Sorry if this has been posted before.
Well, it's been roughly a decade since the release of the magic mushroom and I thought a small retrospective might be in order.
I found this movie of the 32X Scavenger demo which I remember reading about (and gwaking at) in an old 'Sega Saturn' UK mag (the official one). The movie is a capture from a tape cassette apparently retreived from a waste paper basket.
http://www.scene.org/file.php?file=...rinx_sega32x_demotape_1995-hirmu.wmv&fileinfo
The demo is 46 meg and about 7 mins long, though the last minute or so is just 'blank tape'. For 1995, everything is remarkably solid and the number of effects used in combination is quite astonishing. Bear in mind that this was at the start of 32X development.
The first section was done by Zyrinx and deomonstrates a number of texture and lighting effects, as well as sprite handling/fill-rate demo. Zyrinx made Red Zone and Subterrania for the Genesis, and would go on to make Scorcher for the Saturn (perhaps the Saturn's most under-rated game).
The second section is Lemon's voxel-based demo which would eventually become the much-loved (for those who played it) Amok on the Saturn.
There were some other Scavenger demos for both the 32X and Saturn (I think). I know there was the 32X X-men demo, which some say used RDAT, whcih made it the probable forerunner of Terminus (unreleased for the Saturn) and Messiah.
I would love to see any of this stuff running on the actual hardware or under emulation.
Thoughts?
Well, it's been roughly a decade since the release of the magic mushroom and I thought a small retrospective might be in order.
I found this movie of the 32X Scavenger demo which I remember reading about (and gwaking at) in an old 'Sega Saturn' UK mag (the official one). The movie is a capture from a tape cassette apparently retreived from a waste paper basket.
http://www.scene.org/file.php?file=...rinx_sega32x_demotape_1995-hirmu.wmv&fileinfo
The demo is 46 meg and about 7 mins long, though the last minute or so is just 'blank tape'. For 1995, everything is remarkably solid and the number of effects used in combination is quite astonishing. Bear in mind that this was at the start of 32X development.
The first section was done by Zyrinx and deomonstrates a number of texture and lighting effects, as well as sprite handling/fill-rate demo. Zyrinx made Red Zone and Subterrania for the Genesis, and would go on to make Scorcher for the Saturn (perhaps the Saturn's most under-rated game).
The second section is Lemon's voxel-based demo which would eventually become the much-loved (for those who played it) Amok on the Saturn.
There were some other Scavenger demos for both the 32X and Saturn (I think). I know there was the 32X X-men demo, which some say used RDAT, whcih made it the probable forerunner of Terminus (unreleased for the Saturn) and Messiah.
I would love to see any of this stuff running on the actual hardware or under emulation.
Thoughts?