This looks great.
What settings are you using here and how do you get rid of the HUD including that stupid watermark?
How did you get DoF to work? I have everything set on highest but the DoF is nowhere to be seen. :/ Oh well... gfx options sure as hell are glitchy anyway at the moment... where you are faced with a massive window across multiple monitors because it decided to do borderless window, just for kicks, and choosing another resolution doesn't work or picks another random one hahaThere's a hide HUD setting in the menu. It doesn't hide it in combat though. The watermark is just cropped out.
Settings are everything on its highest. I think chromatic abomination is off though.
These aren't fancy but do show off nice aspects of the engine. Look at that frigging traffic barrel!!
The picture you quote has filmgrain and DoF, both not in the game (the DoF doesn't make sense in this situation, unless you want to focus on the player character). Haven't tested if you can add it with reshade yet. I havent' spotted bad AO though, things look great overall. Indoors things are a bit simplistic at times, but outdoors there are certainly sections where it looks like this picture. You also have to catch the same light/ToD, as sometimes the light is very colored and thus colors the environment as well and it looks less realistic. Building textures are definitely not from the 360 era, they're detailed and have parallax mapping. Perhaps it could have been a tad better across the board, but as with all games there are compromises.
I agree with the blandness of the game though... At first the gameplay felt like Infamous, but not as good.
How did you get DoF to work? I have everything set on highest but the DoF is nowhere to be seen. :/ Oh well... gfx options sure as hell are glitchy anyway at the moment... where you are faced with a massive window across multiple monitors because it decided to do borderless window, just for kicks, and choosing another resolution doesn't work or picks another random one haha.
heh thanks for that trick, didn't think of that!Put FRAPS on continual screenshot mode every 1 second and keep spamming the pause button/key in-game. You'll get a screenshot eventually of the scene covered in depth of field.
That l looks different. Is that really desaturated?
But looks better in motion than Until Dawn. Transitions of expressions are way smoother in Tomb Raider. And some facial expressions in Until Dawn look awfully artifical that breaks the immersion (namely the "heav" ones" like laughing or real pain/shock etc.)This is the quality of the characters in Until Dawn.
You're getting 20fps maxed out 4K with a single 970?
I have to do some more tooling around. I was having some issues with the graphical settings not working properly earlier, but in SLI I get like 25-29 FPS in 4K. When it's not glitching out and giving me 1-3fps.
Or maybe the SLI implementation just is not there yet in full force?
That l looks different. Is that really desaturated?
I should say. It's not a bad thing. Just different from what I've seen so far.
I sure haven't messed with anything. Or maybe my game's broken I don't know.