Canis lupus
Member
If you ask Respawn or Microsoft, they'll say it's because of the Xbox One's cloud servers. You may even remember, back in August, designer Fairfax ‘Mackey’ McCandlish calling Microsoft the "Apple of videogames" when it comes to multiplayer and communal gaming -- something Titanfall emphasizes (there's no singleplayer campaign). McCandlish at the time explained the exclusivity was based on Respawn being a small team and having to pick a single platform. "Xbox made the most sense," he said.
Microsoft and Xbox may have made the most sense, but it doesn't look like it was a decision based on console power, community, or cloud servers.
"I think you should assume that we made that decision when it was back a few years ago when we decided to go exclusive," explained EA's Chief Financial Officer Blake Jorgensen when asked if the deal with Microsoft for Titanfall's exclusivity would offset potential sales the game could have had if released on PlayStation.
"We had some forecast at that time from where we thought both Xbox and PlayStation would be and that's what we based our decision on. I think we're still feeling very comfortable with that," he said.
I think it's based on that bag o money
http://www.gamezone.com/news/2014/0...aystation-sales-forecast-not-xbox-one-s-cloud