DarkestHour
Banned
No Colony Wars? Out.
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Where are the AAA, full blown single player games?
We're going to be three years out from Half Life Alyx, with absolutely nothing on the horizon looking like it's going to beat it.
Sad times.
Where are the AAA, full blown single player games?
Yeah I like VR but it looks like most of these launch titles could run on Quest 2, makes the launch less exciting when it’s not able to run Steam VR games too.Over half of these games seem nice stuff to fill catalog and address niches. These kind of games are needed, but I'd like to see more bigger games and names that could make you want to buy it, as was the case of Horizon CoM, the RE games or No Man's Sky.
Sony, give me brand new Wipeout and Motorstorm games and make them fully PSVR2 compatible but also playable on a tv. Patch most of the best and more well known PSVR1 games to make them run on PSVR2. Make GT7 fully PSVR2 compatible. Get Alyx or make the PSVR2 compatible with PC even if you don't release PC games for it.
When I saw the name I had to look it up. Not exactly what I was expecting.
That’s a whole lot of shovelware. Capcom saving PSVR2 again with Village and RE4 VR.
Is the Oculus version of RE4 being ported, or do you mean the remake getting VR content?
Remake getting VR content.Is the Oculus version of RE4 being ported, or do you mean the remake getting VR content?
Highly recommend Pistol Whip. You will never get this song out of your head after playing.
The enemies are like drums when you get the timing right. Here's the hard difficulty.Never seen this before. Looks awesome.
I believe remember_spinal have it confirmed for release on PSVR2. They just haven’t announce itWhere is Astrobot and Half-Life Alyx!?
isn't it just another quest port?
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Sierra Squad looks really nice.
So the PS5 VR line up is aiming to be just as shit as the PC VR line up.
Wait when is horizon vr coming out then?
These aren't release date titles, they're all "arriving in 2023".
That Jurassic World game apparently doesn't even have anything to show, other than a drawing.
Yeah I like VR but it looks like most of these launch titles could run on Quest 2, makes the launch less exciting when it’s not able to run Steam VR games too.
Oh - there we go then. I thought they were saying it was just these games
Where is Astrobot and Half-Life Alyx!?
i saw an on rails shooter in there...what year is this 1999? Where is half life alyx or some must have
Tentacular dev:The dev process is all a little easier, of course, when you have a single format in mind. Our demo of The Dark Pictures: Switchback VR illustrates how Supermassive is using every part of the buffalo to bring its theme-park ride of a shooter to life. “We wanted to create this feeling of being there,” game director Alejandro Arqu Gallardo explains. “So, for example, with the haptic feedback you feel the motion of the rollercoaster on the rails. You feel the wind, and the rain on your hands. Then we used the adaptive triggers to create the feeling of different guns being very different, with different levels of resistance.” Some of the features are a natural fit for horror, including 3D audio. “We have a scene where [a demon] whispers, literally at the back of your head, and you can feel it just there,” Arqu Gallardo says. “And then, if you look around, maybe she’s there, maybe not – or maybe she gets closer to you.”
It’s an eye-tracking feature, though, that lingers longest after our demo. A door painted with the instruction ‘don’t blink’ opens up into a room of blood-smeared mannequins in harlequin masks, their bodies twisted into unnatural poses. Eventually we can’t help it any more, and let our eyelids flutter closed. When they open again, the mannequins have been rearranged – or have rearranged themselves. Another blink, and it happens again, except that one of them has now come to life. As we repeat this process, we learn to use our eyes tactically, only blinking once our guns are readied. It’s a strange, startling application of the tech.
One of the biggest changes to Tentacular’s PSVR2 edition, Cubasch says, is in its use of eye tracking. In previous versions, the player interacted with the game’s quest-giving villagers by tapping them on the head with a tentacle. “And that’s something we really enjoyed, because it symbolises the balance of power between you and the little people,” he says. But player feedback said that this grew “a bit tedious over time”, and now, on PSVR2, you just need to look at them and tap a button. Cubasch was initially reluctant to try this out, worrying it risked losing part of the game’s charm. “But when we implemented it, we realised how elegant it is,” he says. “It really helped to fix something we were trying to fix but couldn’t before.” Bousfield tells us he felt similarly about incorporating headset haptics into The Last Worker: “I was a little bit wary of the head vibration initially. Because obviously, when you do the first test, you just kind of fire it off, and it does actually shake the headset a bit if you’ve got it on full power.” Once again, though, it was a case of “working out where feels appropriate, where it’s going to be suitable” – namely, in a sequence that has you in an enormous mech, smashing through the walls of the fulfilment centre, in place of the traditional version’s screen-shake effect. “It does add to the overall feel. It gives you a little bit more oomph.” Do any of these features feel like essential considerations for game design, or are they just fun add-ons? “It’s not going to create new genres or anything,” Cubasch says. “It’s just really nice to have them, and to realise that this really helps, if it’s used in a good way.” He doesn’t hesitate to call Tentacular’s PSVR2 edition the best version of the game, thanks largely to these enhancements. “After you add this stuff, you realise that, beforehand, something was missing. We have some moments in the later game, a boss fight and a big geological event, and if you play them with the new features – the haptics, the HMD rumble – and then you play the version without, it just feels like there’s something missing.”
Me too. I'm waiting for something to be announced so that I can pull the trigger.This is the deciding factor for me and I'm worried.
Tell me that's not shopped. Finally the tentacle porn game I always wanted. La Blue Girl here I COME!!!!
wtf, sony please explain