Microsoft celebrates 10 years of DirectX12

Was DirectX12 worth it?

  • Yes

    Votes: 16 18.6%
  • No

    Votes: 48 55.8%
  • Don't know, don't care.

    Votes: 22 25.6%

  • Total voters
    86
Then show us this majority of games that perform better on DX11...
This has been discussed ad nauseum for years at this point. Go look into Benchmarks on Nvidia GPUs and see how DX12 compares to DX11. Once in a blue moon its equal or 1-3% faster. Normally its 10-30% slower.
 
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I actually don't mind DX12, but it suffers from the same problem most of Microsoft's offerings suffer from: The Microsoft Way®. "Wait... why does it work like that?" "No idea - that's just how Microsoft does it". They make hard thing easy, but always seem to make easy things hard, as if they're trying to balance the cosmic scales of "effort". Direct Storage was pretty cool, though.
 
  • DX12 is harder for developers, so if a game is badly made, DX12 won't magically fix it.

    This is a very important bullet point

A LOT of optimization was done by drivers (AMD/Nvidia). With Directx 12 devs couldnt rely on those drivers anymore. Chaos ensued with tons of badly optimized games being launched on PC.

So fuck DX 12
You pretty having 1.5GB+ sized drivers were there are hacks to fix all the broken shit devs leave in games and never fix?

While harder, I'd prefer they just be corrected and done properly in the game itself, performance would improve for everyone. Not just for NVIDIA or AMD with whoever gets the fix out first.
 
Ctrl+F : Mantle
Not a single word 🤔
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The only value DX12 brought to the table is that certain new graphical features were locked to it, and some devs if they really put effort in can make games run well with it.

Otherwise, it's been noticeably worse compared to the stability of DX11 and DX9...and especially those early years of DX12 were garbage.

At this point I'm just rooting for Vulkan to be used more.
 
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