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360 revealed - (no pics yet)

missAran said:
I don't know if it's a good move for Microsoft to lead the pack this time. It's relatively inexperienced, and honestly, it gets its best ideas from other companies. As far as I can tell, Xbox 360 (which will grow on us, by the way), is just an uber-Xbox -- something tells me Sony might have something else up its sleeve.


Totally agree with this post. Especially the name thing: "360" is no more goofy than "Gamecube", or if you really think about it "Playstation" is plain stupid.

We're used to all 3 now.
 
I hate that font, whatever it is. (I also am a passionate hater of PS2 font too...) I kinda wished they would go to another font for their names.

Personally, I liked the clean type of (Bank Gothic-ish) GC's font. DC's clean serif font was also elegant. Original PSX logo font was also good - but I just cannot stand that psudo-techiesque PS2 font and Xbox font. Too... childish in some ways, although I have to admit that it had some initial impact, but it wore out pretty quickly - for me at least.

lachesis
 
kaching said:
Let's not simply be enablers for MS to step back from what they initially offered coming onto the console scene. Both portable and set-top consumer electronics devices with sizable, built-in hdds are more and more common these days. MS was right on top of the trend when they debuted the Xbox and I see no convincing reason that suggests it's the wrong direction in which to continue until some other technology can come along and match the storage benefits an hdd offers to multimedia devices such as this while also offering significantly better benefits in areas like cost and power requirements. Noise wouldn't be any worse than that coming from a DVD spinning at 12x-16x speeds. And while I sympathize with piracy concerns, I don't want to see such concerns hamstring the featureset of a device for which they've had 4 yrs to prepare for such concerns.

I'm not trying to be a MS sympathizer... I'm just trying to look at it from MS's point-of-view, a dev's point-of-view, and a consumer point-of-view. It takes all 3 to make things work.

The hard drive in Xbox was a huge selling point. It allowed devs to do things on Xbox that simply couldn't be done anywhere else. It fit everyones needs. However, it was not perfect. What happens when your Xbox dies? What if I want to give my friend my Ninja Gaiden save file? The hard drive also had limitations. Now MS has different needs, but they still have to appeal to the consumer and the developer.

The devs want a scratchpad, the consumer wants storage space, and MS wants a cheaper solution. Now the solution comes in many forms. Flash drives, USB ports, home networked PC. That solves the problem for the consumers and MS. I am quite sure that MS has also addressed the developers as well.
 
What makes you think this is the case?

the xbox HDD baiscally has 4 writable areas. the save game memory, and 3 1gig cache areas.

Any game can write whatever it wants to the savegame memory, but it cant use that memory for anything other than save games.

The 3 caches are just that - a cache. nothing that gets copied there is guaranteed to be there the next time you load the game. if you play 3 other different games between games of halo then any data it loaded into there definately wont be present as the 3 other games will have cached data there.

As far as im aware when a game requests a file load the xbox reads it from the DVD and automaically caches it to the HDD in the current one of the 3 caches that the game is using. after that, any subsequent loads of that same file will come from the HDD rather than the disk (therefore being faster) - but the game has to be able to cope with it coming from the DVD rather than the HDD because it might not be on the HDD when it needs it

now, admittedly (having thought about this a bit more in regard to your particular example) its very possible that bungy run through a whole load of files at the start of halo, loading them into memory and freeing them again to force the xbox to read them from the DVD and cache them onto the HDD, and that would certainly help to speed up all subsequent loads. However, the next time you play halo it will have to do it all again if the cache isnt there because some other game has used it so the benefits are not permenant and the long loads at the start are quite a trade off (a bit of google searching seems to show that the long loads are also present if you run the game entirely from HDD via a chipped xbox and a backed up copy so im not sure if this is even the case..)

As you can see, this means that games cant really make use of the harddrive for very much at all, which is why i think that with the new xbox it wont be an issue. older games will still work fine (and will benefit from the new machines faster DVD drive, as i tried to point out to bill gates ghost, so wont appear to lose the benefit of the cache and might even load faster on average) and new games can just be organised so that they dont need it, and if its there they just use it automatically without the developer needing to make the concious decision to support the feature
 
ninge said:
As far as im aware when a game requests a file load the xbox reads it from the DVD and automaically caches it to the HDD in the current one of the 3 caches that the game is using. after that, any subsequent loads of that same file will come from the HDD rather than the disk (therefore being faster) - but the game has to be able to cope with it coming from the DVD rather than the HDD because it might not be on the HDD when it needs it

You sure about this? I find that very hard to believe. If it was true, the BS load times in KOTOR2 should be a lot shorter after I've been to a particular area. I think any caching that is done needs to be implemented by the developer and isn't automatic.
 
Yeah, they're usually matched by checkpoints. I just assumed they were loading off the HDD though because I knew in the mod scene people were, after the initial precaching, going onto their HDD and fooling around with the levels in there. I just assumed that Bungie was loading the entire level onto the HDD then, instead of loading it from the DVD into memory in the background, going straight to the HDD itself. But like I said, it was simply an educated guess rather than a true fact.

oops - didnt see your second post before i started writing my long reply :(

It could indeed be the case, it appears that the levels in halo 2 are actually single large files (again, google is my friend here) along the lines of a "pak" file. If this is the case then the first long load might indeed be fetching the whole level file to the HDD to allow faster loading from then on. If that is the case tho then it makes the whole texture-glitch issue even more bizzare as they should be loading everything from the HDD and not the DVD drive!

Having said that, i cant really see why they would need to do it this way. Many, many games that use level streaming on other platforms cope just fine without the need for any HDD cache and there are not long load times between levels in halo so when are they caching the them to the HDD?
 
ninge said:
As far as im aware when a game requests a file load the xbox reads it from the DVD and automaically caches it to the HDD in the current one of the 3 caches that the game is using. after that, any subsequent loads of that same file will come from the HDD rather than the disk (therefore being faster) - but the game has to be able to cope with it coming from the DVD rather than the HDD because it might not be on the HDD when it needs it

Be aware that you may be wrong ;)
 
krypt0nian said:
Totally agree with this post. Especially the name thing: "360" is no more goofy than "Gamecube", or if you really think about it "Playstation" is plain stupid.

We're used to all 3 now.
They're all stupid names. Sega always had the best names. Genesis? That's so dope!

Too bad they spent more time thinking of a cool name than making good games. Oh well... which reminds me, this news is irrelevant without screens, impressions, or a video.
 
missAran said:
They're all stupid names. Sega always had the best names. Genesis? That's so dope!

Too bad they spent more time thinking of a cool name than making good games. Oh well... which reminds me, this news is irrelevant without screens, impressions, or a video.
MegaDrive > Genesis

And Dreamcast was a horrible name. I do love MegaDrive, Genesis, Nomad, Game Gear and Saturn as names though.
 
Be aware that you may be wrong ;)

Care to elaborate? if not here, then via PM? - i've been thinking about this quite a bit this evening actually and the more i think about it the more im coming to realise that my idea that its automatic could well be very flawed..

for example - If there is only 750meg per partion then surely any one game is gonna end up reading more from the disk than could be cached. so how does it then decide what should be cached and what shouldnt? etc

I still hold that not having the HDD doesnt magically mean certain game features are not possible, and i certainly dont thin any game this gen has done something that could only be done with the HDD in the xbox.. but i'm happy to admit im wrong on the auto-cache idea! :)
 
element said:
Jesiatha, isn't it entertaining to read how people think the Xbox works :D

Hey, i'm just making guesses off of second hand knowledge from the mod scene. I might be able to give a more definitive answer, but Microsoft keeps ignoring my requests to get an open source development kit from them :D
 
jarrod said:
MegaDrive > Genesis

And Dreamcast was a horrible name. I do love MegaDrive, Genesis, Nomad, Game Gear and Saturn as names though.
Do you think PS3 will be called that? Also, I hope Nintendo goes back to the standard "Nintendo" games again. Super Nintendo and Nintendo 64 did me fine -- GameCube was just weird.
 
missAran said:
Do you think PS3 will be called that? Also, I hope Nintendo goes back to the standard "Nintendo" games again. Super Nintendo and Nintendo 64 did me fine -- GameCube was just weird.
Yeah, I definitely think Sony will stick to the PlayStation "number" scheme. I think we'll also see PSP 2 eventually.

I wouldn't mind if Nintendo revived the Famicom brand, though it'd be worthless from a western viewpoint.
 
ok, further research (i love google) proves i am wrong in some of what i believed - it is up to individual titles to manage the 750mb utility data storage regions of the xbox hard drive. Titles can choose whether they want an empty area, to automatically mount data to this area or to preserve any data that was there from a previous game (although this is obviously not guaranteed to be there). This would mean that if xbox 2 is to be backwards compatible it will require at least 1 750mb area of memory (either HDD, flash or RAM) for this functionality to still work in xbox games.

It also appears that games can use persistant storage (ie the save game area of the HDD) to store their own file structures etc which is something i was not aware of previously.. and which obviously changes things quite a bit!

I still dont think a lack of HDD will be a problem, as long as it is replaced with some equivelent amount of flash RAM or similar to recreate this functionality, but its clearly not as cut and dried as i had previously imagined!

so, in conclusion, er.. i take back some of my statements, but still stand by my argument that not having a HDD will not somehow make xbox 2 inferior to xbox :P

(/me makes mental note to check things more thoroughly before arguing in future)
 
ninge said:
ok, further research (i love google) proves i am wrong in some of what i believed - it is up to individual titles to manage the 750mb utility data storage regions of the xbox hard drive. Titles can choose whether they want an empty area, to automatically mount data to this area or to preserve any data that was there from a previous game (although this is obviously not guaranteed to be there). This would mean that if xbox 2 is to be backwards compatible it will require at least 1 750mb area of memory (either HDD, flash or RAM) for this functionality to still work in xbox games.

It also appears that games can use persistant storage (ie the save game area of the HDD) to store their own file structures etc which is something i was not aware of previously.. and which obviously changes things quite a bit!

I still dont think a lack of HDD will be a problem, as long as it is replaced with some equivelent amount of flash RAM or similar to recreate this functionality, but its clearly not as cut and dried as i had previously imagined!

so, in conclusion, er.. i take back some of my statements, but still stand by my argument that not having a HDD will not somehow make xbox 2 inferior to xbox :P

(/me makes mental note to check things more thoroughly before arguing in future)


I like a person who admits when they're wrong..I thought those days were long gone. :)

anyways, I stand by my statement that a lack of a hard drive will be a mistake.. but since games like The Elder Scrolls IV:Oblivion have been announce there have to be some kind of massive storage device.
 
As far as I'm concerned, the name 'Xbox 360°' is a disaster. It's cumbersome in conversation (try saying it out loud a few times), and it doesn't lend itself well to a shorthand reading. (You can read 'Playstation 2' as 'PS2', for example, but how the heck are you supposed to shorten 'three-sixty'? O_o )

Worse than that, though, is the fact that this makes Microsoft look like they lack confidence in the product. Every time I see 'Xbox 360°', I imagine some desperate guy in Marketing saying, 'How can we call this the Xbox 2 when Sony is releasing the Playstation 3? People will think the PS3 is more advanced! We've gotta get a 3 into the name of our product too, no matter what!' Anyone who's familiar with the Xbox (which is most people) knows that was their first console, and that this will be their second. IMO, they'd be better off just calling it 'Xbox 2' rather than the forced-sounding 'Xbox 360°'.
 
jedimike said:
It fit everyones needs. However, it was not perfect.
Well, yeah, nothing's perfect. The question is whether we're heading closer to perfection here...

What happens when your Xbox dies? What if I want to give my friend my Ninja Gaiden save file?
As far as I've seen, conversation around Xbox2 is still assuming some amount of fixed storage for save games, so that's still a potential issue. It can be solved by doing two things that have nothing to do with eliminating an HDD: 1)Make sure XB2 memory cards are of decent capacity to handle any XB2 game save file and 2) require that devs must support both the fixed storage unit AND memory card for their XB2 game saves.

The devs want a scratchpad, the consumer wants storage space, and MS wants a cheaper solution. Now the solution comes in many forms. Flash drives, USB ports, home networked PC. That solves the problem for the consumers and MS. I am quite sure that MS has also addressed the developers as well.
How is that a better solution than a built-in hdd for consumers? You now ask them to cobble together their own solution which won't be as elegant or as consistently standardized as a single, high-capacity, fixed-storage solution which they can get as part of a variety of other CE devices these days. And while I'm sure that MS will address the issues this presents with developers, I think you are greatly overestimating the extent to which they will render the issues involved moot. Chant XNA all you want, it won't change the fact that the various alternatives to fixed storage that you list are disparate in a number of ways that will make it a challenge for devs to support all of them consistently.
 
HDD or big ass memory card some games like Team Ninjas cannot be transferred to any Xbox. They're keyed to one Xbox and one Xbox only. If the dev doesn't want you moving the game save then the architecture of the console doesn't matter. Try and move your DOAEBV game save. Ain't gonna happen.
 
Ghost said:
Just a shot in the dark, but what about 360? Oh look its exactly the same length as PS3.

Calling the system '360' doesn't exactly play on the strength of the Xbox brand, though. From what I gather, that's why the system's been named 'Xbox 360' in the first place, rather than the catchier 'Xenon'. Sorry, but no matter how you slice it, I still think it's an awful name. I just hope someone at MS has a change of heart before it's set in stone. =/
 
Matt IGN:

I have high hopes for Too Human regardless of what next-generation console it appears on. I've formed a theory about the game based on some observations and comments made by company president Denis Dyack in interviews. As you probably know, Silicon Knights collectively believes that games are art, one day destined to replace movies as the ultimate entertainment. This is also a developer that believes in high-end technology as an integral tool in creating realistic, thoughtful software. Meanwhile, I happen to know that Denis adores massively multiplayer online games. I could be wrong on this -- perhaps I'll live to eat my words -- but I'll go ahead and make a guess that Silicon Knights has chosen Xbox 360 as the platform for Too Human. It just seems like the logical fit for the following reason, which is that I believe the game has crossed genres into the massively multiplayer online realm. Microsoft with Xbox Live has the best console-based online network, period, and its next console is going to be plenty capable in the technology department, too.
 
When will the system finally be unveiled?!?! I cannot wait any longer. Someone build a time machine and warp over to E3 and snap some pics!!
 
jedimike said:
Not everyone has to wait around to hear details of Microsoft’s sexy new Xbox 360—and now, thanks to Kotaku, neither do you. An exclusive Kotaku source has revealed a bevy of facts about the next-generation console set to rock the Xbox world.

The original Xbox was a manly chunk of square black-and-green plastic meant to win over a generation of hardcore male gamers. The Xbox 360° will be about winning over gamers of all persuasions, with a customizable look and a kindler, gentler Circle of Light marketing campaign.

Our inside source says that the console is a sleek silver device worthy of countertop display, and features an inhaled design that turns the harsh angles of the original Xbox into sweeps and curves. The device will also be able to stand upright or on it’s side, much like the Playstation 2. The side of the 360° is dominated by an oversized, back-lit power button called the ring of light, and the rest of the case can be customized with colorful designer face plates that pop on and off. The 360°s dashboard will also be customizable, making each console a thing totally unique to its owner.

Some of the inner workings of the 360° have also been confirmed. The device will feature high definition audio and video and wireless controllers, and will come in two flavors—one with a hard drive and one without. The biggest shock is that while Microsoft wants to make their 360° backwards compatible, they haven’t yet been able to pull it off.

“They’re working on it,” said our source.

So this was all true, after all.
 
FortNinety said:
“They’re working on it,” said our source.

What the hell is that supposed to mean?

I'm guessing the only thing it could possibly mean: If you want backwards compatibility, you're going to need an accessory not unlike the Master System Converter for the Genesis.
 
does anyone have or can anyone translate some japanese impressions of the xbox360 design? they're reaction is MS's primary concern and i wonder if they like it or not.
 
Pedigree Chum said:
The short form for XBox 360 should be X360. I like how that sounds, whish it would be the official name.

That's what I've been using, although it kind of sounds like something James Bond would be going after in a movie.
 
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