• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

You're about 3 years too late. It's not. It's been extensively discussed in this thread. Over and over and over and over.

Forza Horizon for one has blown drive club out of the water since at least 3. 6 is about to release in a couple month or so.

THAT will be the benchmark. Playground are wizards.

Say it again.

armed machine gun GIF
 
Posted this in the graphical fidelity thread but Forza Horizon 6, while looking fantastic overall, still lacks the shader quality of GT7

The thing that always sticks out to me in Forza games is the head/tailights. They always look basic, lacking proper fresnal effect. Details like that contribute to the game not looking right as a whole. GT7 everything just feels natural regarding shading. Even if they left the car models as they were and just worked on head and tail lights the car rendering would take a huge boost in perceived quality

nQkWnVbbm7jIiW0D.png


IkrOSsLRujzSJ6Lk.png



These are comparisons with Forza Motorsport, but shows better what the difference is

sMEvyhqhe9WGbheq.png


BJklxVNfVDc8EGfV.png


SSUUoEQX9i1Tuw1n.png
 
Posted this in the graphical fidelity thread but Forza Horizon 6, while looking fantastic overall, still lacks the shader quality of GT7

The thing that always sticks out to me in Forza games is the head/tailights. They always look basic, lacking proper fresnal effect. Details like that contribute to the game not looking right as a whole. GT7 everything just feels natural regarding shading. Even if they left the car models as they were and just worked on head and tail lights the car rendering would take a huge boost in perceived quality

nQkWnVbbm7jIiW0D.png


IkrOSsLRujzSJ6Lk.png

Damn that's pretty bad! Like a generation apart. Of course GT has always been the absolute king of material shaders. If that's a SS of FH6 up top, I find it hard to tell if they've improved or not based on the ToD.
 
Damn that's pretty bad! Like a generation apart. Of course GT has always been the absolute king of material shaders. If that's a SS of FH6 up top, I find it hard to tell if they've improved or not based on the ToD.
Yep top shot is FH6. I think the game looks fantastic overall, but yea those kinda details just bug me and they never get addressed
 
Posted this in the graphical fidelity thread but Forza Horizon 6, while looking fantastic overall, still lacks the shader quality of GT7

The thing that always sticks out to me in Forza games is the head/tailights. They always look basic, lacking proper fresnal effect. Details like that contribute to the game not looking right as a whole. GT7 everything just feels natural regarding shading. Even if they left the car models as they were and just worked on head and tail lights the car rendering would take a huge boost in perceived quality

nQkWnVbbm7jIiW0D.png


IkrOSsLRujzSJ6Lk.png



These are comparisons with Forza Motorsport, but shows better what the difference is

sMEvyhqhe9WGbheq.png


BJklxVNfVDc8EGfV.png


SSUUoEQX9i1Tuw1n.png
Are not those GT screens photomode?? GT photomode swaps car models to higher poly models.
 
Are not those GT screens photomode?? GT photomode swaps car models to higher poly models.
The top GT7 screen is gameplay, the rest yep, both games are in photo mode. But GT7 keeps the the lights looking excellent in gameplay, the interiors take a massive hit though with very low quality LoD (except when in cockpit view ofc)
 
Posted this in the graphical fidelity thread but Forza Horizon 6, while looking fantastic overall, still lacks the shader quality of GT7

The thing that always sticks out to me in Forza games is the head/tailights. They always look basic, lacking proper fresnal effect. Details like that contribute to the game not looking right as a whole. GT7 everything just feels natural regarding shading. Even if they left the car models as they were and just worked on head and tail lights the car rendering would take a huge boost in perceived quality

nQkWnVbbm7jIiW0D.png


IkrOSsLRujzSJ6Lk.png



These are comparisons with Forza Motorsport, but shows better what the difference is

sMEvyhqhe9WGbheq.png


BJklxVNfVDc8EGfV.png


SSUUoEQX9i1Tuw1n.png

Those attention to details. Tow hooks are never in a color of a car. NEVER. 😜
 
Last edited:
I kind of treat this as the gaf racing game thread, here's a couple videos:

Jimmy breaking down the most popular sims


Cool aesthetic motorcycle game



Also GRID Legends comes out on Switch 2 tomorrow. That's either a good thing or a bad thing depending on your opinion of the newer Grid titles.
 
Last edited:
Posted this in the graphical fidelity thread but Forza Horizon 6, while looking fantastic overall, still lacks the shader quality of GT7

The thing that always sticks out to me in Forza games is the head/tailights. They always look basic, lacking proper fresnal effect. Details like that contribute to the game not looking right as a whole. GT7 everything just feels natural regarding shading. Even if they left the car models as they were and just worked on head and tail lights the car rendering would take a huge boost in perceived quality

nQkWnVbbm7jIiW0D.png


IkrOSsLRujzSJ6Lk.png



These are comparisons with Forza Motorsport, but shows better what the difference is

sMEvyhqhe9WGbheq.png


BJklxVNfVDc8EGfV.png


SSUUoEQX9i1Tuw1n.png

While i agree that taillamp/headlamp materials are the best in Gran Turismo 7, the Horizon series wasnt really that bad in this regard.
The NSX screengrab from FH6 is interesting one. It seems to be cleer glass with no detail. I just ran FH5 and i would say that lamps quite a bit better than in this FH6 shot, and alot better than those Forza Motorsport screens.

i2ru6Ks.jpeg

BSN1Vz1.jpeg

JwKQj08.jpeg
 
That's a different NSX model (facelifted).

Anyway this is also my biggest grip with FH. Overall FH5 and now FH6, both look great but head/tail lights ruins it for older cars. It's not that big problem with more modern cars with clear lights, but classics loose a lot.
Compared to previous Forza titles (FH and FM series) they have improved this aspect in FM8 and I was hoping they would improve it more in FH6 (or at least use the solution from FM8), but based on the current footage it doesn't seem like it.
 
While i agree that taillamp/headlamp materials are the best in Gran Turismo 7, the Horizon series wasnt really that bad in this regard.
The NSX screengrab from FH6 is interesting one. It seems to be cleer glass with no detail. I just ran FH5 and i would say that lamps quite a bit better than in this FH6 shot, and alot better than those Forza Motorsport screens.

i2ru6Ks.jpeg

BSN1Vz1.jpeg

JwKQj08.jpeg
On reflection (ha), using Forza Motorsport shots wasn't fair because Playground are definitely better than T10 at stuff like that nowadays, but it does seem to be very incosistent across the board.

That E34 looks great, the NA2 NSX looks good too, but then you have ones like this that look frankly awful

BtJ5zBCiSkLDXXzl.png

REC16253-1_21.jpg.webp
 
Senua Senua Im just back from my ski holiday. I will give a detailed breakdown of FH6 after im packed out.

but im also having a problem on GAF, i can't reply to others posts. It give sme "Oops! We ran into some problems.
The requested page could not be found.".

Anyone know what the problems is?
 
Senua Senua Im just back from my ski holiday. I will give a detailed breakdown of FH6 after im packed out.

but im also having a problem on GAF, i can't reply to others posts. It give sme "Oops! We ran into some problems.
The requested page could not be found.".

Anyone know what the problems is?

Have you tried using a different browser as a test?
 
Senua Senua M Magik85

Senua PG are really lacking when it comes to fresnall details in headlight and brakelights. They didn't even match FM (2023) let alone GT7 with FH6. But there is still hope, FM also looked really bad in the trailers but at the end they did upgrade the shaders and effects on car lights.

Also FM headlights and brakelights are much much better looking than FH5. Its not even close...
comp1.jpg

comp2.jpg

comp3.jpg

comp4.jpg

comp5.jpg
 
Senua Senua M Magik85

Senua PG are really lacking when it comes to fresnall details in headlight and brakelights. They didn't even match FM (2023) let alone GT7 with FH6. But there is still hope, FM also looked really bad in the trailers but at the end they did upgrade the shaders and effects on car lights.

Also FM headlights and brakelights are much much better looking than FH5. Its not even close...
comp1.jpg

comp2.jpg

comp3.jpg

comp4.jpg

comp5.jpg
Me looking at the amazing fresnel effects in GT7 in VR
giphy.gif



iu
 
agree 100%, everything from the presentation, the fun races, challenges, car sounds etc. top game

Ubisoft gets a lot of hate but they supported The Crew 2 and Motorfest very much so. Also the new RC car mode coming to TCM looks fun as hell, I'll be jumping back in when they drop that.

I think they really nailed the offroading in TCM, love driving their offroad courses. I just wish there were more.
 
Last edited:
A small comparison that shows the improvements in FH6 compared to FH5. Also i have noticed that in some of the footage there are fresnell glass shader effects on some cars which gives me hope that it will be standard on all cars at launch just like FM. The paint shaders and GI are also improved.

Left is FH5, right is FH6
comp7.jpg

comp6.jpg


Here you can also see the fresnell glass effect on the supra headlights.
Schermafbeelding-2026-02-04-010140.png



I will make a seperate post about the good and bad things in the FH6 trailer/gameplay reveal. I will make it more detailed and show more examples and comparisons.
 
The more I think about it, the more I realize that I should probably get FH6. I definitely have Forza fatigue, but no other racing dev will ever create a better looking Japan than PG Studios. Well...Japan was definitely beautiful in Driveclub, I'll give them that for sure. But open-world wise, naw, nothing will compare for a long ass time.
 
I will start with the bad/disappointing things in FH6 graphically.

- GI: Will the game has really good lighting and Surfel GI, the lack of real RTGI is evident in some scenes. I thought after FM they would use RTGI to make everything more grounded but from the looks of it its lacking when there are dynamic objects. Also there are light leaks from tunnels which would be fixed with a proper RTGI. Just look at the end of the tunnel top right and the missing bounce lighting on the builder map with the added objects

Schermafbeelding-2026-02-04-005348.png

Schermafbeelding-2026-02-04-010313.png


- SSAO: This needs to be replaced with RTAO, the artefacts are distracting and takes away the realism and depth. like in this shot, just look under the cars

Schermafbeelding-2026-02-04-010140.png


- Car models: Some of the cars still have the bad headlight/brakelight shaders or the lack off. There is still hope tho like i pointed out in my previous post. But some of them look really bad and unacceptable. Here are some examples

Schermafbeelding-2026-02-04-010554.png

Schermafbeelding-2026-02-04-004212.png


- Reflections: It looks like they are using different methods for reflections (RT,SSR and cubemaps). But the problem is they are still not using RT for diffused reflections on the cars, only sharp reflections like FM. And we don't even now if the interior even has RT since they didn't show it yet. Also in some shots the RT was missing completely. And some of the cubemaps are also not that hot looking from close up. And the SSR artefacts on the environments are getting anoying, they should have used RT. Maybe they are on pc with the enhanced RT but we don't know that yet.

Schermafbeelding-2026-02-04-005008.png

Schermafbeelding-2026-02-04-001730.png
 
Now lets talking about the good things in FH6

- Lighting: Despite the things i mentioned in my previous post, the lighting looks fantastic and photorealistic at times. The baked GI and overall lighting quality is really incredible. They have again captured the world lighting perfectly with lots of varied conditions. The way the trees and foliage reacts to light is improved compared to FH5.

- Environment: The environments in this game are just insane, the level of detail is soo high. From trees, rocks, asphalt, gravel to buildings are soo much detail packed. Also the there are alot more tree and foliage variations and its alot closer and fuller than FH5 (which was already pretty full of trees). Photogrammetry at this level of quality is incredible for a open world racing game.

- Reflections: The reflections are improved compared to FH5, now every car (player and ai) has RT and SSR reflections which can also reflect each other.

- Car models: They have updated most of the bad models from the looks of it. Also the shaders are imrpoved and react better to the lighting. The paint shaders looks also better with more natural light diffusion and incorrections with micro sparks that look more realistic.

- Shadows: Shadows look more refined and smoother with longer draw distance than FH5

- Textures: Textures look a little sharper overall and there are more variations compared to FH5

- Weather: We havent seen the rain yet or other weather effects bbut snow is back and looks better than ever. The way the frost and snow build up looks on cars in incredible and reminds me of FH4 but even better.

ss-c494c173fd7fbd17342baac3b1b4dad98758b1a9.jpg

Schermafbeelding-2026-02-04-005915.png

Schermafbeelding-2026-02-04-004022.png

Schermafbeelding-2026-02-04-004506.png

449e56b0d8947c296cc410f259c511352b67afcd.jpg

Schermafbeelding-2026-02-04-010018.png

Schermafbeelding-2026-02-04-005836.png

Schermafbeelding-2026-02-04-003634.png

Schermafbeelding-2026-02-04-010518.png

Schermafbeelding-2026-02-04-004753.png

Schermafbeelding-2026-02-04-005403.png

ss-c9354540f5a39270c918fa2eca1a92b28a7ee918.jpg

ss-909356963f2a59f0ec92898c0cb9211999e25c14.jpg
 
Top Bottom