX to achieve a specific effect. AFAIK, the dynamic lighting, dynamic shadows and post-processing effects ( I remember the example was the HAZE POST-PROCESSING effect in the CASTLE HALL) are the ones that are affected.
Porting things over like gameplay mechanics, data structures, etc ... is straightforward, but this is not because it's tied to the hardware. It's not that they don't want to, it's that it's near impossible. They can only approximate it.