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Nikkei says Nintendo about to unveil its approach to mobile development [Update]

My bet is NTDOY tanks after the investor meeting when investors fully realize the rumors of 'mobile development' are little more than a Nintendo app for advertising.

There are a lot of problems with Nintendo, and neither the investors nor Nintendo seem to have any good solutions as to how to fix them.
 
Except in three years we'll be playing Zelda on Xbox and it'll look like this!

tumblr_lw8f05gQYT1qjyqixo2_1280.jpg


LOL Accept and love it! This is the future of Nintendo!

Eugh.
 
Doesn't make any sense to me, would be surprised if that actually works.

Somehow i can already see the smartphone crowd wanting the game on those device rather than wanting to buy nintendo hardware.
 
Your first paragraph and second one are really butting heads.

You state that's where their consumer is. Why just advertise, why not sell? Unlike with cartoons in the 80s, it's asking those people to put down their devices that already play games and do it cheaply, as well as do hundreds of other things, to switch over to a uni-task device that only plays games and does it more expensively. It isn't happening. This approach to advertising would do little more than appease the already converted, you'd almost think they might as well advertise on Xbox Live and PSN. Heck, it might even have greater effect, since it's speaking to people already consuming software under Nintendo's desired business model.

Because smartphone games have about as much in common with nintendo's games as those same 80s cartoons did with an NES game.
 
People that wanna play 1st-party Nintendo titles, should buy Nintendo hardware instead of demanding them to compromise their brand.

And if there aren't enough of those people to sustain Nintendo at its current size? Or to justify hardware R&D for the next cycle of consoles? What then?
 
Two scenario's here that I'd be OK with:

  1. Put out demos, ads, and companion apps on phones/tablets, but keep games strictly on Nintendo's gaming-hardware.
  2. Announce a new gaming handheld that's built for and around games, but is also a phone.
Because NGage and Xperia Play set the world on fire...
 
The difference is if a real "nintendo direct" app is at the top of the free apps on the app store and people just download it out of curiosity, that's real, excellent marketing and placement for their brands. Their free advertising app would surely be more popular than free games made for smartphones.

1)If is in the top three.

2)If they don't delete that after they realized that is a video App with some micro games. (then again, if the games are actually good, may help)
 
Imagine the shittiest app you can that basically only delivers choppy videos of Nintendo Directs and trailers for upcoming games. That's what I expect.
That's unfortunately the first thing I imagined when I opened the thread. Let's hope that that's not the case.
 
The difference is if a real "nintendo direct" app is at the top of the free apps on the app store and people just download it out of curiosity, that's real, excellent marketing and placement for their brands. Their free advertising app would surely be more popular than free games made for smartphones.
Until people downloaded it, saw through the bullshit and then deleted it followed by a nasty user review or two.
 
One step closer.

I wouldn't doubt that Nintendo released this news themselves though. Gotta get the word out so people aren't surprised. Stock still gonna collapse either way.
 
In addition, Nintendo is said to be planning to put so-called “mini games” on smartphones, playable demos of console games – content that can only be purchased in full on Nintendo hardware. The reasoning here is to give smartphone-only players a taste of the experience without making the actual game available on non-Nintendo devices and convert these users into Nintendo customers.

Well, it's a change. It's not an extravagant, significant change, but Nintendo / Iwata is listening.
 
I don't expect that this sort of approach will appease investors or materially change their financial fortunes.

It seems to strain credulity to believe that Nintendo's business is fundamentally sound, they just don't do a good enough job making people aware that they're releasing games. That's what this strategy says. It says that the 3DS and the Wii U are both good products which will succeed, but no one watches our ads so we just need to put our ads on mobile phones. The "demo" approach also assumes that Nintendo's games and franchises are appealing enough to make people want to buy hardware, if only they get a taste of the games. I don't believe this is the case, and I think it's obvious how it's not. Right, like the hubbub of last week wasn't "wow, no one is buying Nintendo stuff because they forgot that it exists". You have to assume that the massive miss on both 3DS and Wii U expectations was the result of some root issue in terms of demand.

Nintendo did very well with the DS and the Wii because they identified that the barriers to gaming are too high, and so making easy-to-get into compelling experiences for everyone (expanding demographics) at a fair price was a good strategy for success. So, what are the pillars of that strategy? Attract people who don't game much or have never gamed before. Give them something that is interesting and accessible. Make it easy, get rid of barriers. If you close your eyes and try to picture which platforms enable those goals best today, the answer is not Nintendo platforms. To the extent that controls got in the way before and that's why the touch screen and motion controls were a success, now Nintendo's controls get in the way of a pure touch interface. To the extent that higher software prices got in the way of PS360 success, now Nintendo platforms are competing against lower priced software. To the extent that hardware prices got in the way of PS360 and PSP last generation, now with mobile subsidies Nintendo's hardware is as expensive or more.

Let's take the 3DS. Brain Age was an enormous hit in Japan and Worldwide for Nintendo. The franchise has 100% evaporated. It isn't because no one has heard of Brain Age anymore. It's because no one is interested in buying hardware in order to spend $30+ on a game they already got their fill of. That market has entirely left. And this expands to things like pet simulators, puzzle games, all sorts of pick up and play stuff. Nintendo does an incredibly good job making the kind of software you want to pick at for 5-10 minutes a day. That's a very lucrative market. But the market for that kind of software is gone and not coming back. Now that people are carrying smartphones, a dedicated device is overhead in both the personal and financial senses. On your phone you can boot up a game in seconds and switch to another. The 3DS by comparison is not very well geared towards multitasking. On your phone you can download something no matter where you are. The 3DS requires wifi. On your phone you can instantly purchase, download, update, delete your games. You can also purchase additional content or items. The spirit of Nintendo's idea of making games accessible to everyone is now most clearly articulated in mobile gaming. Now, you and I might omg hate that garbag casual gam, just make 9 new fire emblem!!!! so beast mode!!! but ultimately that was a large part of Nintendo's success. It made them a ton of their licensing fees as third parties pursued it, it moved hardware, and the software was cheap to develop and generated massive amounts of revenue. So anything that looks at that problem and says it's a perception problem, not a product problem, I think is misunderstanding why both development support and user demand has shrank.

And that's just gaming software. There's also the utility factor. People keep repeating the argument that no one buys a mobile phone for games. That's, in fact, the secret to the success of mobile phones as gaming platforms. If people aren't in the mood to buy hardware for games, and instead look at games as one of many things they can occupy their time with, then devices where there are many options to occupy your time with are a better buy.

I think that if Nintendo's response to a drastic earnings and projection miss is to announce that they're planning on doing exactly what they said they were always planning on doing -- learning to use smartphones to advertise their games to lure people back to their hardware -- investors are going to find that a very unsatisfactory solution to their woes. I don't think investors think that's the problem. I don't think investors think that will restore earnings to the place they should be. I don't think investors will rally behind the stock with that kind of announcement.

And I don't think customers will feel differently. Because I don't think the problem is advertising. So great, a kid plays the Mario app and gets to the end and it says "Want more Mario? Buy a 3DS". If you want more Angry Birds, just press a few buttons. Is Angry Birds as good as Mario? No, but quality was never the problem to begin with, so it's time to start being able to recognize with the problem is and work on that instead.

Trying to come up with a solution means figuring out what problem you're trying to solve. These solutions indicate that Nintendo thinks there isn't really a structural problem. It's just a temporary thing. Release some good games and target advertising better and they'll turn the corner. I just don't see it that way.

I hope that along with this announcement, Nintendo wisely announces a change in focus in terms of the type of software they announce and looking in to software value perception (instead of perversely saying "Next quarter we will release games to make customers realize value! Sorry that this quarter our games were not highly valued by customers!"). Making software more accessible, cheaper, easier to buy, and easier to play would be great. It would be a step. I'm not convinced it would solve the problems, but I think it would at least suggest that they recognize what the problem is.

Thanks for this. Exactly my feelings in the matter.

Well, it's a change. It's not an extravagant, significant change, but Nintendo / Iwata is listening.

I don't think this is listening (this was already in the plans for months) or neither is adressing the problem.
 
About advertising apps, this is the idea I posted in another thread here on Gaf

...Actually, here's an idea about how to do that. Not just apps where you receive items to use in the full game.

Example: Donkey Kong Flick Jungle (random example). Based on those PAON GBA and DS Donkey Kong games. It has a leaderboard, many levels, simple mechanics, style different from the normal DK releases, etc.etc. It's released...let's say two weeks before Donkey Kong: Tropical Freeze.
You play it. You go on, and on, and on. You obtain some banana coins. The better you play, the more coins you obtain. You can decide to use those coins for in-game purchases OR to put in a Bank Chest, where coins can only enter, and not exit. When the game releases, the Bank Chest will light. And it'll request you to insert your Nintendo Network ID. And then, it'll give you a code. That code allows to download Donkey Kong Country TP...for a discounted price! Of course, such a thing would be promoted right at the beginning of the game. So, basically

1)You make people aware of the next big release AND of the console
2)You make them interested, with some of the elements from the game, but with different style so people can't be confused
3)You make them interested, since they're awarded with discounted copies of the game
4)Since it's a code for a download, people have to use the Nintendo eShop, and so they'll become aware of the digital offerings

Discounts should be from 5% to 33%, based on the score obtained in the game.

Tell me if it's possible or not.

Another user in the thread (Aureon) said that, though, it could be quite dangerous since it could be hacked in just a few days. However, if they find a way to make it the least hackable possible, do you think it would work?
 
I don't expect that this sort of approach will appease investors or materially change their financial fortunes.

It seems to strain credulity to believe that Nintendo's business is fundamentally sound, they just don't do a good enough job making people aware that they're releasing games. That's what this strategy says. It says that the 3DS and the Wii U are both good products which will succeed, but no one watches our ads so we just need to put our ads on mobile phones. The "demo" approach also assumes that Nintendo's games and franchises are appealing enough to make people want to buy hardware, if only they get a taste of the games. I don't believe this is the case, and I think it's obvious how it's not. Right, like the hubbub of last week wasn't "wow, no one is buying Nintendo stuff because they forgot that it exists". You have to assume that the massive miss on both 3DS and Wii U expectations was the result of some root issue in terms of demand.

Nintendo did very well with the DS and the Wii because they identified that the barriers to gaming are too high, and so making easy-to-get into compelling experiences for everyone (expanding demographics) at a fair price was a good strategy for success. So, what are the pillars of that strategy? Attract people who don't game much or have never gamed before. Give them something that is interesting and accessible. Make it easy, get rid of barriers. If you close your eyes and try to picture which platforms enable those goals best today, the answer is not Nintendo platforms. To the extent that controls got in the way before and that's why the touch screen and motion controls were a success, now Nintendo's controls get in the way of a pure touch interface. To the extent that higher software prices got in the way of PS360 success, now Nintendo platforms are competing against lower priced software. To the extent that hardware prices got in the way of PS360 and PSP last generation, now with mobile subsidies Nintendo's hardware is as expensive or more.

Let's take the 3DS. Brain Age was an enormous hit in Japan and Worldwide for Nintendo. The franchise has 100% evaporated. It isn't because no one has heard of Brain Age anymore. It's because no one is interested in buying hardware in order to spend $30+ on a game they already got their fill of. That market has entirely left. And this expands to things like pet simulators, puzzle games, all sorts of pick up and play stuff. Nintendo does an incredibly good job making the kind of software you want to pick at for 5-10 minutes a day. That's a very lucrative market. But the market for that kind of software is gone and not coming back. Now that people are carrying smartphones, a dedicated device is overhead in both the personal and financial senses. On your phone you can boot up a game in seconds and switch to another. The 3DS by comparison is not very well geared towards multitasking. On your phone you can download something no matter where you are. The 3DS requires wifi. On your phone you can instantly purchase, download, update, delete your games. You can also purchase additional content or items. The spirit of Nintendo's idea of making games accessible to everyone is now most clearly articulated in mobile gaming. Now, you and I might omg hate that garbag casual gam, just make 9 new fire emblem!!!! so beast mode!!! but ultimately that was a large part of Nintendo's success. It made them a ton of their licensing fees as third parties pursued it, it moved hardware, and the software was cheap to develop and generated massive amounts of revenue. So anything that looks at that problem and says it's a perception problem, not a product problem, I think is misunderstanding why both development support and user demand has shrank.

And that's just gaming software. There's also the utility factor. People keep repeating the argument that no one buys a mobile phone for games. That's, in fact, the secret to the success of mobile phones as gaming platforms. If people aren't in the mood to buy hardware for games, and instead look at games as one of many things they can occupy their time with, then devices where there are many options to occupy your time with are a better buy.

I think that if Nintendo's response to a drastic earnings and projection miss is to announce that they're planning on doing exactly what they said they were always planning on doing -- learning to use smartphones to advertise their games to lure people back to their hardware -- investors are going to find that a very unsatisfactory solution to their woes. I don't think investors think that's the problem. I don't think investors think that will restore earnings to the place they should be. I don't think investors will rally behind the stock with that kind of announcement.

And I don't think customers will feel differently. Because I don't think the problem is advertising. So great, a kid plays the Mario app and gets to the end and it says "Want more Mario? Buy a 3DS". If you want more Angry Birds, just press a few buttons. Is Angry Birds as good as Mario? No, but quality was never the problem to begin with, so it's time to start being able to recognize with the problem is and work on that instead.

Trying to come up with a solution means figuring out what problem you're trying to solve. These solutions indicate that Nintendo thinks there isn't really a structural problem. It's just a temporary thing. Release some good games and target advertising better and they'll turn the corner. I just don't see it that way.

I hope that along with this announcement, Nintendo wisely announces a change in focus in terms of the type of software they announce and looking in to software value perception (instead of perversely saying "Next quarter we will release games to make customers realize value! Sorry that this quarter our games were not highly valued by customers!"). Making software more accessible, cheaper, easier to buy, and easier to play would be great. It would be a step. I'm not convinced it would solve the problems, but I think it would at least suggest that they recognize what the problem is.

I fully agree. These measures seem stop-gap at best and don't get to the root of Nintendo's fundamental short-term woes.
 
And if there aren't enough of those people to sustain Nintendo at its current size? Or to justify hardware R&D for the next cycle of consoles? What then?

Actually communicate their brand, and products to the market effectively, price their hardware appropriately to the market, and bring their release schedule up to shape. They've fumbled all three of these things within recent years.

Ramping-up exposure through cell-phone ads/presence in lieu of cellphone games seems to at least be a step towards rectifying the first problem.
 
1) Release "Pokémon Crossing" for iOS. Essentially a brand-new Animal Crossing with Pokémon characters, items, music, events, mini-games, etc.

2) Set a 15-use limit on "Pokémon Crossing," following which subsequent attempts to boot up the game prompt a message from Nintendo: "Upgrade to 3DS and transfer your save data to continue playing Pokémon Crossing today!"

3) ??????

4) PROFIT

 
Until people downloaded it, saw through the bullshit and then deleted it followed by a nasty user review or two.

Or, they're exposed to Nintendo's current offerings and they make their own decision about it. Maybe the kid that downloads it thinks Mario kart or donkey Kong country looks totally awesome and sweet and asks for a Wii u for his birthday?

This is a better, more reasoned effort than burning their hardware business to the ground and picking up the scraps left by the already existing mobile game successes.
 
Until people downloaded it, saw through the bullshit and then deleted it followed by a nasty user review or two.

Yeah, I can see it now: it is going to be full of 1 star reviews with angry comments like "why cant I play the full game on my ipad?? These are just worthless youtube videos and 1 minute demos that I can only play 5 times!". Then, after a massive accumulation of said 1 star reviews, Nintendo will eventually delete the app, with Iwata apologising, stating "I misread the market".
 
You do realise that if you just ignore the Directs, their news comes the same way as all other game news...press releases, exclusives on sites etc. Nintendo Direct just gives an extra avenue to give the news. It in no way removes the others.

I honestly don't get people who think the Directs insulate them. It adds to things, it doesn't take away. All conventional methods of disseminating information are still there and still fully utilised.

So you're agreeing a Nintendo App of just videos would be just as ineffective since the videos of those games are available from other sources all along anyway, just as Nintendo Direct trailers end up as.

I agree with Stump's long and well put post that Nintendo seems like a forlorn lovestruck teenager that doesn't seem to be getting the message from the market thats spurning them. "But if they just SAW Mario 3D World, WiiU's would be selling in their millions!" People can see it. They have seen it. The problem is they don't care enough to buy a console for it.
 
And if there aren't enough of those people to sustain Nintendo at its current size? Or to justify hardware R&D for the next cycle of consoles? What then?

For Nintendo to stay in business they have to build a platform that gets people to want to invest in that platform to play their games. If they are unable to do so then they need to change their business to support the company in other ways. I think my main difference is that I'm not so sure it is impossible for Nintendo to do that. I think the Wii was a big hit when Nintendo didn't expect it to be. They weren't prepared to convert those gamers into an ecosystem built around their brands. I still don't think they were with the Wii U. I think if they build a console and a handheld that share in the same ecosystem, that allow people to buy in at a much more welcoming price, cross buy, different pricing structures, lowering the barriers to indy developers (adopting the mobile model) I think it is possible for Nintendo to get consumers into that system. I think, if I were on Nintendo's board (I'm already a shareholder) I would try that route before abandoning their core business. They are not in a "dire" situation as one other poster stated. They have the ability and the resources to try again. They have the resources to fail again. I don't think you just abandond your core business when you strike out. There are more at bats to come. Merging their handheld and console development was a good first step.
 
Gaming news sites will also post the videos that are going to be in this app. What's the point?
You're saying that Nintendo Directs have no value. Compared to what people had before, which required people to keep up with news feeds from various gaming blogs and news sites, much of which were too fine-grain and reported too many tidbits of no real worth (Go Nintendo) or were spotty in reporting news timely (Kotaku) or had awful ad-ridden video players (IGN), Nintendo created a digest format that's ad-free. It is useful for people with the platforms to get periodic updates on new and upcoming games and system features.
 
I don't see a problem with this.

10 years from now, shoe-box size, stand-alone gaming consoles will be long gone and smartphones (or similarly sized devices) will have the power to deliver all of our gaming needs...much like technologies like calculators, alarm clocks and IPods have fallen by the wayside as superfluous items.

Nintendo best be jumping on that train now (say a partnership with a Samsung-type company) as Sony and MS (to an extent) have already done.
 
Yeah, I can see it now: it is going to be full of 1 star reviews with angry comments like "why cant I play the full game on my ipad?? These are just worthless youtube videos and 1 minute demos that I can only play 5 times!". Then, after a massive accumulation of said 1 star reviews, Nintendo will eventually delete the app, with Iwata apologising, stating "I misread the market".

*ding ding ding*
 

Here's the placeholder and Google translated text (lol). Link is broken for me for now though.

Nintendo, in the smartphone actively use free mini games new customers dig Paid members only]

 Nintendo to make active use of the smart phone (smartphone) to increase the sales of its software and game machines by the end of the year. Carved to provide information on new games for smartphone more ...

(2014/1/28 2:00) 506 characters​

http://www.nikkei.com/search/site/?searchKeyword=nintendo
 
Yeah he's listening to investors and not to gamers or fans.

What a confusing statement. Ultimately that's exactly what he should be doing. Luckily often those two mean the same thing.

I mean we just came off from the best year of Nintendo games since who knows when. 2014 is incredibly promising too. Everyone needs to chill and think what this means and what it doesn't.
 
Actually communicate their brand, and products to the market effectively, price their hardware appropriately to the market, and bring their release schedule up to shape. They've fumbled all three of these things within recent years.

Okay so your stance is that there is no problem with their product at a core level. Instead, it's promotion and positioning. We'll ignore the fact that that seems like an invincible defence--failure is evidence of poor positioning rather than product weakness, therefor by definition a failed product was positioned poorly while a successful one was positioned well, and we have no way of separating positioning/promotion from the product itself.

But granting that your position is correct and there's nothing wrong with Nintendo's core product. Okay.

... What if there was something wrong with Nintendo's core product? What then?
 
This will end up much better than most people are imagining right now. This is the best move Nintendo could have done right now.
 
So you're agreeing a Nintendo App of just videos would be just as ineffective since the videos of those games are available from other sources all along anyway, just as Nintendo Direct trailers end up as.

I agree with Stump's long and well put post that Nintendo seems like a forlorn lovestruck teenager that doesn't seem to be getting the message from the market thats spurning them. "But if they just SAW Mario 3D World, WiiU's would be selling in their millions!" People can see it. They have seen it. The problem is they don't care enough to buy a console for it.

Where in that post did I mention the app? I was arguing against the idea that Nintendo only does Directs, when right after the directs, they release the information in all the standard ways of the industry.

Yeah he's listening to investors and not to gamers or fans.

Can we wait for actual statements before stating what he is actually doing.

Also, if he was listening to investors, then the entire company would be shifted to smartphones.
 
Because NGage and Xperia Play set the world on fire...

Both were shitty products, specially the Xperia Play, it was priced as much as the iPhone when materials and hardware were way below that price. It was overpriced as fuck.

I don't know why ppl keep bringing bad products into table.
 
You're saying that Nintendo Directs have no value. Compared to what people had before, which required people to keep up with news feeds from various gaming blogs and news sites, much of which were too fine-grain and reported too many tidbits of no real worth (Go Nintendo) or were spotty in reporting news timely (Kotaku) or had awful ad-ridden video players (IGN), Nintendo created a digest format that's ad-free. It is useful for people with the platforms to get periodic updates on new and upcoming games and system features.

You just said it yourself. It does nothing to appeal to people that don't have the consoles, which is Nintendo's problem. Putting videos of games in an app is just as pointless as a Nintendo direct for attracting people to a console.
 
Because NGage and Xperia Play set the world on fire...

Both of those examples had other various variables (crappy form factor, lack of compelling games, crappy hardware, etc.) that hurt them. Besides, Sony has already been fumbling with pushing the Vita. How was it expecting to support a second device that would cannibalize their mainline handheld?
 
Yeah, I can see it now: it is going to be full of 1 star reviews with angry comments like "why cant I play the full game on my ipad?? These are just worthless youtube videos and 1 minute demos that I can only play 5 times!". Then, after a massive accumulation of said 1 star reviews, Nintendo will eventually delete the app, with Iwata apologising, stating "I misread the market".

That's my feeling as well. Except add in something about how "I misread the mobile market. Unlike in consoles, where I have super accurate antenna that let me know about these things, I don't have as much exposure to mobile. Therefore, I am now announcing that I am the CEO of Nintendo Mobile."
 
Are these buy-side or sell-side analysts? Are they working on a portfolio team or research team?

Analysts including those that own and did own the stock:

Japan Times said:
“Iwata misunderstood the market,” said Yasuaki Kogure, chief investment officer at Tokyo-based SBI Asset Management Co., which holds Nintendo shares. “His direction is not what it should be.”

“Iwata, who is very much a video-game man, must leave,” Amir Anvarzadeh, a manager of Japanese equity sales at BGC Partners Inc. in Singapore, said in an email.

“Wii U hasn’t sold well because of Iwata’s misjudgment,” said Yoshihiro Okumura, a general manager at Chiba-Gin Asset Management Co. in Tokyo. “He needs to show a new strategy.”

“Iwata should resign,” said Mitsushige Akino, chief fund manager at Ichiyoshi Asset Management Co. in Tokyo, which sold its Nintendo shares more than two years ago. “He said ¥100 billion in operating profit was his commitment. Nintendo faces a structural problem.”

“Management decisions are not linked to raising shareholder value,” Takao Suzuki, an analyst with BNP Paribas SA, said in a note Friday.
Source: http://www.japantimes.co.jp/news/20...ief-under-fire-over-wii-washout/#.UubOl8rnZhF
 
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