Port begging is allowed if you mention PC I think.Port Begging: The Thread
Port begging is allowed if you mention PC I think.Port Begging: The Thread
Hot damn.you are absolutely right op, they should defenitely port it to 3ds. it has 42million installed base and two screens to emulate the original experience of the game on wiiu. or you dont have a 3ds either?
Fuck I love that game.
I need to continue my Survivor run...but I'm terrified of it.
I think I've just about seen all 3rd party WiiU exclusives (however meager the number is) be called-out for being a WiiU exclusive. And then, there's the endless supply of "Why isn't Nintendo 3rd party?!?" posts and threads. Which, basically are port-begging an entire company's catalog and future creations. It's not like there's one, singular killer app title here that everyone's clamoring for that's tied down to a console that has nothing else to offer.
The GamePad makes this game. It's nothing without it.
I wonder how many of the port beggers have played the game and know how the gamepad is used.
I wonder how many of the port beggers have played the game and know how the gamepad is used.
The radar could go on the screen, the real-time inventory could just pop up over the action ala Resident Evil 5.
It's really not as impossible to port as lots of people make out!
Again, I stress the gamepad was cool and is a better solution than this, but these changes would hardly ruin the game.
Its possible to simulate this tention fine by instead of looking at another screen when going through the inventory, you just see another screen on the TV/monitor when you push a button to view the inventory, but the game isnt paused. Kinda like how it is in Demon's Souls and Dark Souls.It would be totally different to the point that it wouldn't be the same game. Part of the tension is diving attention between game screen and game pad. If you take that away, you take away part of what makes it what it is.
I still don't get why this game was ever exclusive to WiiU in the first place. The gameplay would work perfectly fine on the other consoles and PC. The game sold like absolutely crap as well, both due to low install base as well as the fact that it was exclusive; they could garner so many more sales by making it multiplatform.
Just remove the U at the end, rename it ZombiPS4 or ZomboX or some shit, bump up the graphics, and bobs your uncle, easy money.
It'd be a completely different game. What makes it special is the Gamepad use for nearly everything and how by shifting your attention from the TV gets you in danger, but you can still peak a few seconds what's happening in the game.
It's the aiming, the radar, the password input, the shortcuts, the scanner, the multiplayer...
I guess you could also play Guitar Hero with a traditional pad, but it'd be hardly the same.
Its possible to simulate this tention fine by instead of looking at another screen when going through the inventory, you just see another screen on the TV/monitor when you push a button to view the inventory, but the game isnt paused. Kinda like how it is in Demon's Souls and Dark Souls.
I can't believe they will not expand this property any further after all the positive press it got, i guess it didn't translate in sales?
Forgot to mention how important it is to have the sound coming from a different source. The constant sonar like sounds and occasion beeping helped to construct the atmosphere of the game
It would be totally different to the point that it wouldn't be the same game. Part of the tension is diving attention between game screen and game pad. If you take that away, you take away part of what makes it what it is.
3DS wouldn't have a hope in hell of running anything like Zombi U.you are absolutely right op, they should defenitely port it to 3ds. it has 42million installed base and two screens to emulate the original experience of the game on wiiu. or you dont have a 3ds either?
Its kind of different in this case. For one it didn't sell enough to warrant a sequel. Maybe if they get more sales then we'll get a Zombi2.God dammit people, now you guys are port begging?
If you only own Nintendo consoles and don't game on anything else, I can maybe understand that you thinking this was a fantastic game.
It's not. It sucks. It's one of the few games I had in my brief (3 month) ownership period before I jettisoned my Wii U as if it carried the plague.
The graphics were terrible. It ran like shit. Design was very simplistic, it just wasn't very fun.
This game would sell in the neighborhood of zero copies on any other platform, as there are MUCH better options available.
Anyone looking for better games in the zombie and/or horror genres would be advised to check out Resident Evil 4, State of Decay, and Amnesia. Hell, check out The Room on iOS. No zombies, but nice creepy vibe; and you're not trying to interpret action through not one, but two screens that both are running at such low resolutions they look like they've been smeared with used motor oil.
The GamePad makes this game. It's nothing without it.
I already have this for my Wii U (haven't actually touched the console yet as I'm uncertain if I'll return it and wait for a lower price) and played it at Eurogamer 2012 but I haven't seen anything from the core gameplay that couldn't be translated to a different system. Make the inventory a semi-transparent overlay and it would work fine.
I wish they would. It's a fantastic game and I think you could have a semi-translucent 'live' inventory overlay on one screen and still maintain much of what makes the game great. No doubt the game uses the Wii U pad in great ways, but I don't think it's that alone that makes the game great.
In addition, you could throw in an 'original' mode on the PS4 if you have a Vita, and you'd lose nothing at all.
3DS wouldn't have a hope in hell of running anything like Zombi U.
there's a speaker in the wii mote.There is a speaker in the DualShock 4.
I disagree. Other than inventory management I found the pad stuff to be cheap gimmicks that at the time I would have preferred gone. It would be a slightly lesser game without the pad but the concept is strong enough to carry it.
For me the fun of ZombiU was the tension of being far from home and knowing if I die I may not make it back... it wasn't inventory management.
So you haven´t played it yet...
and played it at Eurogamer 2012
I still don't get why this game was ever exclusive to WiiU in the first place. The gameplay would work perfectly fine on the other consoles and PC. The game sold like absolutely crap as well, both due to low install base as well as the fact that it was exclusive; they could garner so many more sales by making it multiplatform.
Just remove the U at the end, rename it ZombiPS4 or ZomboX or some shit, bump up the graphics, and bobs your uncle, easy money.
And is gyro scanning really something that couldn't be done by looking around the environment with analog sticks or the Dualshock 4 motion controls?
Like many have said before. What demand is there for porting ZombiU to Xbox and Playstation? There are plenty of quality zombie games on these consoles out there. Left 4 Dead, Resident evil series, The Walking Dead, Dead Island.
It's not port begging. We're just wondering why Ubi wouldn't shoot for the dollars they left on the table.
And we're finding that it's really not game pad dependent. It would be a shame to leave what some call a real survival horror on a dead system.
More people should get to try it out.
It's not port begging. We're just wondering why Ubi wouldn't shoot for the dollars they left on the table.
And we're finding that it's really not game pad dependent. It would be a shame to leave what some call a real survival horror on a dead system.
Like many have said before. What demand is there for porting ZombiU to Xbox and Playstation? There are plenty of quality zombie games on these consoles out there. Left 4 Dead, Resident evil series, The Walking Dead, Dead Island.