How strange that Sakurai is making a lot of technical posts about the game. Almost like he wants the game to be competitive or something.
That's the thing. He makes posts like these that are clearly aimed at the competitive fanbase because they use terms and descriptions that wouldn't make a lot of sense for a casual player (recall the edge pic from last week and how a bunch of people thought him talking about 100%+ actions while grabbing the ledge meant grabbing another player). But they are all so incredibly shallow and/or seem to demonstrate a lack of knowledge of why the game works competitively in the first place. It's
so frustrating.
Hopefully we'll get a better view of the new KI stage
I am also really hoping for this. Though I'm not sure I should get my hopes up, considering how long it took him to finally show us the Galaxy stage... and how we still have several 3DS stages that have only been vaguely teased with a single image. I wanna see that Find Mii stage, dangit!
I definitely don't think there's any chance of a daily image revealing a newcomer at this stage. It's just too beneficial to wait and use them as hype fuel for a Nintendo Direct or a similar type of event. So I... really hope we get a Nintendo Direct announced soon, haha. I wanna see Palutena's inevitable official announcement!
When I say balancing I am referring to going above and beyond, which seems to be what he is doing, which we should be grateful for. He can do whatever he wants and owes us nothing, is my point.
As far as edgehogging, the way I interpreted it; edgegames will be more technical and not an auto win for edgehoggers. The extra invincibility frames from a far off recovering opponent mixed with ledge steals means a guarder will have to take more risk, which I like. It forces more variables into play for the guarding player.
In my eyes, nothing he has shown thus far has indicated that Sakurai's balancing work has gone any farther than what one would expect for a game like this, and likely no farther than what effort was put into the previous Smash Bros. games. I'd love to be proven wrong, believe you me, but things like Sakurai saying that he's still handling all the balancing himself leave me very worried.
Edgehogging was never an instant win by any stretch of the imagination. Now, this is all leaping to conclusions a bit I admit, but it's very clear that the mechanic is getting nerfed at least somewhat. Which is worrisome because ledge game is
extremely intrinsic to the appeal of Smash Bros. as a unique fighting game experience. If the person recovering has a significant additional advantage over the person guarding the ledge, well... I'm worried we might have another Brawl on our hands, with far too many characters recovering far too easily.
Not according to Sakurai
Well, he
did compare it to a sport on the old Dojo. Which is pretty close to being a fighting game, even if Sakurai prefers to call it an... action platformer or whatever he decided on.