This is way over your head if that's your take on what I typed.
1. The Gamepad is pretty pivotal to the experience. Having the inventory be the only thing on the tv or greying out everything else isn't the same, as you can't see clearly how the zeds are steadily approaching while you're mucking around.
2. The inventory as it is would be janky as fuck through analog/d-pad, as well as the other quick options from radar to the map. People who can prepare their BOB into an efficient state where they can quickly reload and select alt. weapons without taking much effort. That will be lost, with having a quick wheel or whatever being a complete cop-out. It's easy to see here the people who haven't even touched the game, yet somehow seem to know better about the game than those who have.
3. To reiterate what was touched above, there's more than an inventory. There's map with radar functionality, scanning (some involving puzzles), and a few other features I'm probably forgetting, though minigames can go away as they were weakest element and scoping mechanic can just remain on the regular controls that players already choose to do. These won't transfer well over to a conventional controller scheme and will just be frustrating barriers to enjoyment.
3. ZombiU to them was a failed IP. Forget the broken elements of the game, the rushed state (not mutually exclusive), and the fact that the system it released on was a major factor into its weak sales...they took the risk of reviving Killer Freaks from Outer Space into this game, and the risk failed to deliver profits.
All the support hinted at by devs through in-game messages disappeared after the first patch. If it isn't worth following whatever they had in the pipe that wouldn't have been a far more minor venture, then why put in the shit-ton of work it will take to bring an even jankier version to an already flawed game?
It would be totally different to the point that it wouldn't be the same game. Part of the tension is diving attention between game screen and game pad. If you take that away, you take away part of what makes it what it is.
Ps vita bundle, make the vita the only control option.
Don't use vision.
Use sound.
One of the reason that no other stealth game has ever approached Thief is because it conveyed so much of its horror through sound. The only reason Amnesia is worth anything is because of its sound design. Red Dead Redemption was praised for its atmosphere, which, you guessed it, is the direct result of the quality of the sound design.
Nobody ever TALKS about sound design, but a game's rating is directly proportional to the quality of sound design it has. Even a really really bad game can get a 90% on metacritic if its controls are largely inoffensive and it has great sound design.
MOUSE!
Fortunately, they don't need to be on a controller. That's what mice are for!
Two point 3s?
This is actually the most valid point. Of course, if the port's easy... then make the port. They ended up profiting off of the awful I Am Alive.
Why don't they just make a different Zombi game rather than try to completely port over a game designed with the Gamepad in mind?
The inventory system isn't that important. Sure, it would make the game different, but it's not something that would break the whole game and make it impossible to port.
I think people are under the assumption that ubi isn't going to do anything with the IP or some of its assets, and that the game is actually critically acclaimed but sold terribly, at least from what I read, I thought a lot of people likes it on gaf.
Capcom seems to have made quite a few games out of the first few REs (umbrella chronicles) and ported them to most of the consoles, and they ported Dead Rising later to Wii even if it ended up to be really different due to the difference in hardware specification.
Hate to pile on, but nearly everyone in this thread is right, this game wouldn't be the same without the Gamepad.
The tension of trying to open a door or search your inventory without being able to see, but hearing threats,
I wouldn't say critically acclaimed as the press was torn and some major outlets like GameSpot and GameInformer were absolutely brutal.
However, it seems most of those who've played it on GAF and Reddit seem to have really enjoyed it, and it was a shame how quickly the door was shut on them. But the game did have some nasty end game glitches that prevented completion.
It just seems that the effort to port it given all the work they would have to do would just be better served as a spiritual reboot with fresh marketing and given the proper development time.
Why don't they just make a different Zombi game rather than try to completely port over a game designed with the Gamepad in mind?
Why don't they just make a different Zombi game rather than try to completely port over a game designed with the Gamepad in mind?
Ultima Underworld pulled it off well in 1991
System Shock did it well in 1994
System Shock 2 did it just fine in 1999.
Dead Space did a pretty swell job of it in 2008
The Last of Us did a great job of it last year.
Ultima Underworld pulled it off well in 1991
System Shock did it well in 1994
System Shock 2 did it just fine in 1999.
Dead Space did a pretty swell job of it in 2008
The Last of Us did a great job of it last year.
ahh I see, yeah I haven't been following the reviews for the game but heard a lot of good things about it on gaf. I just thought it might be worth investing on the IP if it still has potentials, because it sounds unique enough, but I guess the uniqueness wouldn't really carry over without the off screen tablet function.
Because nothing in Zombi U is entirely reliant on the gamepad to the point it wouldn't work on a traditional controller. Everything it "innovates" with the gamepad has been done before and arguably better with traditional control methods.
It really wouldn't, though.
Games like System Shock did the same thing nearly 20 years ago just fine.
and do you say that as a casual observer of the game's mechanics or as someone who has played the game? because what I'm reading here frankly makes no sense at all to me, especially given the counterpoints already posted in this thread. There's no one thing in the game that couldn't be reworked to function serviceably without the gamepad but you're effortlessly handwaving away the Gamepad-specific functions and designs that permeate the entire game and comingle to allow for some interesting approaches to traditional elements. Not to mention reducing things like pauseless touch screen inventory management, or interaction with a pad mirroring the in-game device that provides feedback independent of the main screen, to things that have quite simply been 'done better' elsewhere via traditional console control schemes.Because nothing in Zombi U is entirely reliant on the gamepad to the point it wouldn't work on a traditional controller. Everything it "innovates" with the gamepad has been done before and arguably better with traditional control methods.
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I love System Shock, but that is not "better" than what ZombiU did by any stretch of the imagination. If anything, it's an example of how only having one screen forces you to limit the player's options in order to have a cohesive UI.
and do you say that as a casual observer of the game's mechanics or as someone who has played the game?
I never said it did it better, I said it did it just fine.
And the second part of your post is pretty lol worthy considering you're talking about a nearly 20 year old game running on old hardware. Look at System Shock 2 for a more modern interpretation (aka, the game that set the standard games like Zombi U lifted), and yes, I would say SS2's implementation worked better than what Zombi U did simply for the fact mouse and keyboard is a better, more intuitive solution to real time inventory management than fumbling through it with a button limited controller.
SS2 is notorious for its clunky UI, even by 1999 standards.
And you manage ZombiU's inventory with buttons? I'm starting to think you've never played either of those games.
So like other games, you don't pause when you pull up your inventory. This isn't magic.
Looking away from the screen entirely is different from a Dark Souls-esque inventory screen.
Play the game, then judge.
I said everything it shoehorned into a gamepad function had been done before and better on traditional control methods, which it has.
I never said Zombi U controlled with buttons. I said everything it shoehorned into a gamepad function had been done before and better on traditional control methods, which it has.
That's funny, because I consider it one of the best UIs in FPV history.
Lot's of designers apparently do too, because it's been ripped off dozens of times now by subsequent games attempting the same type of real time horror inventory management.
I never said Zombi U controlled with buttons. I said everything it shoehorned into a gamepad function had been done before and better on traditional control methods, which it has.
KB/M would be quicker through hotkeys, but regular button mapping? Probably not
. To make it level, items like ammunition would have to be removed, and flare/explosives would have to be keyed to their own button. Which removes a lot of the potential consequences to the player and watering down the experience.
Also the scanning and puzzles attached to that were pretty interesting and a nice callback to Metroidvania games. It was a shame they limited it to just the blacklight messages.
Nope. You're meant to juggle inventory using the touch screen. It's meant to keep you distracted from the main screen while zombies creep up on you. Putting all of this on the one screen removes a lot of the tension.
The game's on Wii U. If you want to play it, buy a Wii U. Just like if you want to play Bayonetta 2.
It's not port begging. We're just wondering why Ubi wouldn't shoot for the dollars they left on the table.
And we're finding that it's really not game pad dependent. It would be a shame to leave what some call a real survival horror on a dead system.
Interesting. What's your take on people who want Bayonetta ported to Wii U?
I found the topic interesting from Ubi's PoV. I have close to zero iterest in playing the sku.
Id buy it day one if they released it, even after watching an entire walkthrough on youtube.
IMO people saying you need the second screen or else its a different game, sounds ridiculous... Now, having said that, i havnt played the game personally. But surely a creative mind could come up with something very similar without the second screen to replace that mechanic, without missing a beat in tension that that mechanic supposedly delivers so well.
The game i saw played on youtube looked awesome. and that was completely without even seeing the second screen at all. I hope it gets ported.
Standard mapping would place everything on a single button press on the f1-8 or 1-8, with quick access stuff mapped to other fuction keys close to WASD like Q, E, R, T, F, G, V, C, X, Z, Alt, or Tab. This isn't even bringing a five button mouse into the equation which opens up a whole different can of worms.
So yeah, it'd faster with or without hotkeys as long as you're accumulated to Kb/M.
Or they could just give you four quick slots on the dpad? Considering the lack of weapon variety in the game I can't really imagine what they'd have to lose there.
I really thought dragging the gamepad up to scan was pretty clunky, honestly. Metroid Prime did the same thing with scanning years ago but better. Honestly after the novelty wore off I just ended up using the right stick to move around in scan mode (I think? Or was that Lego City?).
Some people definitely going over board about the gamepad here.
While it does add a lot to the game. The experience would still be fine without it.
Not to mention with MS having Smartglass and PS4 having the vita. Ubisoft if they wanted could craft a similar experience for those consoles as a added feature.
Personally I do find it odd that Ubisoft hasn't said anything about bringing the game to other consoles. Very rarely does Ubi do a console exclusive game for big titles. Since the last I can recall that was recent was AC:Liberation which just had a HD release. Maybe they are planning some sort of "definitive edition" but aren't saying anything until after watch dogs? There forecast release is currently pretty empty isn't it?
It's not port begging. We're just wondering why Ubi wouldn't shoot for the dollars they left on the table.
And we're finding that it's really not game pad dependent. It would be a shame to leave what some call a real survival horror on a dead system.
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lol. neither do the majority of those asking for a port, i'm guessing.
at the end of the day, if ubisoft ports it. great. we can look back at all the 'gamers' in this thread asking for ports and see if they actually put their money where their mouth is(i doubt it).
The game's on Wii U. If you want to play it, buy a Wii U. Just like if you want to play Bayonetta 2.
Why doesn't Sony port Halo to Playstation?
The system wasn't dead when the game came out. Technically it's still not dead. Technically.
This kind of thread just chaps my hide. People are ready and willing to declare the Wii U dead and buried, but oooh, they should port ZombiU to other systems, oooh why is Platinum making Wii U exclusives like W101 and Bayonetta 2, they should port them.
The thing's got exclusives--great exclusives--and all people want is for them to be ported to these more expensive systems so they don't have to, I don't know....suffer the indignity of buying a Nintendo console?