Resident Evil 4 Ultimate HD Edition PC

The hi-res textures are nice, but it'll be a problem if it still has the tinny enemy sounds as a holdover from the PS2 edition, like the PS3 HD edition does.

This is actually the thing that annoyed me the most about the PS3 version and why I still haven't finished that port to this day. The sound mix and quality was HORRIBLE. I can live with a few missing effects but the samples were terribly compressed and the positional mixing was all over the place. I hear the 360 version was better though.

Even if this version was otherwise perfect, bad mixing means I'll just go back to the Wii ver again, 60fps be damned.
 
Pre-rendered cutscenes are pretty much never 60fps. They definitely weren't in any previous version of RE4. I guess it's possible that they would re-render the cutscenes at 60fps to match the gameplay, but that is pretty much never done either. Hence they are probably real-time.

Can't speak to the Separate Ways question.

60 FPS would also double the size of the files. They would never do pre-rendered above 30.

Metal Gear Rising is a good example, 20gb of pre-rendered movies at 1080p/30FPS.

This is actually the thing that annoyed me the most about the PS3 version and why I still haven't finished that port to this day. The sound mix and quality was HORRIBLE. I can live with a few missing effects but the samples were terribly compressed and the positional mixing was all over the place. I hear the 360 version was better though.

That is surprising considering there is no need for audio compression on Bluray.
 
Not sure what you're basing this on... And I believe Dolphin supports 3D.

well, like I said, last time I tried to get RE4 going in 3D on Dolphin, the results were not good. and as far as control options, the PC version should give you more control options than you get with wiimote/GC pad emulation.

but yeah, I suppose Dolphin has a bunch of configuration options there.
 
60 FPS would also double the size of the files. They would never do pre-rendered above 30.

Metal Gear Rising is a good example, 20gb of pre-rendered movies at 1080p/30FPS.



That is surprising considering there is no need for audio compression on Bluray.

the PS3 version was a downloadable game. not that that explains why sound is worse than the 360 version, but the Japanese only Blu-Ray release is just the two downloadable games on the disc. You actually have to install them from the disk. They do a disk check on launch, but run from the hard drive.
 
Updated chart:

re4chart2.jpg
 
I had this on GC.

I had this on PS3.

I have this on Wii.

And now I'll have it on PC.

At this point, it's simply a reflex.
 
Separate Ways had prerendered upscaled video for the PS360 versions, looked awful and it'll likely be the same for this. They had realtime cutscenes for the main game.

Was this the case for the Wii version? Could've sworn they were real time, unless it was only the opening scene

011yfsj6.jpg
 
I had this on GC.

I had this on PS3.

I have this on Wii.

And now I'll have it on PC.

At this point, it's simply a reflex.

The only version I don't still own is the iPhone version which I have never owned and which I don't really count as a real version.

Was this the case for the Wii version? Could've sworn they were real time, unless it was only the opening scene

011yfsj6.jpg

that's Assignment Ada, not Separate Ways. Assignment Ada is all real time as it was always part of the game.
 
well, like I said, last time I tried to get RE4 going in 3D on Dolphin, the results were not good. and as far as control options, the PC version should give you more control options than you get with wiimote/GC pad emulation.

but yeah, I suppose Dolphin has a bunch of configuration options there.
The latest version of Dolphin runs the game flawlessly (including background music, which was an issue in the past). Wiimote / GC pad emulation is also indistinguishable from playing it on a Wii. Add to that the fact that pretty much any other PC controller is supported and I don't see how this would be really up for debate (that the Dolphin version wins the control options category). I could be missing something, though, so please let me know.
 
Was this the case for the Wii version? Could've sworn they were real time, unless it was only the opening scene

011yfsj6.jpg

That's "Ada the Spy," which was in the GC version. Another Order/Seperate Ways is the one with prerecorded video.

ed- beaten. stupid fast thread.
 
So to get the game in HD and have all the GameCube effects still present, we have to wait and see if there'll be a Wii U version of this, since the GX hardware-level stuff should still be present, correct?
 
The latest version of Dolphin runs the game flawlessly (including background music, which was an issue in the past). Wiimote / GC pad emulation is also indistinguishable from playing it on a Wii. Add to that the fact that pretty much any other PC controller is supported and I don't see how this would be really up for debate (that the Dolphin version wins the control options category). I could be missing something, though, so please let me know.

In stereoscopic 3D? Nice to know.

If Dolphin has mouse accel / speed options etc, then you can disregard anything I said about controls.
 
So to get the game in HD and have all the GameCube effects still present, we have to wait and see if there'll be a Wii U version of this, since the GX hardware-level stuff should still be present, correct?

The Wii version emulated on Dolphin can emulate the game at near 4k resolutions.

How do you know the max resolution is 1080p?

I certainly hope that isn't the max.

Good point - I will update.

I mean, we just don't have enough information. It could very well be stuck at 1080p like Rising was.

Again, its a little early to throw around a table when we are just speculating.
 
The Wii version emulated on Dolphin can emulate the game at near 4k resolutions.

Only if you can set the internal resolution to resolutions ABOVE 4K ;)

I know I keep harping on about it, but being able to run the game natively at any resolution you can name is I think a important option to have, but I obsess about such things.

So the supposed HD re-release is still missing effects? Is this certain? If so, colour me unimpressed. But hey, Capcom cashing in once more--who would've ever thought, right?

They're missing in the footage and screens released so far, so I think it's safe to presume that it's certain. I hope for a fix or a mod down the line, but presuming they'll get fixed is not a sensible thing to do at this point.
 
So the supposed HD re-release is still missing effects? Is this certain? If so, colour me unimpressed. But hey, Capcom cashing in once more--who would've ever thought, right?

I think it was explained earlier in the thread that bringing over certain effects as they were accomplished on the GCN / Wii is impossible. The best that can be done is approximate those effects through other programming means. You could make the argument though that not making the effort to approximate is a letdown.
 
So the supposed HD re-release is still missing effects? Is this certain? If so, colour me unimpressed. But hey, Capcom cashing in once more--who would've ever thought, right?
Yes. Still no definitive version, maybe next time on PS4/XBONE lol

A developer posted earlier that some of these effects are borderline impossible as they used proprietary hardware inside the Gamecube to achieve. That is why you only see them on GCN compatible architectures.

You also have to ask your self, does removing what amounts to a blur filter and some slime effects really reflect a definitive edition? I would have to say you are crazy at that point.

The DOF effect really does look horrible at high resolution.
 
Only if you can set the internal resolution to resolutions ABOVE 4K ;)

I know I keep harping on about it, but being able to run the game natively at any resolution you can name is I think a important option to have, but I obsess about such things.



They're missing in the footage and screens released so far, so I think it's safe to presume that it's certain. I hope for a fix or a mod down the line, but presuming they'll get fixed is not a sensible thing to do at this point.
The nice thing about rendering way above 1080p is that when it gets scaled down to 1080p, you get a super smooth image. Would supersampling be the right way to refer to this? It's still outputting at 1080p in the end, but the image is rendered way above that and scaled down, which yields a really smooth / anti-aliased image.
 
The nice thing about rendering way above 1080p is that when it gets scaled down to 1080p, you get a super smooth image. Would supersampling be the right way to refer to this? It's still outputting at 1080p in the end, but the image is rendered way above that and scaled down, which yields a really smooth / anti-aliased image.

super sampling yes. I expect that super sampling will be possible with this version too though, and I expect the end results to still look better, even considering the missing effects.

A developer posted earlier that some of these effects are borderline impossible as they used proprietary hardware inside the Gamecube to achieve. That is why you only see them on GCN compatible architectures.

You also have to ask your self, does removing what amounts to a blur filter and some slime effects really reflect a definitive edition? I would have to say you are crazy at that point.

The DOF effect really does look horrible at high resolution.
yes, but it could have been replaced with a nice looking DOF effect instead. and you could have achieved something similar or better to the specular highlights pretty easily on modern hardware.
 
The nice thing about rendering way above 1080p is that when it gets scaled down to 1080p, you get a super smooth image. Would supersampling be the right way to refer to this? It's still outputting at 1080p in the end, but the image is rendered way above that and scaled down, which yields a really smooth / anti-aliased image.

We generally call it downsampling in that context, supersampling is usually in reference to doing the same technique but for anti-aliasing.

I'm pretty sure any PC can run this. How bad can a 10 year old game be, even with HD upscaling?

Not upscaled, rendered natively. Big difference.
 
How do you know the max resolution is 1080p?

I certainly hope that isn't the max.

Good question. Metal Gear Rising is still one of the very few 3D games with such a low maximum resolution. There's no chance I'll buy this again if the PC resolution is limited.
 
super sampling yes. I expect that super sampling will be possible with this version too though, and I expect the end results to still look better, even considering the missing effects.

Given the upgrade to the textures, I suspect you're right. In my mind, the "definitive" version would be the Dolphin version, super sampling, with this new one's textures. (This is also because the Wiimote controls are important to me).

Also, revised chart:

re4chart3.jpg
 
A developer posted earlier that some of these effects are borderline impossible as they used proprietary hardware inside the Gamecube to achieve. That is why you only see them on GCN compatible architectures.

You also have to ask your self, does removing what amounts to a blur filter and some slime effects really reflect a definitive edition? I would have to say you are crazy at that point.

The DOF effect really does look horrible at high resolution.

For me? yes

Some ppl cares about being able to play at 4k resolutions, and I care about having the 100% original game and experience, that includes those effects.

yes, but it could have been replaced with a nice looking DOF effect instead. and you could have achieved something similar or better to the specular highlights pretty easily on modern hardware.

Also this.
 
Given the upgrade to the textures, I suspect you're right. In my mind, the "definitive" version would be the Dolphin version, super sampling, with this new one's textures. (This is also because the Wiimote controls are important to me).

Also, revised chart:

re4chart3.jpg

if this new one didn't run at twice the framerate... sure. but since it does, that means all the ones that don't aren't definitive. just as all the ones missing specular highlights and dof aren't definitive either.
 
About time. ALso, why the hell does RE 5 still have GFWL? Makes no sense to have all these games getting released and that shit is still plagued.
 
For me? yes

Some ppl cares about being able to play at 4k resolutions, and I care about having the 100% original game and experience, that includes those effects.

Then you are probably best running with Dolphin on a pad.

All of these things are subjective anyways.

I value high resolution and frame rates.
Others can value a blur filter.

We both think the other is crazy.

We should petition capcom for the specular effects and an uncapped framerate.

I mean.. this is a PC game...

The problem you run into might be the real-time cutscenes.

These are obviously tied to frame rate in some fashion, so having an unlimited frame rate might make them wonky.

09pRI.gif
 
if this new one didn't run at twice the framerate... sure. but since it does, that means all the ones that don't aren't definitive. just as all the ones missing specular highlights and dof aren't definitive either.

Crap I forgot about the framerate... you're right. Even then, no definitive version.
 
I saw the screenshots and it looks bad. Not how I remember it at all.

Felt similarly about the ICO remaster, though. Maybe I'm just a purist.
 
Then you are probably best running with Dolphin on a pad.

All of these things are subjective anyways.

I value high resolution frame rates.
Others can value a blur filter.

We both think the other is crazy.

That's what I did on my last replay of the game.

I don't think either priorities are crazier. In the same way some ppl looks for 100% emulation in their old systems, I'm looking for a port that is exactly the same as the one I loved back in the day.
 
I would bet Steam Keys that someone will have ENB running within the week with a significantly higher DOF than the blur filter that overlays the various GCN-based versions.


ENBSeries is 3d graphic modification for games like TES Skyrim, GTA 4, GTA San Andreas, Deus Ex HR, FSX, and many others. It work by modifying render functions calls of the games and applying additional effects.

It's divided to generic versions and exclusive. First category allow to run it on thousands of games, not all effects will work, but you can try several versions of mod to find best suited. Second, exclusive types of the mod, are games specific versions which developed to work with some game and rarely with same game engine.

Available effects are SSAO, SSIL, Depth Of Field, Lens FX, Bloom, HDR, Tone Mapping, Sharpening, Vignette, Sun Rays, Shadows, Detailed Shadows, Reflection and others in various versions of them.

I saw the screenshots and it looks bad. Not how I remember it at all.

Felt similarly about the ICO remaster, though. Maybe I'm just a purist.

Looks pretty similar to me, if not objectively better.

Wii (Dolphin), PS3/360, and Steam versions respectively.

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