Resident Evil 4 Ultimate HD Edition PC

Say what you will about RE5 (despite GFWL), RE6 and RE:Revelations but you cannot deny that they're all incredible PC ports.

I have full faith in Capcom for once.
 
Well this is... not really a surprise. Shame they still can't get the gx-specific effects emulated, but assuming everything else is fine I'll get this because 60fps. Bio6 is worth it.

it's still that way in all the Japanese versions. Biohazard 4 Revival Selection on PS3 still has the fixed angles. Since this is listed on steam as Resident Evil 4/Biohazard 4 when you search for it, I'm hoping it's as simple as changing the language to japanese, and that someone will find a way to mod the other language versions to play the same way. it seems an easy tweak on paper.

I wouldn't be so sure. If 5 and 6 are anything to go on, language files only affect text. Things like the title screen graphics and audio, censorship, etc are hardcoded into each region-specific build.

I've been wanting the ability to buy cross-region versions of games on Steam since Cryostasis. Until that is possible, I will never fully accept digital distro.

And Resi 2

this is the worst thing i've ever seen
 
So would I, and since they took the time port the HD version of 4 they should bring over CV as well( along with the PC ports of 1, 2, and 3)

I love Code: Veronica but it'd need serious reworking to not look a low poly, bland mess in HD. Now REmake and RE Zero in HD...oh my.
 
Already 4th best selling game on Steam at the moment behind Rust and DayZ.

Nothing stops DayZ and Rust domination

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Nope. Smartest way to play the game is to not even bother with acknowledgement.

Clearly they agree.

Then they aren't very smart since DD is the exception to Capcoms silence.

Then again now that Seth and that other dude from Capcom Unity are gone it's not surprising we are hearing less from them.


Loaded up steam....was so weird to see RE4 there.
 
From Steam Forums

Wow, custom binding for the controllers? Sweet Zombie Jesus, Capcom! Niiiiice.

Bio6 did this and I was able to make the controls match the PS3 version with the DS3 wrapper easy-peasy. More controller enabled games need to to this for the sake of those that maybe are using a PS3/4-styled controller over the 360/720's.

Except that it doesn't have co-op.

I'm not seeing the downside here.

If you want Co-op, beg Capcom to make more Outbreaks. Leave Biohazard as a singleplayer series that it started as, please.
 
Eh, the textures look about the same as the 360/PS3 HD release. For a PC, they look really low res and almost like a really quick port. So AA and that's it?

If someone eventually decides to make real HD textures for this, I'd snatch it up in an instant, but I already own the GC and 360 version, and the screenshots aren't giving me anything to gush over.

Also, I'm all for more FPS, but how would this game actually benefit a boost from 30fps to 60? It's not like the running animation was stellar to begin with, or that you even noticed much of it. Most of the enemy animation is rather slow too. Just more bolt action gif fodder?
 
Yesssssssssssssssssssssssssssssss!!!!!!! RE4 is definitely in my personal Top 10 games of all time list. Will buy Day 1.
 
They say complete graphical overhaul. That means the screens I'm seeing in the store page aren't from the Steam version, right?
 
Eh, the textures look about the same as the 360/PS3 HD release. For a PC, they look really low res and almost like a really quick port. So AA and that's it?

If someone eventually decides to make real HD textures for this, I'd snatch it up in an instant, but I already own the GC and 360 version, and the screenshots aren't giving me anything to gush over.

Also, I'm all for more FPS, but how would this game actually benefit a boost from 30fps to 60? It's not like the running animation was stellar to begin with, or that you even noticed much of it. Most of the enemy animation is rather slow too. Just more bolt action gif fodder?

The texture quality seems to be improved from the PS3/360 versions.

Wii (Dolphin), PS3/360, PC respectively.

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This is how the road to PC Dragon's Dogma begins.

Sounds good to me.
 
Eh, the textures look about the same as the 360/PS3 HD release. For a PC, they look really low res and almost like a really quick port. So AA and that's it?

If someone eventually decides to make real HD textures for this, I'd snatch it up in an instant, but I already own the GC and 360 version, and the screenshots aren't giving me anything to gush over.

Also, I'm all for more FPS, but how would this game actually benefit a boost from 30fps to 60? It's not like the running animation was stellar to begin with, or that you even noticed much of it. Most of the enemy animation is rather slow too. Just more bolt action gif fodder?

60 fps will improve the responsiveness of the controls (so long as they haven't fucked up the controls RE:R style). I'd say that's major. FPS is not just aesthetic.
 
I tried to make a chart comparing the different versions, but please double check it. I will revise based on the corrections people make. Also, are there other "categories" I should include?

re4chart.jpg
 
Also, I'm all for more FPS, but how would this game actually benefit a boost from 30fps to 60? It's not like the running animation was stellar to begin with, or that you even noticed much of it. Most of the enemy animation is rather slow too. Just more bolt action gif fodder?
60 fps fundamentally changes the way the game plays. The controls will be much more responsive. Not to mention the entire look of the game will really pop at 60 fps.
 
I tried to make a chart comparing the different versions, but please double check it. I will revise based on the corrections people make. Also, are there other "categories" I should include?

re4chart.jpg

Someone should correct me if I'm wrong, but I'm pretty sure you can safely change the Ultimate HD version to have real-time cutscenes. The Steam trailer, which is 60 fps, shows 60 fps during cutscenes, meaning they're rendered in real time. Also, the Steam version is likely based off the 360/PS3 versions, which have real-time cutscenes.
 
I tried to make a chart comparing the different versions, but please double check it. I will revise based on the corrections people make. Also, are there other "categories" I should include?

re4chart.jpg

I think the best solution is to buy this version, rip the textures out and apply them to the Wii version in Dolphin.

DOLPHIN DEFINITE DEFINITIVE EDITION
 
I think the best solution is to buy this version, rip the textures out and apply them to the Wii version in Dolphin.

DOLPHIN DEFINITE DEFINITIVE EDITION

still. no. half the frame rate? weird internal scaling? less control options (probably)? no 3D support (probably)?

the ones marked probably are speculation on my part, but I think safe bets. last I tried to get the dolphin version going in 3D, it didn't work out well at all, but that could be fixed.
 
Someone should correct me if I'm wrong, but I'm pretty sure you can safely change the Ultimate HD version to have real-time cutscenes. The Steam trailer, which is 60 fps, shows 60 fps during cutscenes, meaning they're rendered in real time. Also, the Steam version is likely based off the 360/PS3 versions, which have real-time cutscenes.

Can you confirm whether the PS360 version has real-time cut-scenes for Separate Ways? Also, could you explain why 60 FPS in the video cutscenes means real-time? (Just trying to understand)
 
The hi-res textures are nice, but it'll be a problem if it still has the tinny enemy sounds as a holdover from the PS2 edition, like the PS3 HD edition does.
 
I tried to make a chart comparing the different versions, but please double check it. I will revise based on the corrections people make. Also, are there other "categories" I should include?

re4chart.jpg

Seems a little premature for this considering we have very little information to go off of. I would hope you can change the resolution to anything above 1080p.
Many of us will be able to play the game at >1440p.

About god damned time Capcom.

DMC HD collection next and then Dragon's Dogma.

Why?

DMC 3 and 4 are already readily available. At most, you are getting a DMC 1 port that can be easily emulated. You could hope for a fixed up DMC3 port, but the actual PC version functions just fine currently with a couple of tweaks, I just played it myself at >1080p/60FPS a couple months ago.

Dragon's Dogma is just not available on the platform in any way shape or form and would greatly benefit from a PC port. Its an open-world action game restricted to low resolution and low frame rate.

The Steam trailer, which is 60 fps, shows 60 fps during cutscenes, meaning they're rendered in real time. Also, the Steam version is likely based off the 360/PS3 versions, which have real-time cutscenes.

That gives me hope.
 
Can you confirm whether the PS360 version has real-time cut-scenes for Separate Ways? Also, could you explain why 60 FPS in the video cutscenes means real-time? (Just trying to understand)
Separate Ways had prerendered upscaled video for the PS360 versions, looked awful and it'll likely be the same for this. They had realtime cutscenes for the main game.
 
I was excited at first, but after seeing the screenshots i'm dissapointed. It's just the port of the PS3/360 version, which are missing glossmap.
 
Can you confirm whether the PS360 version has real-time cut-scenes for Separate Ways? Also, could you explain why 60 FPS in the video cutscenes means real-time? (Just trying to understand)

Pre-rendered cutscenes are pretty much never 60fps. They definitely weren't in any previous version of RE4. I guess it's possible that they would re-render the cutscenes at 60fps to match the gameplay, but that is pretty much never done either. Hence they are probably real-time.

Can't speak to the Separate Ways question.
 
Can you confirm whether the PS360 version has real-time cut-scenes for Separate Ways? Also, could you explain why 60 FPS in the video cutscenes means real-time? (Just trying to understand)

PS360 versions do not have realtime cutscenes for separate ways. it would be extremely weird for them to take the 360 version, which runs the cutscenes in real time, and port that, but record the cutscenes as videos from some internal devkit version.

the only reason the PS2 version used recorded cutscenes was because of technical limitations. the PC version was based on the PS2 version out of pure laziness and insanity. any version based on the 360 port would require more work to convert the cutscenes to video files.

so they won't have been.

separate ways will no doubt still be based on video files (as that was ported across from the PS2 version, and who knows if they were ever properly running in engine).
 
I think the best solution is to buy this version, rip the textures out and apply them to the Wii version in Dolphin.

DOLPHIN DEFINITE DEFINITIVE EDITION

I'd take the 60fps of this new version over a prettier looking Dolphin version though.

Pre-rendered cutscenes are pretty much never 60fps.

IIRC the pc version of Max Payne 3 had 60fps pre-rendered cutscenes. You're right though, it's basically unheard of other than that, and considering the GC did it in real time, it'd take way more work to re-encode every cutscene at a higher framerate than just re-implement the in-engine framework they already have.
 
still. no. half the frame rate? weird internal scaling? less control options (probably)? no 3D support (probably)?

the ones marked probably are speculation on my part, but I think safe bets. last I tried to get the dolphin version going in 3D, it didn't work out well at all, but that could be fixed.
Not sure what you're basing this on... And I believe Dolphin supports 3D.
 
I guess I shouldn't talk about it, but oh well:

-The reason the dynamic lighting, shadows and post-processing effects are very different from PS2/PS3/PC/etc... versions are because of the way they were coded in the first place.
Production Studio no4 assumed the game would be GameCube only, so they've used super specific features of the GC ATI graphics chip (called GX).
Things that are impossible to port right, unless you've written the code yourself or you're a GX expert. Which Capcom doesn't have anymore since the people who were on RE4 have moved on.

I'm talking about modified common graphics algorithms (casting a shadow is hardware-independent) BUT that directly access specific buffers on the GX to achieve a specific effect. AFAIK, the dynamic lighting, dynamic shadows and post-processing effects ( I remember the example was the HAZE POST-PROCESSING effect in the CASTLE HALL) are the ones that are affected.

Porting things over like gameplay mechanics, data structures, etc ... is straightforward, but this is not because it's tied to the hardware. It's not that they don't want to, it's that it's near impossible. They can only approximate it.

Well, I guess the CG version on Dolphin should suffice. No way I'm getting another incompleted port.
 
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