Jonnyboy117
Member
I can see two models working if it is easy and cheap to upgrade an HD-less system into one that does have an HD.
Interesting theory.Chittagong said:Microsoft isn't leaking this much on accident. I think Microsoft is seeding this stuff on purpose, for three reasons:
1. Keep Xenon the main focus of hardcore gamer discussions pre-E3
2. Field-test the reactions while allowing time for an emergency turnaround
3. Educating people unofficially - putting the main focus on E3 on the games, not on discussion of "WTF is that name??!"
Ghost said:...with the way MMORPGs work right now
if someone changed the way they work though..
(not a tease, im just sayin')
Yeah really.GashPrex said:why the fuck are some of you spelling out "xbox 360" in other languages
it's not written "xbox three-hundred and sixty" in english
xbox 360 is what it will look like in any region
Razoric said:Well Guild Wars (yeah yeah not a complete MMORPG) is only a 97KB (or something like that) install on your computer. The rest of the game is entirely streamed. I predict most MMORPGs will eventually take that route when they get capable programmers like ArenaNet has.![]()
mrklaw said:HDD not for gaming functions. If there are two versions, and the main difference is HDD, that means a big one, which means Tivo type stuff+Media center extender functionality.
Phoenix said:I doubt seriously if there are two "versions". I think there will be one version and the HDD accessory may be bundled in a pack the same way the broadband adapter thing is with PS2. It seems to make more sense for the HDD to just be like any other USB/Firewire drive that you can just plug into the unit as opposed to an entirely new hardware design - that would be beyond stupid from a manufacturing perspective.
Phoenix said:How can we save this quote for posterity? I can't wait to install 97K on my machine and spend the next few hours downloading art. Hell if they're doing that, they don't even need to sell at retail![]()
Shig said:-The HD itself is simply a footprint that plugs onto the footprint of the base unit, much like the Game Boy Player. The HD unit bundle includes this, the non-HD bundle doesn't, but the HD add-on is available seperately for $50-75. When something huge like Halo 3 or a promising MMO comes around, MS makes it the poster child for HD integration, and offers a percentage the game optionally bundled with the hard drive add-on for those that don't have it yet.
Shig said:Here's how I'd like to see the optional HD integration turning out ideally:
-Base 360 unit with no HD actually still has a small HD that can support game saves and possibly about 20 songs for custom soundtracks.
-The HD itself is simply a footprint that plugs onto the footprint of the base unit, much like the Game Boy Player. The HD unit bundle includes this, the non-HD bundle doesn't, but the HD add-on is available seperately for $50-75. When something huge like Halo 3 or a promising MMO comes around, MS makes it the poster child for HD integration, and offers a percentage the game optionally bundled with the hard drive add-on for those that don't have it yet.
-The only games that really require the HD to play should be MMOs. The function of the HD otherwise should only be for optional things like DL content and additional music custom soundtrack storage.
We've been given a lot of indication that they're going to have an HD unit and a non-HD unit. I'm not saying that's true or false, but if that happens, it would be complete stupidity to not allow non-HD unit owners to upgrade easily. The alternative to offering the HD as an add-on is to make two completely seperate systems (which means higher production costs), and if the owners of the non-HD one want to upgrade, they have to buy a whole new system. That would be collosally retarded.Ghost of Bill Gates said:MS would never do that.
And like I said, add-ons do not work.
That would be more than fine *as long as* the base unit includes a large scratch file of some sort that'll decrease loading times. The lack of a dedicated drive would mean the initial game startup would always be a few seconds long (instead of just once with the dedicated HD) but I'm willing to live witht hat as long as loads in game are minimised.
ninge said:i think the big problem is that way too many of you bought into the whole HDD is good for gaming line they used for xbox..
DLC can be handled either realtime (pay for it, stream it when needed) or locally cached on flash memory with some sort of online locker and the rest of the "benefits" of a HDD can be recreated with a better file system, tighter controls on load times and a faster DVD drive (see: gamecube)
Ghost of Bill Gates said:Don't be silly. Gamecube use these little discs that helps with loading..but comes at a price to users..less data.
Games like Morrowind would not be possible on consoles this gen without a hard drive.
Don't be silly. Gamecube use these little discs that helps with loading..but comes at a price to users..less data. Games like Morrowind would not be possible on consoles without a hard drive.
Games like Morrowind are possible on consoles without a hard drive. All they need is a big enough memory card
ninge said:Not true - gamecube does not read data any faster than the XBOX dvd drive. The size of the disk reduces seek times only
Tell me, what is it about morrowind that makes it need the HDD? I see nothing it is doing that requires any form of re-writable media asside from storing its save game data. Feel free to prove me wrong tho!
ninge said:do you want to actually explain why the fact that the gamecube has a better seek time makes the argument that HDDs are required for faster loading correct?
And, what exactly does morrowind write to the HDD all the time?
Society said:Morrowind writing to the hdd constantly is a design flaw. Morrowind can be pulled off on PS2 and GCN with the right talent.
ninge said:In reality the whole loading excelleration thing is a total non-issue. Every game has to be able to do everything its designed to without needing to have anything cached to the HDD the first time it is run. Its only subsequent loads that get the benefit so its never going to stop people from doing anything if its not there, because you have to treat it like its not there to make your game run right in the first place and it wont prevent backwards compatibility at all.
ninge said:In reality the whole loading excelleration thing is a total non-issue. Every game has to be able to do everything its designed to without needing to have anything cached to the HDD the first time it is run. Its only subsequent loads that get the benefit so its never going to stop people from doing anything if its not there, because you have to treat it like its not there to make your game run right in the first place and it wont prevent backwards compatibility at all.
jedimike said:I think you guys are getting off track. Because MS wants to make the HDD optional, does not mean that they won't have a scratchpad or page file for prefetch. This is not something that needs to be GB's in size. There are several options they could use, a hard drive is only one option. And given it's cost, power requirements, noise, and pirate friendly nature, it's not the option that MS wants to pursue.
ninge said:I dont believe the idea of a cache is worthless - it can certainly speed up the reloading of data that has already been read.. but i do not believe that having a cache gives you any significant advantage and in fact only encourages developers to be lazy when it come to load times.
Losing the HDD support in xbox 2 will not make it some how inferior to xbox in any way.
ninge said:The problem is that the current xbox design does not allow developers to copy data to the HDD. Its as if it isnt even there! you can't pre-load stuff or do any of the fancy things you guys are suggesting it can. You can only let it automatically cache data the first time the game requests it and write saves to it so it is only a benefit after the first load.
Ghost of Bill Gates said:That maybe so..but why is Sony's and Nintendo next consoles schedule to have hard drives if there's no benefit?
Redbeard said:Did I miss some press announcements?
I'm pretty sure several Xbox games precache data; isn't that the reason for the long "WARNING" screens when you first load Ninja Gaiden or DOA:XBV?ninge said:The problem is that the current xbox design does not allow developers to copy data to the HDD. Its as if it isnt even there! you can't pre-load stuff or do any of the fancy things you guys are suggesting it can. You can only let it automatically cache data the first time the game requests it and write saves to it so it is only a benefit after the first load.
Let's not simply be enablers for MS to step back from what they initially offered coming onto the console scene. Both portable and set-top consumer electronics devices with sizable, built-in hdds are more and more common these days. MS was right on top of the trend when they debuted the Xbox and I see no convincing reason that suggests it's the wrong direction in which to continue until some other technology can come along and match the storage benefits an hdd offers to multimedia devices such as this while also offering significantly better benefits in areas like cost and power requirements. Noise wouldn't be any worse than that coming from a DVD spinning at 12x-16x speeds. And while I sympathize with piracy concerns, I don't want to see such concerns hamstring the featureset of a device for which they've had 4 yrs to prepare for such concerns.jedimike said:I think you guys are getting off track. Because MS wants to make the HDD optional, does not mean that they won't have a scratchpad or page file for prefetch. This is not something that needs to be GB's in size. There are several options they could use, a hard drive is only one option. And given it's cost, power requirements, noise, and pirate friendly nature, it's not the option that MS wants to pursue.
ninge said:The problem is that the current xbox design does not allow developers to copy data to the HDD. Its as if it isnt even there! you can't pre-load stuff or do any of the fancy things you guys are suggesting it can. You can only let it automatically cache data the first time the game requests it and write saves to it so it is only a benefit after the first load.
ninge said:Nerevar:
I believe that bungy pre-load a lot of data into memory that is then used over and over such as characters, animation. weapons etc. Then all they have to load is the level data itself and anything that is specific to certain areas.
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Play halo again and see if you can spot where you move from one section of each level to another of the same level! Once you know the breaks are there, they become pretty obvious![]()