Just for the 'wacky' games that don't really matter to most people, you mean? I have a feeling the format's only going to be used on unique and weird games, never on any mainstream blockbusters. There's just something about a zany game that brings out the wannabe artist/comedian in game reviewers -- I've lost count of how many "nu" style reviews of Katamari I've seen at this point, for example. Except that their job isn't to entertain us or to make us laugh, last I checked, at least not at the expense of actually-useful information.
The only reason I care at all in the case of Lost in Blue's review is because I was pretty much the ideal test subject for it. I found myself yesterday with around $50 in store credit to spare, on the fence about picking up Lost in Blue and looking for more information on the game, which I had heard very little about. I put it into Google and came up with the aforementioned Konami preview video, which helped a bit, but I was still undecided. Along came Jeremy's review, which I figured would be just the ticket -- I actually trust his opinions very much and tend to like his writing much more than, well, anyone else's. So, to me, the review was a bit of a failure in that it told me very little that I didn't already know, and answered none of the questions I had about the game. It seemed more like he was trying to piggy-back the uniqueness of the game and use it as a vehicle to show off his own creativity. I'm not a believer at all in the typical compartmentalized review format, and honestly could've done without the usual graphics/sound/which-buttons-to-push crap, but in this case the actually worthwhile text was stripped away to the point where very little usable information was left. You could condense the main points of the text down to about one to two sentences, max -- in fact, a couple people have already done so in this thread.
I feel bad for Jeremy. He seems totally overqualified for his job, and is probably growing restless writing the same old cookie-cutter style reviews day after day. I hate to sit here and demand that he stifle his creative urges, since he's obviously full of great ideas. It's just that this particular idea wasn't very helpful to me at all.
I still haven't figured out whether to pick up Lost in Blue.