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Sony are running a 10 year feature on all PAL regioned Playstation sites.
When you first started playing video games, did you ever imagine they would evolve as they have done, and actually be considered 'cool'?
Rob McDaniel, Game Designer, Sucker Punch Productions:
"The changes from when I first played Pong as a kid are just amazing. The sheer number of play mechanics, to the immersiveness, and the quality of the visuals and sound that the best modern games have is just staggering. In 1979, when I was running around as a block fighting duck-like dragons in Adventure, I would not have imagined games like God of War would be here for my monster-crushing pleasure in 2005."
Alastair Burns, Guerrilla Games:
"15 years ago, parents would joke about their kids getting high-paid jobs playing and making games. I reckon that the kids who got those jobs had a good idea of what they were up to and now nobody really jokes about the potential of the games industry any more. Games are streets ahead in immersive quality nowadays but I'm an old fart - Jetpac for the [Sinclair ZX Spectrum] 48K is still one of the coolest games ever!"
Ted Price, CEO, Insomniac Games:
"As far as games being 'cool' goes, since I grew up playing games I never thought they weren't. Yeah, they were definitely niche entertainment, but I don't remember any of my friends saying, 'Dude, you play video games? That's so uncool!' In fact, my roommates and I played a LOT of SNES games in college (in the '90s). I guess it was a little geeky at the time, but we were having so much fun that we didn't care."
Are there any classic titles that you would like to see remade?
Alastair Burns:
"Not really, although remakes can be good. Personally, I'd rather that we kept pressing on. I mean, who wants to see the Bullitt car chase in bullet-time? The games we loved should be remembered as they were - the combination of limited technologies and sheer imagination defined earlier game personalities. Sure, we draw inspiration from other games, but the more original the title, the more boundaries we push.
"But maybe G-Police..."
Evan Wells, Creative Director, Naughty Dog Inc:
"PS3 Pong would shock the world!"
Where do you see the future of gaming? What areas do you think will change?
Evan Wells:
"Each new generation of hardware always opens up new opportunities. I think PS3 is going to knock down the last few barriers that have held back achieving the highest level of immersion, whether it be in a fully realistic environment, or a completely believable, fantastic one."
Dominic Cahalin, Lead Designer, Cambridge Studios:
"I believe that in order for video gaming to become an even more accessible and popular medium than it is now, it will need to place less emphasis on specialist skill sets (such as controller expertise) and offer up ways of interacting with games that are increasingly intuitive. You can already see this phenomenon happening with the likes of EyeToy and SingStar."
http://uk.playstation.com/features/featureStory.jhtml?storyId=107085_en_GB_FEAT&linktype=PC115
Some of the biggest names in PlayStation development reminisce about their favourite PlayStation experiences, and tell us what they've got planned for the future.
When you first started playing video games, did you ever imagine they would evolve as they have done, and actually be considered 'cool'?
Rob McDaniel, Game Designer, Sucker Punch Productions:
"The changes from when I first played Pong as a kid are just amazing. The sheer number of play mechanics, to the immersiveness, and the quality of the visuals and sound that the best modern games have is just staggering. In 1979, when I was running around as a block fighting duck-like dragons in Adventure, I would not have imagined games like God of War would be here for my monster-crushing pleasure in 2005."
Alastair Burns, Guerrilla Games:
"15 years ago, parents would joke about their kids getting high-paid jobs playing and making games. I reckon that the kids who got those jobs had a good idea of what they were up to and now nobody really jokes about the potential of the games industry any more. Games are streets ahead in immersive quality nowadays but I'm an old fart - Jetpac for the [Sinclair ZX Spectrum] 48K is still one of the coolest games ever!"
Ted Price, CEO, Insomniac Games:
"As far as games being 'cool' goes, since I grew up playing games I never thought they weren't. Yeah, they were definitely niche entertainment, but I don't remember any of my friends saying, 'Dude, you play video games? That's so uncool!' In fact, my roommates and I played a LOT of SNES games in college (in the '90s). I guess it was a little geeky at the time, but we were having so much fun that we didn't care."
Are there any classic titles that you would like to see remade?
Alastair Burns:
"Not really, although remakes can be good. Personally, I'd rather that we kept pressing on. I mean, who wants to see the Bullitt car chase in bullet-time? The games we loved should be remembered as they were - the combination of limited technologies and sheer imagination defined earlier game personalities. Sure, we draw inspiration from other games, but the more original the title, the more boundaries we push.
"But maybe G-Police..."
Evan Wells, Creative Director, Naughty Dog Inc:
"PS3 Pong would shock the world!"
Where do you see the future of gaming? What areas do you think will change?
Evan Wells:
"Each new generation of hardware always opens up new opportunities. I think PS3 is going to knock down the last few barriers that have held back achieving the highest level of immersion, whether it be in a fully realistic environment, or a completely believable, fantastic one."
Dominic Cahalin, Lead Designer, Cambridge Studios:
"I believe that in order for video gaming to become an even more accessible and popular medium than it is now, it will need to place less emphasis on specialist skill sets (such as controller expertise) and offer up ways of interacting with games that are increasingly intuitive. You can already see this phenomenon happening with the likes of EyeToy and SingStar."
http://uk.playstation.com/features/featureStory.jhtml?storyId=107085_en_GB_FEAT&linktype=PC115