DragoonKain
Neighbours from Hell
I found this on Youtube of my favorite SOTN track (so far). Awesome!
You got something to say, Lupo?People comparing sotn with aria of sorrow, like cmon...
Nope, sorrow was so forgettable comparing to sotn that i would not have much to say even if i wanted toYou got something to say, Lupo?![]()
shitstainedBloodstained. It's Castlevania in all but name.
Aria is a very good game, by far the best in the GBA trilogy.People comparing sotn with aria of sorrow, like cmon...
Yep. Bloodstained is a poor game considering who produced and directed it.shitstained
shouldnt even be mentioned next to sotn
Never really understood the hate for Silksong. It's one of the best games of this genre ever made.
SotN will always be my favourite though so I agree with you on that part.
Yep. Bloodstained is a poor game considering who produced and directed it.
Having to absorb a randomly-dropping enemy soul to acquire a mandatory skill has to rank among the most moronic game design decisions of the millennium. I don't care if it only takes a few minutes.
It's still a competent 7/10, but a huge disappointment.
For me it's just like...the ultimate example of what I'd expect to come out of a pipeline who's defining characteristic is "do SotN, again!". Remember deep-fried memes, where image was reproduced so many times that everything was bizarrely oversaturated and hypercontrasted?Wow you guys didn't like Bloodstained huh? Dunno where I was when the hate train was making its rounds on that one.
Nope, sorrow was so forgettable comparing to sotn that i would not have much to say even if i wanted to
I only vaguely remember the shit protagonist compared to my boy alucard and the enemy soul system and not much else.
I like Bloodstained, but I wish it had way better art.
Both in direction and implementation. I wish 2D weren't so expensive to make. I'm still hyped for the sequel.
This is why Super Metroid tops SotN for me too. Castlevania has multiple long corridors that feel like they only exist so that they could connect areas of the castle. Its almost like they ran out of time (or ideas) on how to connect zones and just put long hallways to just make it work. Metroids world is PERFECT.At least AoS didn't have ridiculously long hallways or vertical shafts like Symphony did.
Symphony needs a remake that either trims the fat or ups the density of shortcuts/warp rooms.
What's ridiculous really IMO is people suggesting SotN trumps Super Metroid for any reason other than RPG mechanics. Super Metroid's layout is superior by leagues.
Agree. Both are among best Castlevania games and their absence on PC feels weird, specially when even the DS entries are avaliable in the platform. I know Rondo of Blood and Symphony of the Night are playable with emulators, but still...Any day now with that SofN, Rondo of Blood collection on PC Konami![]()
I have no idea, but that's exactly the reason I stopped playing it. I always need a guide for almost all metroidvanias because whenever I play a game I can't remember shit for backtracking. The only metroidvania that did a great job in this regard was PoP the lost crown, because that game let you do screenshots of the areas you're stuck at so whenever you got a new ability you instantly knew where to use it.
How hard is Rondo compared to Dracula X? The whole boss rush at the end seems like a turn off.Rondo of Blood for Classicvania
Symphony of the Night for Igavania
Super Metroid's layout is incredible even today, let alone in 1994.At least AoS didn't have ridiculously long hallways or vertical shafts like Symphony did.
Symphony needs a remake that either trims the fat or ups the density of shortcuts/warp rooms.
What's ridiculous really IMO is people suggesting SotN trumps Super Metroid for any reason other than RPG mechanics. Super Metroid's layout is superior by leagues.
Bros, I've beaten every Dark Souls/Borne/Elden Ring game. But I got to the Colosseum boss fight for the first time in SOTN yesterday, and I just don't know if it's worth it. I've got ~140HP, they do something like 40 damage each hit, and my options for best weapons seem to be between Alucard's sword and the Jewel Fists.
Is this a common roadblock/filter boss? I gave it three goes and not sure if I want to go back to it.
You can always explore for a bit then come back. If that was the only place left you'd likely have the stats to carry you through.Bros, I've beaten every Dark Souls/Borne/Elden Ring game. But I got to the Colosseum boss fight for the first time in SOTN yesterday, and I just don't know if it's worth it. I've got ~140HP, they do something like 40 damage each hit, and my options for best weapons seem to be between Alucard's sword and the Jewel Fists.
Is this a common roadblock/filter boss? I gave it three goes and not sure if I want to go back to it.
*AlucartBros, I've beaten every Dark Souls/Borne/Elden Ring game. But I got to the Colosseum boss fight for the first time in SOTN yesterday, and I just don't know if it's worth it. I've got ~140HP, they do something like 40 damage each hit, and my options for best weapons seem to be between Alucard's sword and the Jewel Fists.
Is this a common roadblock/filter boss? I gave it three goes and not sure if I want to go back to it.
No game should, if we can be perfectly honest.shitstained
shouldnt even be mentioned next to sotn
You could always grind and level up first.
Great game but if you are good at playing SNK fighting games you can cheese it by spamming the teleport attack
Teleport attack doesnt use any SP, its completely invincible and has no cooldown so you can start another as soon as it ends.No, you cheese by using Soul Steal
I was thinking about going back and playing through a bunch of Castlevanias this year. Which ones are most like Symphony of the Night that gives the full Metroidvania experience? I know SOTN is regarded as the "Most Metroidvania-y" but what one should I play next that is closest to this and has the most Metroidvania elements(ability upgrades, backtracking, exploration, being able to access new areas, health upgrades, etc).