• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

[Laura Fryer] The Devs Did It Right, So Why Are Mixtape’s Reviews So Broken?

I don't understand why some people are pretending to be so dense in this discussion.

The whole point of the argument is that a video game that barely requires inputs or interactivity, and that (by what I could get from other people's opinions) barely needs to be in video game format to tell its story, got a slew of perfect scores from a good number of main review outlets.

No matter what each one of us believes about review scores, review scores matter. A lot.
They absolutely influence people's decisions, and developers' decisions, and the market.
Publishers wouldn't pay to inflate scores, and they wouldn't jump through hoops to avoid leaks and spoilers, if that weren't the case. The press's opinion matters, even if I and several others stopped caring a long time ago.

It's true that this medium is so varied, a score given to a certain game doesn't equal the same score given to another game.
But a 10 should be handled with care.
Think of how many people don't think Breath of the Wild deserved a 10. And then consider that Mixtape got several 10s. What does this tell about the credibility of scores? What does this tell about the meaning of a 10/10?

It's pretty clear that the point of the argument here is this.
It could be argued that a game like BOTW isn't a 10. It's a matter of personal taste, and it's also very much a matter of personal bias and console warring. In the end though, BOTW is clearly a big production with tons of content, gameplay and interactivity, with few objective flaws, that can keep people entertained for years. If it's not for you, that's OK.

But when you give a 10 to something like Mixtape, there is no objectivity, no care for the peculiarities of the video game medium, no interest towards what makes video games video games. You can enjoy Mixtape a lot, of course. Nothing bad about that. But if you represent, and contribute to, one of the most public aspects of a medium - in this case, reviews and scores - your opinion isn't just any opinion. And if you give a 10 to a game that barely requires interactivity, you're openly stating that you don't believe in the meaning of your scores yourself, and that you're just there to bask in the importance people give to your glorified personal opinion (assuming, of course, that it's really your opinion, and not an opinion you were simply rewarded for giving).

And this is why the Heavy Rain comparison is misplaced here. Regardless of the fact that Heavy Rain didn't really play itself, and that even when it kinda did, it had different outcomes. Regardless of the fact that Heavy Rain was criticized for having relatively poor interactivity. People aren't complaining because Mixtape is, apparently, barely a video game. It's because outlets already well known for pushing and praising certain games and contents - and not in the most objective of ways, to say the least - are giving Mixtape perfect scores, while detracting points from other games for very minor things or because of fabricated controversies. "Bu-bu-but it didn't only get 10s!" is a deflection and you know it.
 
Review scores are or at least should be as a genre base, if I'm going to review a racing game and expect an RPG it can't get more than 2.

This is a narrative game and should be compared to other narrative game. As a narrative game it is really well made, as an RPG it is no.
 
The backlash is not so much about the game, but against journalists pretending this is game of the year.
This barely qualifies as a game, for the simple fact that it has no gameplay. It's more akin to a movie or TV show, not a videogame.
It just serves to show the massive disconnect between gamers and gaming journalists.
 
I'm not so sure about the indie definition. It's generally understood what it means. It's just that there's some things that are muddying the waters in this situation - mainly the financial means required for stuff like this:



And also for the music licensing. Sure, the studio is a small team but the kind of financial backing they've received is stretching the definition of indie by a large degree. In that sense, maybe it is being used as a marketing term in this scenario but that isn't true for the majority of indie devs out there.

People really overestimate the cost needed to make these things and send them out, it is nowhere near as expensive as people might think.

I also don't think it's indie (quoted my opinion below from the review thread), but I think a lot of this controversy is very overblown. Rich people have been patrons of the arts since at least the renaissance era, this has not changed for centuries of humanity's history.

I wouldn't call them indie because they are billionaire-backed, but calling them arthouse might be a better fit here imo.
 
Yeah I bought the game after seeing the hype from the reviews. I felt a little conned as there's barely a game. I still finished it and it had some interesting sequences but I still feel like I was conned, it's like 2-3 hours long and your inputs are minimal. What's intriguing though is that the bits you actually play do have a lot of potential and could be full games on their own I think. The skating sections are good and the section where you're jumping over stuff and under stuff and going through houses etc could make a decent 'runner' game.
 
Oh so when a weird incel wizard explains to you why and how things are everyone calls HR but when it is an ugly / german looking woman it's ok ?

The real problem with those games and game journos, on top of all the problems with game journos alone (most of which can be traced to highschool bullying by the way), is that they don't pay for those 4 hours no replayability game, when customers do.
 
People really overestimate the cost needed to make these things and send them out, it is nowhere near as expensive as people might think.

I also don't think it's indie (quoted my opinion below from the review thread), but I think a lot of this controversy is very overblown. Rich people have been patrons of the arts since at least the renaissance era, this has not changed for centuries of humanity's history.

It's possible people are overestimating, but hard to say due to the absence of actual numbers. That aside, your perception of this (patron of the arts) makes a lot of sense here.
 
It's possible people are overestimating, but hard to say due to the absence of actual numbers. That aside, your perception of this (patron of the arts) makes a lot of sense here.
I have been exposed before to what the pricing is like on the manufacturing end of these cheap Chinese things.

These trinkets are way cheaper than you think, and are likely some sort of OEM model with some silkscreening of logos or a custom paint job etc (no way they make fresh plastic molds for this imo, THAT would actually be expensive and completely contrary to the point of swag).
 
Mixtape: one thread full of rage is never enough!

Guess the mods either locked the other one, or somebody thought making the same thing again would turn it into stereoscopic 3D or something.

LAZzuBijFNwIcFvp.jpg
 
I have been exposed before to what the pricing is like on the manufacturing end of these cheap Chinese things.

These trinkets are way cheaper than you think, and are likely some sort of OEM model with some silkscreening of logos or a custom paint job etc (no way they make fresh plastic molds for this imo, THAT would actually be expensive and completely contrary to the point of swag).

It would be interesting to get a closer look at the actual items that were given in those goodie bags. Not only from a pricing perspective, but also because apparently they're true to the 90s time frame of the game. As well, I've no doubt other publishers do this but I wonder if it's to the same degree, more, or less - what is the 'standard' free swag when publishers wish to promote a game, so to speak.
 
Mixtape: one thread full of rage is never enough!

Guess the mods either locked the other one, or somebody thought making the same thing again would turn it into stereoscopic 3D or something.

Mixtape: one thread full of rage is never enough!

Guess the mods either locked the other one, or somebody thought making the same thing again would turn it into stereoscopic 3D or something.

LAZzuBijFNwIcFvp.jpg

Laura Fryer's videos are often posted here for discussion.
 
Last edited:
Two things I said in the other thread, this game doesn't nail late 90s nostalgia, it's going for early 90s to late 80s. Also this game clearly has had a serious amount of money and networking influence (for a 3 hour "indie" "game") put into it (licensing etc) and the marketing push for it. It's being given attention that I don't think it deserves, compared to other, more interesting games that go ignored by the big sites. It's another sign that we shouldn't trust games journalists.
All you need to do to get good reviews is butter them up. Gaming journalism is a joke.

As rm082e rm082e said, reviews are first and foremost supposed to inform the consumer whether a game is worth their time and money. Not whether it evokes nostalgic memories of a party that you were never invited to because you didn't have any friends.
 
I'm not so sure about the indie definition. It's generally understood what it means. It's just that there's some things that are muddying the waters in this situation - mainly the financial means required for stuff like this:



And also for the music licensing. Sure, the studio is a small team but the kind of financial backing they've received is stretching the definition of indie by a large degree. In that sense, maybe it is being used as a marketing term in this scenario but that isn't true for the majority of indie devs out there.

:messenger_tears_of_joy:

 
I think if the game gets 7 and 8's then no one cares. People cared because they were in disbelief that something so simple could get a 10 while other games that people love get 6s.
 
While I agree that people care too much about what gaming journalists think, you can't just wave away the backlash against the game as "your thing my thing" type of situation.

When a game gets 10's its going to get attention and when people looked they found issues that were completely ignored by the media which made the reviews look disingenouos.

You can tell by some of early reviews that came off as bought ads for the game in light of the issues that were highlighted by clips that went viral vs some of later ones that specifically addressed the them.
I get what you're saying, but all of this is just another reminder to not give journalists / reviewers too much power. They're just "professional opinions" and that's really it. Sometimes, they even feel like they're paid for and likely are.

I'll never forget the IGN Alien Isolation score, lol.
 
Last edited:
It's pretty clear that the point of the argument here is this.
It could be argued that a game like BOTW isn't a 10. It's a matter of personal taste, and it's also very much a matter of personal bias and console warring. In the end though, BOTW is clearly a big production with tons of content, gameplay and interactivity, with few objective flaws, that can keep people entertained for years. If it's not for you, that's OK.

But when you give a 10 to something like Mixtape, there is no objectivity, no care for the peculiarities of the video game medium, no interest towards what makes video games video games. You can enjoy Mixtape a lot, of course. Nothing bad about that. But if you represent, and contribute to, one of the most public aspects of a medium - in this case, reviews and scores - your opinion isn't just any opinion. And if you give a 10 to a game that barely requires interactivity, you're openly stating that you don't believe in the meaning of your scores yourself, and that you're just there to bask in the importance people give to your glorified personal opinion (assuming, of course, that it's really your opinion, and not an opinion you were simply rewarded for giving).

These two paragraphs are contradictory. You say it's all a matter of personal taste whether a game deserves a 10 or not, but then when it comes to the wrong game getting a 10, suddenly an obligation for objectivity pops into the scene? Why does the "glorified personal opinion" of the reviewer stop being a factor when it's a game which has a higher ratio of people who vehemently dislike it? We are essentially asking reviewers to score against what they actually believe here because there is a subset of people who won't like the outcome. That's weak.

The worst opinions in the world are consumer advocacy men who think more about how their opinion will be perceived versus actually delivering an earnest opinion. Think people who construct a "top 10 greatest game list", but treat it more in terms of shite like "cultural impact" or "historical significance" and not what THEY actually think are THEIR top 10 games. At that point who the fuck even cares about the opinion piece - we might as well ask an AI to aggregate a bunch of best ever lists together.

It also sounds like we are giving BOTW's 10 a pass because it seems like more of what we'd traditionally expect from a '10', while Mixtape does not. To me there's a sort of elitism there, where we're setting a tone in which only a narrow range of big budget safe AAA titles can be deserving of the score, while we remove any opportunity for the smaller games, wildcards, or anything at all controversial to come along and surprise the industry.

I also strongly disagree that reviewers have some sort of responsibility to review games a certain way. This smacks of the same sort of handwringing about celebrities needing to make a specific political statement, because they need to use their platform for ____, because all the little girls in the world are looking up to them blah blah blah. That behaviour is as antithetical to getting someone's honest opinion as you can get.

Mixtape is ass but the reaction to the reviewers is even moreso.
 
Last edited:
I think what happened is we had a knee jerk reaction thinking this game was woke and have too big of egos to walk it back once it was discovered we were wrong, so now we have to all pretend to hate this game because of reasons no one can actually define, something to do with review scale, ect.

The game was like 17 dollars on PSN day 1 btw.

Just accept that the game isn't woke. If it isn't there really is nothing to see here. Our youtube people picked it up becasue:
maxresdefault.jpg

But no this is the biggest nothingburger ever and it is all over a bad kneejerk reaction. When we hate on arbitrary games for nothing it takes away our power when games really do things wrong.
 
Last edited:
I just don't agree with Laura here.

I agree that Mixtape deserves to exist and I'm happy it was made and is able to find its audience.

I just don't agree with the comparison of review scores between games of very very different genres.

The very premise of that argument is false... i.e. this idea that review scores should be some universal scale that rates all games of all genres against each other. That would make them fundamentally meaningless and far less useful.

Review scores should be intended to score what a game is against what it could be, for that specific type of game in that specific genre and context.

No-one expects a 10/10 visual novel to be comparable to GTA6. But a fan of visual novels would want to know if this new one that just released is the best of the genre of visual novels; which is what that 10/10 score ACTUALLY communicates.

So gamers bitching that Crimson Desert got a 6/10 vs Mixtape's 10/10, aren't actually pointing out anything insightful or meaningful. IGN thinks that of the breadth and range of quality of open world games, Crimson Desert only deserves a 6/10. You're free to argue it deserves more, and many do and they're probably right. But there isn't a meaningful comparison to be made with Mixtape.

Equally, I disagree with the myopic dolts who argue that Mixtape isn't a game and therefore shouldn't exist. These people are entitled babies who think every game should be made specifically for them; and fail to recognize that many games aren't and that their own specific tastes don't dictate what is a game and what isn't.

Mixtape has more interactivity than visual novels and VNs are a class of game. So folks should just STFU about whether its a game or not. That's not an argument.

If it's not for you, accept it. If it's woke and you wanna call it out for that, go ahead. But arguing about whether its a game or why this other game in a completely different genre didn't score as well, is just degrading the signal to noise ratio of the debate.
 
Most readers look to reviews for buying advice. Is this game worth the price being asked? How does it justify its asking price.

Reviews are increasingly being written from the angle of artistic criticism, not buying advice. This creates a disconnect between the reviewers and the readers. That's the problem.
I think you may be right. The problem with reviewers is consistency. Take Mario Tennis Fever as an example, which was released earlier this year. The game is arguably the BEST console Mario Tennis game with options to play the game just like the N64 original, and it's gimmicks are well implemented into the core game mechanics that help offer the matches more variety, depth, and strategy. The Adventure is short and merely a glamorized tutorial, and the core of the single player experience are a number of event challenges, similar to Smash Bros' event matches.

Now reviewers grilled this game based on value perception --being that the game's content on offer doesn't justify its $70 price tag. And like you said, people are watching or reading these reviews to gauge their buying interest. To a core Mario Tennis fan, the multiplayer is all that's needed, and the hours pour there will more than justify the price tag. To old Game Boy fans, they're probably holding out hope for a more substantial single player mode in somewhat of a scale to the RPG modes in the GameBoy Mario Tennis games. Being absent of that, Mario Tennis Fever got docked and criticized for a lack of a substantial single offering (though there is more single player content in the game than reviewers gave it credit for).
 
Last edited:
Looking over what I've seen of Mixtape from others playing it to the end, I don't think I would personally call it shit or worst anything ever.

At the same time, I do not agree in the least that the game is worth all of the 10/10 scores from gaming outlets. Whatever amount of stock people put into said gaming outlets at this point, this just makes me question the value of what they consider a 10/10 these days.
 
Same reason visual novel games shouldn't be called games. I bought Steins Gate and I 'played' for a couple hours and I don't think I used the controller once other than to advance the dialog. NOT a game.
 
Developers dictate their own review scale to a significant extent by what they attempt to do.

I agree with most of what Threads said above, the trouble is that the industry has moulded itself around making exactly those sorts of direct comparisons between games which really have no business being compared and which have not been scored against a common scale to begin with.
 
Developers dictate their own review scale to a significant extent by what they attempt to do.

I agree with most of what Threads said above, the trouble is that the industry has moulded itself around making exactly those sorts of direct comparisons between games which really have no business being compared and which have not been scored against a common scale to begin with.
Unfortunately that's an issue across every medium. Doesn't matter if it's entertainment, restaurants, products... it's all subjective viewpoints without clear guidelines, and anyone can give an opinion. Anyone can start up a website, put up enough content over time, and then get featured on review aggregators eventually.
 
Games should be rated by genre/tiers instead of numbers. At a glance you would be able to see how a particular game compares to its peers and how trust-worthy each outlet is. That's how they do it in youtube channels that specialize on a particular genre, mostly in Metroidvanias. If a game is on the same tier as HK or right below, you can tell it must be good.
 
Last edited:
My take on all of this is that the game has very few, if any, failure states. In my definition of a game, you need to have a positive result and a negative result. You need to be able to fail at the game in order to really call it game. An interactive movie can have a way for you to control a character either through menus or a controller, but if there is no failure state, then I don't know if I can really consider it a game or not. I think that's how I've seen Mixtape being described. You can just stand let a sequence playout and not provide any input to get passed a certain area.

To me that makes it seem like it's not a game. From what I've seen of it (maybe watched an hour of a let's play of it, the dialogue is what got me to stop watching it; the game just isn't for me), I don't think it fits the criteria of a game. If you can't fail at the game, then how can you even consider it a game? I think even Journey has a failure state at some point.

To me this argument is just more discourse to get people riled up. I, personally, don't care if this game exists. It's welcome to the medium and really the review scores are really is the issue here. While I don't think a payoff was what was the cause, but a real social movement to get these games more eyes than buys.

Sorry if this comes off as a ramble, it's just not that super important to me in the long run. The game isn't for me and that's okay. It can exist, but it certainly, from what I see, isn't anywhere near a 10/10. It's a 7/8 at best. It does what it sets out to do. Nothing more or less.
 
Not much of a gotcha as they also nominated Dave the Diver for the best indie category. Mint Rocket, the developer, is a subsidiary of Nexon.
The game awards works entirely on vibes.

Hey that's fine by me, lots of folks put a lot of stock on TGA here so it's worth mentioning what the biggest game awards of the medium considers indy 🤷‍♂️
 
Last edited:
I hadn't read any of the reviews, but do they specifically mention how the game is devoid of most of the game-play interaction and mostly a visual novel?
If they explained that they are mostly reviewing it as a visual novel, then I don't have a problem with them giving it a high review score for what genre it is, although based on what's I've seen even the writing and story of this game is nowhere near a 10/10, but at people are entitled to their own taste on what they consider good. As long as the reviews are honest with the audience about the type of game it is.
 
Hey that's fine by me, lots of folks put a lot of stock on TGA here so it's worth mentioning what the biggest game awards of the medium considers indy 🤷‍♂️
The bigger or biggest award show does not mean closer or closest to truth.

Of course you didn't write that but I find it worth mentioning.
 
We all know all the major and not so major game reviewers are glazing themselves in echo chamber private Discord groups. This is why there are major discrepancies between a modern gamer reviewer and the majority of the gaming public.
 
Top Bottom