TheAdmiester
Member
It's kinda cheating since it's a screenshot renderer, but it's still immensely pretty.
Crysis Vanilla / Hilariously High Resolution, that is. Crysis Vanilla Original Resolution looks rather nasty. It always broke my heart that I couldn't find an AA combination to get nice clean palm fronds.Crysis Vanilla is aging quite nicely I must say.
Darn, here I was hoping even a 780ti at 1080p would be able to run most pre-2013 games with 8xSGSSAA ha..
Here's hoping to the eventual 880Ti! /herp
Because those screenshots look erhmagerdzing
Crysis Vanilla / Hilariously High Resolution, that is. Crysis Vanilla Original Resolution looks rather nasty. It always broke my heart that I couldn't find an AA combination to get nice clean palm fronds.
Crysis Vanilla / Hilariously High Resolution, that is. Crysis Vanilla Original Resolution looks rather nasty. It always broke my heart that I couldn't find an AA combination to get nice clean palm fronds.
Crysis Vanilla / Hilariously High Resolution, that is. Crysis Vanilla Original Resolution looks rather nasty. It always broke my heart that I couldn't find an AA combination to get nice clean palm fronds.
Yeah the game looks okay at a normal resolution, but not that amazing. The resolution used for those pictures was something around 15000x8000, so...
It's kinda cheating since it's a screenshot renderer, but it's still immensely pretty.
I never gave it much time but I think the screenshot renderer can basically do whatever res you want, since you can render it in a zillion tiles at a zillion res each tile.
I have all the Trackmania 2 versions, I think Canyon is my fave. All of them look great even in gameplay.
Loving how clean those Bioshock pics look!
And Castlevania's last gen assets aren't aging well. I honestly thought it was a mobile version at first glance in a couple of those pics (not the screenshotters fault).
Castlevania LoS is downright rough and ugly in a lot of it's elements, it even has dithered shadows and visible texture compression. It's like an early UE3 game with it's bloom-blur despite coming out in 2010 (well, 2010 isn't exactly yesterday).
But i still like it for the environment and a few situations here and there.
Brought my 780 TI to its knees .
]
It's pretty exciting that the new console tech has me rather unimpressed with a lot of these screenshots.
I'm very excited for the future on PC because of this.
I'm looking at you, shitty lighting!
...wat?
What grass/tree/etc mods are you using here? I've never seen those pink grasses in SFO I don't think. I generally use SFO with Grass on Steroids and it looks pretty nice but that is definitely nicer.
It's pretty exciting that the new console tech has me rather unimpressed with a lot of these screenshots.
I'm very excited for the future on PC because of this.
I'm looking at you, shitty lighting!
Anyone still know how to disable the Vignette or the "dirty lens " effect . ?
Other stuff is is also appreciated .
Type
r_draw_lens_flares 0
in the console
Found this too: http://ramblingsofa3dgamer.blogspot.co.uk/2013/09/shadow-warrior-settings.html
F3 to turn off screen effects but I haven't tried this yet.
I was wrong, the outdoors in this game actually look really nice.
Pretty clear what he was trying to say.
If people stop judging PC games on stills that were taken during unplayable settings, it will make sense too.
These are perfectly playable, if you've got the hardware. In fact, I don't see anything on this page that my system couldn't push with relative ease. We have a dedicated thread for unplayable bullshots... this one ain't it.If people stop judging PC games on stills that were taken during unplayable settings, it will make sense too.