2015 PC Screenshot Thread of the Only Place Where Compression Isn't

The Force Unleashed 2 + ReShade
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don't remember there being a bioshock infinite level in this game
 
lol looks like I'm not the only one who picked up the latest humble bundle.

What did you do to the default image quality?
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reshade + mastereffect for bloom, color correction, other effects, FXAA to soften everything

I am also playing this game right now, does it perform just as pooly for you whilst only using like 10% of your GPU?

its a super shitty port. if you're on green team i'd highly recommend forcing half refresh vsync in inspector to stop that horrid tearing.

more star wars:
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its a super shitty port. if you're on green team i'd highly recommend forcing half refresh vsync in inspector to stop that horrid tearing.
I am using the 60fps fix so just normal vsync for me... although that has the amazing side effect of making all prerendered cutscene videos flicker.

Best port? Or best port?
 
I am using the 60fps fix so just normal vsync for me... although that has the amazing side effect of making all prerendered cutscene videos flicker.

Best port? Or best port?

Haha definitely best port. Saw something somewhere about changing the format of the FMVs to wmv files possibly being able to fix em. Tried that?
 
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Wow, those are the best Skyrim screens I've seen. Just goes to show the finely tuned game engines of last gen+mods are still much nicer looking than some of the early next gen stuff.

But you need lots of patches/mods and still looks bad, crappy LODs, low poly assets...
 
Glad I've gotten people taking screenshots of The Force Unleashed II. It's a severely underrated game when it comes to graphics. One of the best looking titles to date, an amazing feat considering it was developed with the 360 in mind and was released in 2010 by LucasArts, not exactly the best studio around.

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The technology in the game is incredible. It's the best implementation of Euphoria (the revolutionary but proprietary AI system introduced a few years ago) that gives actors a sense of self-preservation. In TFU 2's case, characters will use cover dynamically, work in groups based on rank, and even have a sense of self-preservation, which gives them the ability to do things like hold onto objects in the environment if they're being thrown about, or even hold onto other people. It's all unscripted with no canned animations, so you could potentially have a dozen stormtroopers holding onto each other in a big chain. Then there's DMM, aka Digital Molecular Matter, which gives assets real world properties. Wood bends and splinters dynamically and realistically, glass shatters in "veins" instead of in one go, metal bends realistically, stone cracks and shatters, etc. It's amazing.

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Edit:

Reminds me of the "brute pack mentality" that Bungie promised would be in Halo 3. Anyway yeah the tech's def cool but tbh actually playing the game still feels like a bit of a grind.

Yeah, it's not a good game. The groundwork is there - solid mechanics, satisfying fighting, a meaningful upgrade system, excellent AI, a great engine - but TFU2 was let down by its atrocious level design. Most of the maps are pretty lacking in detail and interactivity, and the enemy placement is incredibly boring. There's no real sense of pacing or escalation in difficulty because it's just the same 4 or 5 enemies over and over and over and over and over and over again. TFU1's levels were often counter-intuitive and didn't have many secrets, but they were far better than TFU2. Most people complain about TFU2 being far too short (3-4 hours for the campaign) but honestly, with the tiny amount of enemies they have and considering how terrible the levels are, I think having a super short campaign was a blessing in disguise. LucasArts's upper management killed the game and they're probably entirely responsible for its poor quality, so I'm hoping that EA let Visceral work on the franchise again, which would make sense as TFU1 was the most commercial successful Star Wars game to date when it was released, an incredible feat when compared to the success of KotOR, Republic Commando, TIE Fighter and Jedi Outcast, all of which were genre-defining classics.
 
This is a reply late by a couple of pages so I don't know if the authors will see it, but thanks for the Grow Home post(s). That really brought the game to my attention and it looks awesome.

Also, I don't know what on earth happened with Dragon Age: Inquisition, but the colors and art style I keep seeing in screenshots is amazing. I feel like I hardly ever saw anything that looked appealing to me from earlier Dragon Age games (maybe just my visual preference, tried one of the games on some streaming service demo and did not like it). The latest game has amazing environments though, unless people in this thread are just doing magic with screenshots. :P
 
This is a reply late by a couple of pages so I don't know if the authors will see it, but thanks for the Grow Home post(s). That really brought the game to my attention and it looks awesome.

Also, I don't know what on earth happened with Dragon Age: Inquisition, but the colors and art style I keep seeing in screenshots is amazing. I feel like I hardly ever saw anything that looked appealing to me from earlier Dragon Age games (maybe just my visual preference, tried one of the games on some streaming service demo and did not like it). The latest game has amazing environments though, unless people in this thread are just doing magic with screenshots. :P

Glad I posted those Grow Home shots then :)

I feel like screenshots can't do that game justice, but I wanted to post something anyways because I love that game so much.

As for DAI, if you're talking about the Masochism Tango shots, then yeah she is definitely doing some SweetFX and Cinematic Tools magic to make that game look much more appealing. It's a good looking game though.
 
Really glad to see some TFU2 love in this thread. :-)

The technology in the game is incredible. It's the best implementation of Euphoria (the revolutionary but proprietary AI system introduced a few years ago) that gives actors a sense of self-preservation. In TFU 2's case, characters will use cover dynamically, work in groups based on rank,...

FYI the cover (dynamic navmeshes) and enemy interactions were all bespoke systems created by our AI team, separate from Euphoria. They needed to be able to function despite whatever dynamic damage the player caused in the level, so the navmeshes "redraw" themselves continuously, taking newly generated/destroyed cover into account. It still amazes me how they got so many different components working together seamlessly, and on a damn 360 no less.
 
Really glad to see some TFU2 love in this thread. :-)



FYI the cover (dynamic navmeshes) and enemy interactions were all bespoke systems created by our AI team, separate from Euphoria. They needed to be able to function despite whatever dynamic damage the player caused in the level, so the navmeshes "redraw" themselves continuously, taking newly generated/destroyed cover into account. It still amazes me how they got so many different components working together seamlessly, and on a damn 360 no less.

You're not Dimitry Andreev, are you? (I always wanted to see that framerate upscaling stuff see working in a game)
 
Really glad to see some TFU2 love in this thread. :-)



FYI the cover (dynamic navmeshes) and enemy interactions were all bespoke systems created by our AI team, separate from Euphoria. They needed to be able to function despite whatever dynamic damage the player caused in the level, so the navmeshes "redraw" themselves continuously, taking newly generated/destroyed cover into account. It still amazes me how they got so many different components working together seamlessly, and on a damn 360 no less.

If you worked on it, all I can say is that you did an astonishing job. TFU2's tech is still miles ahead of most games out there, five years after it was released. And yes, the fact that the game actually ran at all on the old consoles is impressive.
 
Well. it looks awesome. I've been meaning to go back to Skyrimg to mod it some more. But been distracted with other games.
It's a pain in the ass, and I hope I never have to mod it from scratch again... Skyrim and Fallout modding suck the life out of you ;) hehe
 
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