Heavy pich of rumor salt. Source is Youtube channel 100% Star Wars, who claim to be in contact with Aspyr devs
- Aspyr got the license to develop the remake in 2018, Lucafilm loved their pitch.
- They built an entire team around that project, with industry veterans including people who worked in the original KoTOR, they aim was to become a sort of new Bioware. Their investment in the game was around $30mi.
- They got... embraced by Embracer in 2021, and it invested some additional $70mi in the project, putting the total Budget around $100mi.
- Sony partnership came a while later in the year. It seems Sony have a lot to say about the game, and Aspyr devs didn't really understand why. Microsoft also was approached, but didn't want a game developed by a studio they didn't own, like Indiana Jones is.
- Full production began in 2022. Planned release date was mid 2023 (KoTOR's 20th anniversary), but some people inside the team didn't really think that was achievable, and worked with a more "realistic" goal of 2024/2025. Development was going extremely well, untill...
- Aspyr showed a vertical slice of the game to Lucasfilm and Sony in mid 2022. The first loved it, the second did not. Sony thought the game wasn't cinematic enough.
- Apsyr leadership were at a loss, and this is when some leads were fired (in hindsight Aspyr thinks that was a mistake) and development troubles began.
- Eventually the production was paused, and development moved to Saber.
- Aspyr devs were left in the dark during the process. Not knowing who was getting to develop the game or if they would help them. Turns out they were completely left out, save for the writers.
- The development of KoTORR continued in another studio from where it was left off, the game was not scratched and/or rebooted.
- Aspyr devs only discovered when talking with 100% Star Wars that Saber Portugal was helming development. They seems at a loss why a company with not experience should take a project that they themselves were tailor made for.
- Aspyr devs left in droves. Some 70 people out of a team of 200. They seem to want to tackle other Star Wars remake projects.
- Combat was similar to FF7 Remake. Action but with turn based elements. Seems to be part of why Sony didn't think it was cinematic enough, but the overall presentation of the game seems to be the bigger reason.
- Remake didn't aim to add anything new, rather further develop what was already there. Like quests and characters, they would be greatly expanded. Some characters were gendered swapped. All mini games returned.
- A lot of original voice actors were coming back, save for those who passed away. Malak actor was also changed.
- Fully voiced protagonist. Aimed to keep the same amount of dialogue variety.
- Major story remained identical to the original
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