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Ridge Racer - PS5 vs. PC Emulator (Duckstation) vs. Turbo Mode Version | Side by Side

IbizaPocholo

NeoGAFs Kent Brockman


Side by side comparison between the Playstation 5 emulation of the original PS1 version of Ridge Racer (available via Playstation Plus Premium) and the PC emulator Duckstation (4k resolution and PGXP enhancements activated) of the original 1994 release and the 60FPS "Turbo Mode" version, released in 1998.
 
So this is how I learned that the PS1 Ridge Racer released today for PS4 and PS5. Time for some serious nostalgia.
I seen that it was coming about a week or so ago but yeah if you blink you will miss the news of classic releases nowadays.
 
PS+ UI needs a redesign or at least be more consistent with what is shown.
You don't have to have PS+ to play the classes you can also buy them but the days of weekly PSN & Xbox Live threads kept us more informed about releases
 
You don't have to have PS+ to play the classes you can also buy them but the days of weekly PSN & Xbox Live threads kept us more informed about releases

Being able to purchase some classics has nothing to do with my point. It's often a chore to seek out new classics or trials offerings in the PS+ App.
 
Being able to purchase some classics has nothing to do with my point. It's often a chore to seek out new classics or trials offerings in the PS+ App.
The PS app sucks balls when it comes to finding stuff. I usually end up starting a remote play session to my PS5 to find what I'm looking for.
 
The PS app sucks balls when it comes to finding stuff. I usually end up starting a remote play session to my PS5 to find what I'm looking for.

The PS5 app is what I was talking about, but I can only imagine what a mobile app would be like.
 
Yep, I'll never understand that desire to be so conservative when emulating classic PSX or PS2 games. Old 3D games don't look good on modern screens unless they're rendered in HD (preferably with downsampling) or at least have a good CRT filter.
 
Being able to purchase some classics has nothing to do with my point. It's often a chore to seek out new classics or trials offerings in the PS+ App.
My point was that the online community did a better job of keeping us informed of releases when there was a weekly schedule for releases .
 
How the fuck have we had this many posts and not one


ridge-ridge-racer.gif
 
The emulated/improved version looks like the System 22 arcade version now.
The arcade version of the game is also emulated in PS4 (Arcade Archives Ridge Racer), PS5 (Arcade Archives 2 Ridge Racer) and PC (different emulators like MAME).

There's also the PSP's Ridge Racer 2 emulated for PS4 & PS5 (like the first PSP Ridge Racer this games includes most games, tracks and songs of most titles in the series).

And there's also Ridge Racer Type 4 for PS4 & PS5.
 
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Duckstation (and Beetle) having PGXP gives them an instant advantage over the official emulator.
 
Fun fact - there are two Ridge Racer 1 games now on PS5. This new release and another (more expensive) version from the Arcade Archives releases.

I'm definitely interested in getting the PS1 version down the road, maybe not at full price.
 
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It's open source. They could just use it.
Just because something is "open source" doesn't mean it doesn't have a license.

The license on duckstation isn't GPLv3 anymore it's Creative Commons Attribution-NonCommercial-NoDerivatives 4.0

On the comparison they look the same to me. Didn't know this had released on PS5. will check it out.
 
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The arcade version of the game is also emulated in PS4 (Arcade Archives Ridge Racer), PS5 (Arcade Archives 2 Ridge Racer) and PC (different emulators like MAME).

There's also the PSP's Ridge Racer 2 emulated for PS4 & PS5 (like the first PSP Ridge Racer this games includes most games, tracks and songs of most titles in the series).

And there's also Ridge Racer Type 4 for PS4 & PS5.
Now we just need Rage Racer and an AA port of Rave Racer.
Duckstation (and Beetle) having PGXP gives them an instant advantage over the official emulator.
Yeah, I'm surprised they didn't implement this on Sony's official emulator. Really makes a difference with upscaled titles.
 
DuckStation has a down sampling option which would be welcome on the PS5 emulator as it can help without PGXP (combined is even better). The higher the resolution, the more prominent it is.

Does the Sony PS1 emulator have a lot of input latency? I remember the one on PS3 did and that ruined most games. The PSP emulator for PS1 was much better than the PS3 one.

The series went downhill after Rage. I would love a modern release of that game with true 60fps.
 
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Now we just need Rage Racer and an AA port of Rave Racer.
Don't forget Ridge Racer 2 (arcade) and the first Ridge Racer for PSP.

Yeah, I'm surprised they didn't implement this on Sony's official emulator. Really makes a difference with upscaled titles.
Very likely because emulators are supposed to replicate the original hardware and games as they were, which didn't include these extra features added by some PC emulators.

Does the Sony PS1 emulator have a lot of input latency? I remember the one on PS3 did and that ruined most games. The PSP emulator for PS1 was much better than the PS3 one.
Something that added a lot of latency were the LCD tvs available back in the PS3 days compared to the CRT tvs we had in the PS1 days.
 
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Does the Sony PS1 emulator have a lot of input latency? I remember the one on PS3 did and that ruined most games. The PSP emulator for PS1 was much better than the PS3 one.

Not from what I remember, is just a mediocre emulator, but with a advanced layer to rewind and save state.

I remember the company behind the PS5 emulator being pride of their job, until digital foundry look at their emulator and since then they even remove the playstation blog from their page.
 
FINALLY.

***EDIT
Why doesn't Sony let you apply a CRT filter that they engineer to look like a Bravia / Trinitron from that era? Give it a cool name like "Bravia '94" or "WEGA™ CRT Mode"?

The fun and joy of this brand has been completely sucked out of the room if you ask me. They're too busy trying to be fucking edgy.
***

Now all 3 PS1 Wipeout games, please.

No I don't give a flying fuck what the music licensing costs. Pay it and license music properly from now on.
 
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Personally I don't have enough nostalgia to play the old PS1 era Ridge Racer games.
But Ridge Racer 2 PSP? I still play it regularly. It holds up and people whip it into shape with HD texture packs. This one is 2.9GB! That's the kind of dedication you seldom see from big studios.


 
Played both back to back on PS5. Quite surreal.

Arcade has better framerate, handling and is harder to beat (the 4 stages) but its also quite barren.

Psx version is 30fps, but has a dozen of cars if you win galaga. It also has Chase cam. And its far easier (normal stages). I made a ton of fuck ups because drifting is altered on psx but won all races easily. Extra is hard though.

Arcade plays better, idk what they did with drift on psx but its far tougher to control there. Despite all that i probably prefer the PSX version. Its a better all around package. And it has the Devil car too.
 
Problem with the Sony Classic is while they do output at higher resolutions Sony is committed to have them look exactly the same, the Emulator could easily fix warped textures and texture filtering but that's not have they originally was.
Be interesting to see Ridge Racer V and pray for Rage Racer.
 
Didn't they use it for the PS Classic? Or am I mis-remembering?
It wasn't Duckstation, but it was another emulator, PSX ReARMED, and it ran rough, when it was hacked people could get better performance by installing RetroArch on it and emulating PS1 games that way.
 


The 'Turbo Mode' was bundled with Ridge Racer Type 4, and was a showcase of how well Namco knew the PS1 hardware four years after releasing the original Ridge Racer in 1994. Turbo Mode ran at 60fps on the OG Playstation, added gouraud shading to everything and I think Namco even bumped up the draw distance somewhat. It was an incredible demo that showed how much closer Namco could get to the original arcade game. It was an awesome bonus too.

The PS4/ PS5 PSN version is just the original game, that looks like it was bumped up to 60fps. Though Duckstation applies texture correction to Turbo Mode, which gives everything a much more solid look. While the PSN emulation tries to keep it 'old school'.

hard to find actual footage of Turbo Mode running on real hardware:
 
And there's also Ridge Racer Type 4 for PS4 & PS5.
Oh the memories! I still have the JogCon I got with that, made it such an unique experience, can still remember how that felt. Actually was the only way I played Type 4, no idea how it is on normal controllers.
 
Personally I don't have enough nostalgia to play the old PS1 era Ridge Racer games.
But Ridge Racer 2 PSP? I still play it regularly. It holds up and people whip it into shape with HD texture packs. This one is 2.9GB! That's the kind of dedication you seldom see from big studios.



Visually yes, but i hope there's an option to turn off the voice because this is one of the most annoying i have ever heard.
 

Ps1 emulator is totally garbage on ps5 and very basic eh. Fortunately Tomb Raider Anniversary show impressive stuff although we are talking of ps2 emulation there. Anyway they should really find a way to fix the warping texture side effect of the psx because this shit is really annoying. Duckstation prove it's feasible.
 
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Personally I don't have enough nostalgia to play the old PS1 era Ridge Racer games.
But Ridge Racer 2 PSP? I still play it regularly. It holds up and people whip it into shape with HD texture packs. This one is 2.9GB! That's the kind of dedication you seldom see from big studios.



Damn I never knew there was a part 2. I remember buying the PSP day one. I got Ridge Racer and Lumines to go with it.
 
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