jim2point0
Banned
It's almost there! I hope "hire more people and release it faster" is a stretch goal. I wants it.
On the other hand, Oblivion supposedly featured the capital of a continent-spanning empire, and many of its most important cities. With a total of 300 people, and on a similarly-sized map.
I believe that the private investor will be so impressed with amount of support this campaign gets from the crowd, he might invest more than he previously planned.
This game is already at 233k and keeps going.
Is this another example of how publishers only want to cater to the mass market side of the people that play games?
They covered their publisher travails very extensively on their blog. The investor who provided them the $1.5 million is the same investor who's still on board and publishers really didn't want the game (though they do mention in the blog that Skyrim's sales helped allow them to pitch an RPG at all). I agree it seems ludicrous, but there were actually publishers in Europe who thought that Americans wouldn't want to play a game about European medieval history.Skyrim sold like 15 or 20 million units, so I'm not sure that was the concern. Something seems fishy here, I don't see how they could do a pitch with this video, point to Skyrim's sales, and be told to hit the road. My guess is the investor was probably wanting too large a cut after having bank rolled the 1.5 million dollar demo.
They covered their publisher travails very extensively on their blog. The investor who provided them the $1.5 million is the same investor who's still on board and publishers really didn't want the game (though they do mention in the blog that Skyrim's sales helped allow them to pitch an RPG at all). I agree it seems ludicrous, but there were actually publishers in Europe who thought that Americans wouldn't want to play a game about realistic European medieval history.
To be fair, it was more technology and art issue in Oblivion. Lets not forget, its the game from the same company as DaggerfallI disagree with how you read it.
What they are doing is actually setting a realistic scope for their setting, and that's why they are able to build a relatively (!) "small" map to accommodate it -- which is still realistic. It's a set of small European settlements somewhere in the countryside.
On the other hand, Oblivion supposedly featured the capital of a continent-spanning empire, and many of its most important cities. With a total of 300 people, and on a similarly-sized map.
It would have been an interesting approach for them to devote the entire map to reproducing the Imperial City. Probably not what people want from a TES game though. Also, Daggerfall basically requires fast travel to play, and Daniel Vavra points out that it is basically a crutch.To be fair, it was more technology and art issue in Oblivion. Lets not forget, its the game from the same company as Daggerfall![]()
At $30 a copy, you don't need to sell a million copies to recoup that sort of investment.I don't get it how will half a million dollars or 1 million persuade the investor that this game will in any way be successful. I mean it's one thing to sell a kickstarter idea to 20000 people, but it doesn't indicate anything whether the game will sell million copies when it comes out.
I don't get it how will half a million dollars or 1 million persuade the investor that this game will in any way be successful. I mean it's one thing to sell a kickstarter idea to 20000 people, but it doesn't indicate anything whether the game will sell million copies when it comes out.
I don't get it how will half a million dollars or 1 million persuade the investor that this game will in any way be successful. I mean it's one thing to sell a kickstarter idea to 20000 people, but it doesn't indicate anything whether the game will sell million copies when it comes out.
I'm just fresh from reading the blog post. Starts off making their point strongly but then concedes that they must do the same to retain interest to avoid a "crutch" which I'm not sure is a fair way of considering fast travel. Anyhow...
What then, is the purpose of the start followed by capitulation and offering the very same thing and solution that they previously derided with a fair amount of vitriol? The abrupt tonal shift could even be considered misleading by some corners as it comes very late in the piece to boot. I feel it's compounded even further by the glowing praise for RDR, which for many however beloved, neatly sits inside the "potato landscape" umbrella.
Should basic things such as offering a vote to decide the very core nature of the world be decided this late in the game (pardon)? Tempted to jump in on the Kickstarter but I feel it would be wise to hold off a while to see where they are headed. From the blog I'm not convinced they're too sure themselves.
It sounds overly ambitious.
And the combat..........looks stale. Sure, it looks more realistic in terms of the technique involved, but it looks completely lifeless with the canned animations and lack of drama. I don't know if any of you have ever been in a battle back in the 1300's(I have), but its like life and death stuff. People get fucking aggro and pumped over that shit. They don't just sit there and duel to the death like its an after-dinner festivity.
This looks cool, but its one of those games that seems far too ambitious for a small developer to pull off. I'd love to be proven wrong.
http://www.chilloutzone.net/video/die-polnische-ritterliga.html
Mind you those are more or less amatours but you can see well how effective full plate armor could be against almost any kind of attack beside stabbing in joints of armor.
I think the rest of your post has been addressed elsewhere, but just FYI: that article was published in June 2012Should basic things such as offering a vote to decide the very core nature of the world be decided this late in the game (pardon)? Tempted to jump in on the Kickstarter but I feel it would be wise to hold off a while to see where they are headed. From the blog I'm not convinced they're too sure themselves.
That video has so much gif potential.
It may be in the top 15 game projects, but it's not really close to the top. Project Eternity made almost 1 million in one day, and Torment over 1.5 million.Makes me wonder if this is one of the fastest funded projects to date. Over £260K and counting.
Particularly for those of us who played TES back in Daggerfall, which was just a province of that empire. A province with roughly 15000 towns, settlements and villages. Governed from a capital with 80 people in it.I think we're a long way off 1:1 and in many ways it's not desirous but some sense of magnitude, enormity and scope makes sense if you're going to throw around words like 'City' and 'empire'.
IIRC RPS already confirmed that. I wonder what kind of deal they made (sponsorship or investment etc,)All things aim at the secret benefactor being this guy, 1.5 billions, not bad.
I don't know what got you banned, but the combat simulation doesn't even use animations - it's based on kinematics.And the combat..........looks stale. Sure, it looks more realistic in terms of the technique involved, but it looks completely lifeless with the canned animations
All things aim at the secret benefactor being this guy, 1.5 billions, not bad.
That's just about Witcher 3's budget (>110,000,000 złGAF, when I become a billionaire I am going to invest 40 million in making the most eye-meltingly pretty exploration-based non-linear open-world RPG the universe has ever seen.
That's just about Witcher 3's budget (110,000,000 zł, so you've got to aim higher
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Kickstarter goal is just 10% of overall budged of first part (they already spent 1500k in earlier development)Looks great but that's problematic rather than encouraging if you're dealing with a sub $1000000 Kickstarter. I don't believe they'll deliver in the slightest. Far too ambitious for the price.
That's just about Witcher 3's budget (>110,000,000 zł, so you've got to aim higher
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Looks great but that's problematic rather than encouraging if you're dealing with a sub $1000000 Kickstarter. I don't believe they'll deliver in the slightest. Far too ambitious for the price.
I am holding you to your word Dennis.GAF, when I become a billionaire I am going to invest 40 million in making the most eye-meltingly pretty exploration-based non-linear open-world RPG the universe has ever seen.
Ah ha! That's a huge relief, the way it's been commented upon lately I wrongly assumed it was recent and didn't even check. My bad, what was the final decision out of interest? Unable to check the full details for myself at the present.I think the rest of your post has been addressed elsewhere, but just FYI: that article was published in June 2012I'm pretty sure they've made their decision by now.
They pay the development budget out of their own pocket (~15M$).Also I didn't know CDPR had it in them to go that high. Good for them.
Just backed it. It seems incredibly ambitious and would require a massive budget but let's see where this goes.
That's another thing that's bugging me.
A game this massive being made for the Xbox1/PS4 on 300k?
Its seems to unreal to me.
They already have an investor that has put in 1.5m+ into it. The kickstarter is to show him there's interest. (And to obviously help with funding)
Ah, I see. Still seems kind of small to me. Will be interesting if it works though.
What game engine are they using?
Didn't Curt Schilling already try and fail at this?GAF, when I become a billionaire I am going to invest 40 million in making the most eye-meltingly pretty exploration-based non-linear open-world RPG the universe has ever seen.
Not sure, to be honest. I'd guess since they are going with 3x3 that they settled on real (non-lunar) topography but not realistic distances between towns.Ah ha! That's a huge relief, the way it's been commented upon lately I wrongly assumed it was recent and didn't even check. My bad, what was the final decision out of interest? Unable to check the full details for myself at the present.
Didn't Curt Schilling already try and fail at this?
Planned platforms: PC, Xbox One*, PS4*, Mac, Linux
Release date: Q4, 2015 on PC, Mac and Linux
Ah, I see. Still seems kind of small to me. Will be interesting if it works though.
What game engine are they using?
That's another thing that's bugging me.
A game this massive being made for the Xbox1/PS4 on 300k?
Its seems to unreal to me. The only way I can see this working, is if all that we see in the screenshots and videos is all of the game, or that it is limited to nothing but combat.
So it's supposed to release on the consoles first or is it the other way round?