For now. DX11 (and of course OpenGL) would require their own separate paths (which are almost as much work as doing it from scratch). The basic method would work with any API of course, as long as the program asks Windows (and/or the graphics API) which resolutions it supports (and can therefore be lied to).Is it Dx9 only?
For now. DX11 (and of course OpenGL) would require their own separate paths (which are almost as much work as doing it from scratch). The basic method would work with any API of course, as long as the program asks Windows (and/or the graphics API) which resolutions it supports (and can therefore be lied to).
Yeah I am using JPGs for the next batch, but I am getting some odd shots that are actually smaller when they are compressed using max PNG.
Spazz - Seriously, you're killing it with these Warframe shots. Game looks smokin hot.
Well, it's not yet stable or usable for the general public, but in theory you will be able to downsample from everything your GPU supports in terms of rendertarget size (usually 16k) in almost every DirectX9 game, and actually benefit from it (because of multi-level HQ downsampling) -- and use any target resolution and frequency for your output device (including 120 and 144 Hz, which are notoriously finicky for driver-level downsampling).
It's just not yet done (at all), and Ys Origin is my current test case. Also, it currently breaks stuff, most notably all overlays.
Damn Durante, stop being so awesomeWell, it's not yet stable or usable for the general public, but in theory you will be able to downsample from everything your GPU supports in terms of rendertarget size (usually 16k) in almost every DirectX9 game, and actually benefit from it (because of multi-level HQ downsampling) -- and use any target resolution and frequency for your output device (including 120 and 144 Hz, which are notoriously finicky for driver-level downsampling).
It's just not yet done (at all), and Ys Origin is my current test case. Also, it currently breaks stuff, most notably all overlays.
First time testing with another game (Bionic Commando Rearmed). Needed one fix, then it was good to go. (At glorious 8 FPS)
Full size PNGs are just a PM away!
slower connections.
Up...side...down....sample?
For now. DX11 (and of course OpenGL) would require their own separate paths (which are almost as much work as doing it from scratch). The basic method would work with any API of course, as long as the program asks Windows (and/or the graphics API) which resolutions it supports (and can therefore be lied to).
Not sure if you making a reference I don't get......
They aren't edited, the camera in ME can go upside down! (Really weird to control like that though)
It's a pun
Upside down + downsampling pun.
sort of lost the desire for screenshotting but it's still a pleasure to view the thread as usual. here's to a glorious 2014
The fire(?) effect adds so much to the shot. Beautiful. Loving your Warframe screenshots.I was there a while ago. It'll come back. You just lost your muse.
http://farm4.staticflickr.com/3673/11720989315_e49ba492b6_o.jpg
The fire(?) effect adds so much to the shot. Beautiful. Loving your Warframe screenshots.
*DayZ pics*
What in the world kinds of monitors are you guys using where you can render above 6k?
What in the world kinds of monitors are you guys using where you can render above 6k?
How do you two take these without the UI? :O
"F6"
Should save in "My Pictures" folder.
Downsampling and other tricks
When it comes to IQ, we say, "Limits? Fuck you!"
Green Fallout is strange, but somehow appealing.
Yeah, so... what monitors? Or maybe what connectors?
My monitor is 1080 native, and I can get it up to 3840x2160 but it craps out after that.