Super Smash Bros Wii U & 3DS Thread 4: New Year, Old Arguments

The leak was real dude, just let it go

not serious

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sakurai tweaks all the character models so they don't necessarily match up completely with their latest game. He takes elements from all the characters previous designs. The statue is just a statue. The leak still stands.
 
I pray for Sakurai to reveal Palutena on 3DS with a close on her staff.





Then you people will probably say "fuck this shit" to the leak since you will all be happy beause she was true revealed =P
 
sakurai tweaks all the character models so they don't necessarily match up completely with their latest game. He takes elements from all the characters previous designs. The statue is just a statue. The leak still stands.
Except Sakurai specifically said he updated Pit's look to reflect Uprising.
I wouldn't be surprised if this was the case for Palutena as well
 
I know you guys arent reading much into a statue, the statue is 1. going to be in the background, which means its going to get less detail than an actual character model, and 2. most likely its directly ripped from chapter 20 of kid icarus uprising.
 
You know what really irks me? People who attribute everything in this game to Sakurai, he most likely didn't model each of these characters nor did he any of the stages, so when people say he "changed" a model, he probably did jack shit to it, and one of Nintendo's artists is the one who did all the work.
 
You know what really irks me? People who attribute everything in this game to Sakurai, he most likely didn't model each of these characters nor did he any of the stages, so when people say he "changed" a model, he probably did jack shit to it, and one of Nintendo's artists is the one who did all the work.

Of course someone else does the work, but he signs off on it. Read his translated column. If something was changed you can bet that it was on Sakurai's orders.
 
Oh my gosh, how does the appearance of the model have any bearing on that leak?

Name me one instance where a playable character appears in the background exactly as their playable model looks (excluding G&W because G&W characters are all very similar in their simplicity).

The statue is heavily Uprising. And that's probably because it's an Uprising stage. The leak's similarity to the statue doesn't mean a damn thing.

Also, Uncle0wnage, I get what you're saying, but Sakurai is an absolute maniac about even the most minute details. I would not be surprised if he has a hand in absolutely every detail of these models, even if he himself doesn't code the models.
 
It's just weird, cause for almost every other game franchise no one says, "I love how [ken Levine/Cliffy b/etc] changed this main character's model."
 
It's just weird, cause for almost every other game franchise no one says, "I love how [ken Levine/Cliffy b/etc] changed this main character's model."

Smash has been developed by three different companies now, the only thing the games all have in common is the director, who happens to have a very distinct style.
 
Maybe I'm totally wrong and Sakurai is a 30 armed alien under the guise of an eternally young Japanese man who, with his alien brainpower of a capacity simply too high for humans to comprehend, singlehandedly creates Smash Bros with the purpose of spreading his influence to homes throughout the planet.

In which case why didn't you guys tell me
 
Comparing the leak and the statue there's one thing that's very clear to me - the staff designs are different. The leak has a Brawl-style staff, the statue is Uprising-style. Moreover, I'm fairly certain that the statue isn't ripped directly from Uprising, based on graphical fidelity differences alone. I'd love a side-by-side comparison if someone has one.

They're essentially going to be remaking both Palutena and the statue from the ground up here is what I'm thinking - they can't port-and-tweak Brawl models here. For me, it makes no sense to remake Palutena, then remake the statue, and have one based on the Brawl design and the other based on the Uprising design. It's very likely that the final design would meld those two elements - but I don't think they'd go through the trouble of modeling two completely different staves here.

Now, I'll admit it's possible - the stage design team may not have been privy to the character design notes that specify "Brawl-style staff" and just remade the statue from Uprising assets. We don't really have any idea how production works on this sort of project, so we can't claim with certainty there'd be a single "Palutena looks like this" design document out there.

Personally, I think there'd be one source that the entire team would be working from - and the statue here should be very similar, if not identical, to the playable model. But it's not. So I'm chalking this up in the "leak-is-fake" evidence column.
 
Maybe I'm totally wrong and Sakurai is a 30 armed alien under the guise of an eternally young Japanese man who, with his alien brainpower of a capacity simply too high for humans to comprehend, singlehandedly creates Smash Bros with the purpose of spreading his influence to homes throughout the planet.

In which case why didn't you guys tell me

Now that just sounds ridiculous!

...

Its his Cat that programs everything. Sakurai just takes the credit to protect the Cat.....Ratatouille situation. Makes sense right?
 
Its his Cat that programs everything. Sakurai just takes the credit to protect the Cat.....Ratatouille situation. Makes sense right?

The photo of his cat hidden in Brawl was added unbeknownst to Sakurai as a digital signature of sorts. Once we can extract KI:U's assets I'm sure we'll find something similar hidden in there.

Make sure you're writing this down.
 
Really hope Desperate Nintendo announces a new version of the Wii U with a Pro Contoller instead of a gamepad, 'cause I really don't want to buy 4 pro controllers for this freakin' game
 
Comparing the leak and the statue there's one thing that's very clear to me - the staff designs are different. The leak has a Brawl-style staff, the statue is Uprising-style. Moreover, I'm fairly certain that the statue isn't ripped directly from Uprising, based on graphical fidelity differences alone. I'd love a side-by-side comparison if someone has one.

They're essentially going to be remaking both Palutena and the statue from the ground up here is what I'm thinking - they can't port-and-tweak Brawl models here. For me, it makes no sense to remake Palutena, then remake the statue, and have one based on the Brawl design and the other based on the Uprising design. It's very likely that the final design would meld those two elements - but I don't think they'd go through the trouble of modeling two completely different staves here.

Now, I'll admit it's possible - the stage design team may not have been privy to the character design notes that specify "Brawl-style staff" and just remade the statue from Uprising assets. We don't really have any idea how production works on this sort of project, so we can't claim with certainty there'd be a single "Palutena looks like this" design document out there.

Personally, I think there'd be one source that the entire team would be working from - and the statue here should be very similar, if not identical, to the playable model. But it's not. So I'm chalking this up in the "leak-is-fake" evidence column.
They do feel like inconsistencies that should not exist. I definitely agree that the statue is a blow against the legitimacy of the leaked screens.
 
Really hope Desperate Nintendo announces a new version of the Wii U with a Pro Contoller instead of a gamepad, 'cause I really don't want to buy 4 pro controllers for this freakin' game
Rather just three... :/

People need to experience the GamePad before they say it's useless, it's like people asking for a single screened successor to the 3DS. I'll never understand why they want to go backwards in game progression. It's like asking for the next systems to be SD rather than HD imo.
 
Really hope Desperate Nintendo announces a new version of the Wii U with a Pro Contoller instead of a gamepad, 'cause I really don't want to buy 4 pro controllers for this freakin' game

The Gamepad is too deeply integrated into the UI at this point for that to happen probably. Plus it would cause confusion if people buy games that require it.

It's a good feeling controller too, probably not as good for Smash as the pro but I'll give it a chance.
 
Rather just three... :/

People need to experience the GamePad before they say it's useless, it's like people asking for a single screened successor to the 3DS. I'll never understand why they want to go backwards in game progression. It's like asking for the next systems to be SD rather than HD imo.

I think, at the end of the day, two-screen gaming just hasn't proven itself as worthwhile. Sure, there are a few games on the DS that have shown how two screens can make for unique game experiences, but the vast, VAST majority just keep almost all gameplay on one screen while throwing a map and/or menu screen on the other, and, in all honesty, it isn't really that convenient, as I'd rather just keep my focus on the one screen where shit actually happens while I'm playing. It doesn't help at this point that even Nintendo seems to not know what to do with the Wii U GamePad at this point (mariokarthonkbutton.jpg, or the fact that DKCTF is just going to display a blank screen on the pad), and the fact that it's one of the main reasons the system is as expensive as it is (which is not a good thing, considering much more powerful systems with actual 3rd party support are available for only $100 more), cutting the GamePad seems like the best course of action.
 
But maps and inventories on a second screen is the reason it is so useful. You don't have to make crazy new gameplay innovations every time, but making a game for convenient to play is always a plus. Just compared WWHD with the original game. Even Mario Kart has its uses with a detailed map on the second screen which you really can't do as well on a single display without obscuring ones view.
 
Handhelds have small screens so I find that putting the HUD stuff on the bottom screen to be usually the best use of the second screen on the DS and 3DS.

You would either have to pause the screen to view them or have them clutter up the top screen if it was a single screen.

EDIT: I thought you guys were talking about handhelds lol.
 
But maps and inventories on a second screen is the reason it is so useful. You don't have to make crazy new gameplay innovations every time, but making a game for convenient to play is always a plus. Just compared WWHD with the original game. Even Mario Kart has its uses with a detailed map on the second screen which you really can't do as well on a single display without obscuring ones view.

Minor conveniences like that aren't worth the extra $100 I have to pay for a PS360-level box, and the sales numbers seem to show that the majority of buyers agree with me.
 
Getting confused since we're simultaneously talking about the value of a second screen for both the DS and the Wii U, which is not so easily comparable because the cost is very different. The handhelds have more than proven the worth of the small added cost of the extra screen over the years. I think the main reason some people want Nintendo to go back to single screened handhelds is they think the clamshell design doesn't look "cool" by today's standards. That's not a very good reason in my opinion, but I don't care much for aesthetic trends.

The GamePad obviously is great thanks to Off TV play and the odd games which use it really well like Nintendo Land, but the huge cost of the accessory isn't quite justified.
 
Not really talking price here. GamePad should clearly be cheaper, but I say it will be a shame if the concept is abandoned just because of one little hurdle. Once you've experienced it you really don't want to go back to the old ways.
 
We're getting the Ice Climbers tonight, Palutena in a Direct next week, and Diddy Kong on February 13. You heard it here first! My skinny jeans never lie.
 
Not really talking price here. GamePad should clearly be cheaper, but I say it will be a shame if the concept is abandoned just because of one little hurdle. Once you've experienced it you really don't want to go back to the old ways.

I have on my DS/3DS, and I prefer single-screen, thank you very much.
 
Not really talking price here. GamePad should clearly be cheaper, but I say it will be a shame if the concept is abandoned just because of one little hurdle. Once you've experienced it you really don't want to go back to the old ways.

I'm rather ok with one screen actually.
 
Well I don't really get it. Just playing WWHD and not needing to pause constantly to view the map to line up my boat for some treasure was so so so so so convenient.

We're getting the Ice Climbers tonight, Palutena in a Direct next week, and Diddy Kong on February 13. You heard it here first! My skinny jeans never lie.
First and third prediction I'd go along with. Not even going to bother trying to predict when Directs come. They have a mind of their own. For all we know it will end up as a DKTF special.
 
But maps and inventories on a second screen is the reason it is so useful. You don't have to make crazy new gameplay innovations every time, but making a game for convenient to play is always a plus. Just compared WWHD with the original game. Even Mario Kart has its uses with a detailed map on the second screen which you really can't do as well on a single display without obscuring ones view.

Except you have to look away from the main screen anyway, making it not so convenient. I can't imagine ever wanting to look down on the pad when I'm in the middle of a race in MK8. As for WW, assuming there are some leftover buttons to use (which I assume there are, what with 4 shoulder buttons), one could assign one button to a map overlay that doesn't pause the game, if we are to discuss hypothetical minimally intrusive maps. Something akin, say, Diablo, only less ugly.

Not really talking price here. GamePad should clearly be cheaper, but I say it will be a shame if the concept is abandoned just because of one little hurdle. Once you've experienced it you really don't want to go back to the old ways.

The gamepad's price point is not a 'small' hurdle, not at all.
 
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