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Let’s face it, GTA 6 is going to be a locked 30fps

Also...and this is the most important that these idiots who say this shit miss....those games were played on CRTs. Motion is vastly different on those. 30 fps and lower is actually quite tolerable.
This too!

Also wanted to add that input lag is tied to framerate so the higher the better for accuracy and responsiveness. Extremely important in visually busy scenes and difficult challenges. It's not just a visual thing, games just feel better when they're snappy.
 
It will have 60fps performance mode. R* can do it.

Come at me:
Come At Me Bring It GIF by Game of Thrones
 
Given current TV tech, even if they can't get to 60 for any reason....

A 40 fps mode in 120hz container is a given...

I guess they could support VRR with LFC as well
 
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I won't care if GTA VI is 30 FPS on console. It's not something that's worth the worry. With all the systems running at the same time in a GTA game I would almost expect CPU overhead to be a limit.
 
I think at least PS5 Pro will have a 60 FPS version, specially if they have a marketing deal with Sony, but i'd bet PS5 will have it too.

GTA is CPU heavy but the game is easily scalable, it's the amount of pedestrians and cars that make it so heavy, they can perfectly tone it down as hard as they want, if i recall correctly CDProjekt did the same with Cyberpunk?

less traffic isn't so bad honestly

i can get stuck in a line of cars irl

it is a little distracting when cars in the distance disappear and different ones appear in their place while driving
 
It's not 2013 anymore. Big open world games already run at 60 FPS on console. CP77 does. If GTA6 released at 30 FPS that's a choice not a limitation and for an action game in 2026 that's embarrassing.

squirrel eating GIF



Cyberpunk has nothing like the density, complexity and sheer detail of GTA 6, it's a 5+ year old game. Your standards are just completely out of whack. Yes it's a choice, because it if was released as a 60fps game it would be massively compromised in all those aforementioned areas, which R* obviously didn't want to happen

Cyberpunk was designed around PS4 - it was aimed to run ~30fps on Jaguar. And even with PT you can see simplified models and low res textures.

GTA6 is fully "next gen" (current gen) GTA game, and they even skipped a whole generation so we have PS3 density (GTA5) vs. PS5 density (GTA6).
 
Cyberpunk was designed around PS4 - it was aimed to run ~30fps on Jaguar. And even with PT you can see simplified models and low res textures.

GTA6 is fully "next gen" (current gen) GTA game, and they even skipped a whole generation so we have PS3 density (GTA5) vs. PS5 density (GTA6).
You're preaching to the choir!

can i get an amen church GIF
 
My hunch is it'll be 60 on PS5, if anyone can pull it off, it'll be Rockstar.

I'll happily do an avatar bet.
When R* became a performance king?… The story says the contrary. They know that they can launch GTA6 with 10 fps dips and is going to sell 20 million in the first weekend.
 
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Of course it will be. Now the real question is will it be a stable 30 fps with no fucking frame time issues, or will it be like almostevery other 30fps mode on modern consoles where it just feels awful.
 
My hunch is it'll be 60 on PS5, if anyone can pull it off, it'll be Rockstar.

I'll happily do an avatar bet.
I actually think 60 fps is a possibility. Everybody here just assumes 30 fps. The PS5 has VERY few games that are locked to 30 fps. Almost all of them have a performance mode and Sony also had data to show that gamers preferred performance modes.

Everybody here is just assumes 30 fps. Like they've seen the engine in action, that they know inner workings.

Would I bet money on it being 60 fps. No, but I feel chances are decent.
 
When R* became a performance king?… The story says the contrary. They know that they can launch GTA6 with 10 fps dips and is going to sell 20 million in the first weekend.
They were able to run and optimize GTA 5 across a number of different platforms, even on the PS3 with its at the time ancient hardware, granted the performance wasn't the best but still very playable. RD2 is still one of the best open world games ever made from a technical design point.

They now have a team of thousands of developers, with hundreds of programmers, many of whom are the best in the world at what they do, just look at the GTA 6 visuals so far. PS5 is going to a big part of R* strategy in getting people to play their game, Series X/S not so much since it's crippled in terms of brand and sales.

Only time will tell though.
 
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They were able to run and optimize GTA 5 across a number of different platforms, even on the PS3 with its at the time ancient hardware, granted the performance wasn't the best but still very playable. RD2 is still one of the best open world games ever made from a technical design point.

They now have a team of thousands of developers, with hundreds of programmers, many of whom are the best in the world at what they do, just look at the GTA 6 visuals so far. PS5 is going to a big part of R* strategy in getting people to play their game, Series X/S not so much since it's crippled in terms of brand and sales.

Only time will tell though.
I am not talking about graphics, there's no discussion about that.. Talking about performance.
 
Those expecting a 60fps version on console are setting themselves up for disappointment.
I am not expecting it, but I find it completely foolish to discount it.

Literally nobody here posting shit has access to the engine, seen the optimizations, have any insight in to what assistance Sony is providing to help make that happen.
 
They were able to run and optimize GTA 5 across a number of different platforms, even on the PS3 with its at the time ancient hardware, granted the performance wasn't the best but still very playable. RD2 is still one of the best open world games ever made from a technical design point.

They now have a team of thousands of developers, with hundreds of programmers, many of whom are the best in the world at what they do, just look at the GTA 6 visuals so far. PS5 is going to a big part of R* strategy in getting people to play their game, Series X/S not so much since it's crippled in terms of brand and sales.

Only time will tell though.

All GTA games were around ~25fps average on PlayStation consoles at launch. Hardly playable by today's standards but when we were young we didn't care about performance that much...
 
I am not talking about graphics, there's no discussion about that.. Talking about performance.
All GTA games were around ~25fps average on PlayStation consoles at launch. Hardly playable by today's standards but when we were young we didn't care about performance that much...

Yes 25 to 30 FPS on consoles was acceptable considering the visuals and systems these games were pushing, PS3's CPU was outdated at the time and Jaguar was crippled at launch. So yes overall they still did a very good job. We know have a more balanced CPU/GPU on the consoles, a decent chunk of RAM, with 60 FPS being the trend not the exception on most titles.

I am not expecting it, but I find it completely foolish to discount it.

Literally nobody here posting shit has access to the engine, seen the optimizations, have any insight in to what assistance Sony is providing to help make that happen.

Agreed, wasn't there also an artist from Rockstar that accidentally mentioned they were targeting 60 on consoles?
 
Its hilarious watching drama around this game even tho we still haven't seen single actual gameplay.....but I'm guessing R* fans care far more about graphics than actual gameplay.

It's the 6th mainline game in a long running series and people already know how the gameplay usually plays out.

We didn't see any gameplay for Elden Ring until about 8 months from release. Did that stop you from being hyped?
 
It's the 6th mainline game in a long running series and people already know how the gameplay usually plays out.

We didn't see any gameplay for Elden Ring until about 8 months from release. Did that stop you from being hyped?
I can only speak from my view but I can trust FROM delivering on combat and gameplay but with modern R* I just can't.
 
I am not expecting it, but I find it completely foolish to discount it.

Literally nobody here posting shit has access to the engine, seen the optimizations, have any insight in to what assistance Sony is providing to help make that happen.
Nobody here has engine access, sure. But that doesn't suddenly make 60fps likely. It just means we fall back on precedent and known constraints.

Rockstar has never launched a GTA or Red Dead game at 60fps on console. They've always prioritized world density, simulation, AI, physics, and visual fidelity over frame rate.

GTA is also largely CPU bound, not GPU bound. PS5 Pro mainly helps on the GPU side, and GTA's traffic systems, crowds, physics, and world streaming are exactly the kinds of things that tend to lock these games to 30. That doesn't just go away because of "optimizations."

On top of that you have the scale of a dense open world city, the need for consistency with GTA Online, and Rockstar's long standing design priorities, which have never really been about chasing high frame rates.

Could there be a compromised performance mode? Maybe. But based on Rockstar's history, CPU limits, and how these games are built, 30fps at launch is the reasonable expectation.

I'd love to be wrong, but hoping for 60 and expecting 30 feels like the realistic position.
 
There's a reason for that, they are all basically crossgen games at best.

Your complaint should be directed at Sorny for not updating the CPU on the Pro.
2022 called and wants it's argument back. PS4 games are largely gone at this point and we still have plenty of PS5 exclusive games running at 60 fps.

What do I have to complain about? It's been largely a great experience.
 
Nobody here has engine access, sure. But that doesn't suddenly make 60fps likely. It just means we fall back on precedent and known constraints.

Rockstar has never launched a GTA or Red Dead game at 60fps on console. They've always prioritized world density, simulation, AI, physics, and visual fidelity over frame rate.

GTA is also largely CPU bound, not GPU bound. PS5 Pro mainly helps on the GPU side, and GTA's traffic systems, crowds, physics, and world streaming are exactly the kinds of things that tend to lock these games to 30. That doesn't just go away because of "optimizations."

On top of that you have the scale of a dense open world city, the need for consistency with GTA Online, and Rockstar's long standing design priorities, which have never really been about chasing high frame rates.

Could there be a compromised performance mode? Maybe. But based on Rockstar's history, CPU limits, and how these games are built, 30fps at launch is the reasonable expectation.

I'd love to be wrong, but hoping for 60 and expecting 30 feels like the realistic position.
But we're also in a different era. 30 fps was the norm back in 2013 and 2018. 60 fps is far far far more common and requested than it was in the past. I am completely unaware of any PS5 exclusive game that has only 30 fps.

MS thought they could get away with 30 fps on Starfield and Avowed. Both ended up getting 60 fps modes. Not to mention older Ubisoft games like Watch Dogs Legion. Got a 60 fps patch.

THe point is that gamers are used to 60 fps at this point. It is the norm and I think it's foolish to automatically assume that Rockstar will ignore that.

Does that make you wrong? No. But if you're going to ask me to consider the world Rockstar tried to build, we also have to consider the norms of the time that those games were released.
 
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Shame if this is true. For any of us rich folks playing on projectors, 30fps is not just terrible, but induces motion sickness. Even 60fps can, depending on the camera FOV. 120fps solves it completely, similarly to how 90fps is the minimum standard for VR applications.
I play at 30fps on a 150inch DLP projector all the time. Can't say I've ever noticed a difference or got motion sickness.
 
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