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360 without HDTV? NO PROBLEM! PGR3 standard style!

Folks with standard TVs (most folks) are going to miss a lot of sharpness, clarity and detail this generation, that's just a fact. What they will gain, on 360 and PS3, is a lot of cool shit like physics, consistent frame rates, lighting, reflection, sheer numbers of characters and objects on screen.

But no magic wand is going to add resolution to a 640x480 image. So get used to it. Or get a VGA cable. Bam.
 
Jerkface said:
I hope Blim can hook us up with a video to shut all you idiots up.
All my videos are done with a 480i capture card, so what you see on my site is what you'd get on a widescreen SDTV.
 
Sorry but these are some of the most boring screenshots I've ever seen. It's like the guy who captured this tried to make the game look bad. Maybe the guy who captured this should try to race against some other cars.
 
Jerkface said:
Then they should all shut up right now then! :D

You are kidding, right? PGR3 looks much better in HD compared to Blims vids from what I remember. You get a good idea from his vids what will look like but thats not what I would want to race at, if that is how it really looks at 480i.
 
Gek54 said:
You are kidding, right? PGR3 looks much better in HD compared to Blims vids from what I remember. You get a good idea from his vids what will look like but thats not what I would want to race at, if that is how it really looks at 480i.

I'm not saying it doesn't look better at HD but the SD videos on XBoxyde prove that it most certainly looks next-gen.
 
shpankey said:
40691320051117_005513_19_big.jpg


... You'd think in 480i mode they could afford to turn on some fucking Anisotropic Filtering for cryin' out loud. :/

Yeah that pop up is way too close.
 
The jaggies are still kinda bad at 640x480. Surely they are able to go with higher quality AA at that resolution.
 
cybamerc said:
The jaggies are still kinda bad at 640x480. Surely they are able to go with higher quality AA at that resolution.

It has AAx4 enabled. I can only see some minor jaggies.

------------

The problem with SDTV will be in Revolution and PS3 too. You don't have pixels enough to put all the details that are designed in the game wich such a low resolution. With a 1080p downsampled to 480p you will loss MASSIVE detail and pixels too.

This isn't a Xbox 360 problem, is a generalizated problem. On NBA 2K6 for example, you won't see a detailed face on the players, if you only have 100 pixels for its representation... but in HD resolution, if you have 400 pixels you can appreciate the difference with the last generation. Of course, in a SDTV on the replays when you have tons of pixels for represent one or two players on the screen you will see a clear diference.

For example, in PGR3, even in 480 resolution, wou can see a MASSIVE IMPROVEMENT on the environment (textures, lighting, tons of polygons, etc). In the car, with only ~40K pixels for the representation you can only see minor improvements like the textures on the lights, on the Nissan logo, more detailed interior and inprovements on the lighting and reflecions.

40691320051117_005507_1_big.jpg

PGR2-208.jpg


But with that resolution you miss detaills like SKYLYNE Normal Mapped logo, heat distorision on the exhaust and other things that clearly makes this game a generation above PGR2.

http://images.xboxyde.com/gallery/public/2233/726_0005.jpg

And this will happen in almost every genre and game on the next generation, and with all the platforms.
 
The texture filtering, indeed seems awful. But I've noted in 600p screens that it's pretty much the same case, but that's offset by the quality elsewhere. Less so here.

It's confirmed it's a dedicated 480p framebuffer? I remember Eurogamer saying that 480p would have 4xAA, which suggested so.
 
MbGCaM said:
It has AAx4 enabled. I can only see some minor jaggies.

------------

The problem with SDTV will be in Revolution and PS3 too. You don't have pixels enough to put all the details that are designed in the game wich such a low resolution. With a 1080p downsampled to 480p you will loss MASSIVE detail and pixels too.

This isn't a Xbox 360 problem, is a generalizated problem. On NBA 2K6 for example, you won't see a detailed face on the players, if you only have 100 pixels for its representation... but in HD resolution, if you have 400 pixels you can appreciate the difference with the last generation. Of course, in a SDTV on the replays when you have tons of pixels for represent one or two players on the screen you will see a clear diference.

For example, in PGR3, even in 480 resolution, wou can see a MASSIVE IMPROVEMENT on the environment (textures, lighting, tons of polygons, etc). In the car, with only ~40K pixels for the representation you can only see minor improvements like the textures on the lights, on the Nissan logo, more detailed interior and inprovements on the lighting and reflecions.

40691320051117_005507_1_big.jpg

PGR2-208.jpg


But with that resolution you miss detaills like SKYLYNE Normal Mapped logo, heat distorision on the exhaust and other things that clearly makes this game a generation above PGR2.

http://images.xboxyde.com/gallery/public/2233/726_0005.jpg

And this will happen in almost every genre and game on the next generation, and with all the platforms.

Jeez, I mean I totally believe PGR3 looks amazing and is the showpiece game for the X360. But those two pics are frighteningly close. I thought they were both PGR3 shots until I read your text and realized they were comparison pics.

I'm guessing you'd notice a huge difference between the two in motion though, but I'll stick with my 720p and avoid having to find out :P
 
Why should the car look that different from the behind the car view between PGR2 and 3, if the car looks exactly like that in real life from that viewpoint (at least in geometry, from that distance it should be normal)

The difference is mainly in the environments, and i'm quite sure that when everythings moving, it looks a lot better in PGR3.
 
MbGCaM:

> It has AAx4 enabled. I can only see some minor jaggies.

It looks like the same 2x AA that is used in the hi-res mode.



JMPovoa:

> Why should the car look that different from the behind the car view between PGR2 and 3

Perhaps the car as such should look different but the lighting and shadowing isn't exactly mistakable for real life.
 
Bebpo said:
Jeez, I mean I totally believe PGR3 looks amazing and is the showpiece game for the X360. But those two pics are frighteningly close. I thought they were both PGR3 shots until I read your text and realized they were comparison pics.

I'm guessing you'd notice a huge difference between the two in motion though, but I'll stick with my 720p and avoid having to find out :P

Because that PGR2 screens is a good one.

What about this?

PGR2-200.jpg


or this...

PGR2-203.jpg


The car seems only a little improved because the model on PGR2 is really good, and with that resolution you can see some improvements on lighting and textures.. But the environments are BASTLY improved, even at 480i you can tell the difference.
 
Frankfurter said:
@SDTV/HDTV comparison screens: I know that this won't end good, but ... where the hell is the (big) difference?

QFT.

FTW.

Of course, you have more pixels and in some areas you can see more details... but holy shit, who the hell can compare this to an Xbox game?
 
Stinkles said:
Folks with standard TVs (most folks) are going to miss a lot of sharpness, clarity and detail this generation, that's just a fact. What they will gain, on 360 and PS3, is a lot of cool shit like physics, consistent frame rates, lighting, reflection, sheer numbers of characters and objects on screen.

I think PGR3 is a very good game -- definately the best I've played on the X360 thus far -- but the framedrops are noticeable when effects such as smoke and such creep in. I agree that this will eventually be the generation that does away with such things. Not yet, though.
 
MbGCaM said:
Because that PGR2 screens is a good one.

What about this?

PGR2-200.jpg


or this...

PGR2-203.jpg


The car seems only a little improved because the model on PGR2 is really good, and with that resolution you can see some improvements on lighting and textures.. But the environments are BASTLY improved, even at 480i you can tell the difference.

Maybe since I've switched into Linux and the resolution is a bit wonky, it's altering my perception, but I don't think most would consider that to be a big difference. Better perhaps, but not in a major way at all. It might be easier to tell if we had shots from the same points in a track though,

edit - my bad, I thought one of these was supposed to be PGR3 :lol I'll stick to my point though, now comparing to the PGR3 pic in your earlier post, and that I honestly considered one of the above shots to possibly be from PGR3 on SDTV only reinforces that for me.
 
Jerkface said:
All these shots are standard 4:3 but I assume the 360 is going to have the option for 16:9 on SDTV aswell?
Yep. For widescreen SDTV PGR3 uses the same framebuffer size as for 720p (1024x600)
 
Frankfurter said:
@SDTV/HDTV comparison screens: I know that this won't end good, but ... where the hell is the (big) difference?

To tell you the truth, apart from the aspect ratio, I can't really tell the difference either.
 
Isn't that a good thing though? (not noticing that much difference). At least it won't make you rush out buying an HDTV (if that's a good thing... :D )
 
this thread is scary. i didn't notice that some of those shots were pgr2 until bebpo mentioned it. :/

and what's up with pgr3's road textures (or lack thereof)? is that an effect of the motion blur?
 
drohne said:
and what's up with pgr3's road textures (or lack thereof)? is that an effect of the motion blur?

I'm pretty convinced it's a filtering and/or texture resolution issue. But one way to find out for sure is to ask someone to take a screenshot with the car not moving. Maybe BlimBlim will indulge our curiousity?
 
JMPovoa said:
Isn't that a good thing though? (not noticing that much difference). At least it won't make you rush out buying an HDTV (if that's a good thing... :D )

To be fair... I think what we really need to do is compare the same size HDTV and SDTV side by side (i.e the actual tvs), otherwise it probably won't be an accurate representation.
 
Anyone else not a fan of the motion blur? It kind of looks overused in most of the screenshots I have seen of PGR3. :\
 
This is just a testament as to how good PGR2 actually looks than the other way around. I'm quite sure PGR3 is a lot better looking. Just get some videos out there if you don't believe me.
 
gofreak said:
I'm pretty convinced it's a filtering and/or texture resolution issue. But one way to find out for sure is to ask someone to take a screenshot with the car not moving. Maybe BlimBlim will indulge our curiousity?
I'll do some screenshots tonight if I have time.
 
Helznicht said:
Yeah some non-motion enviroment screens would be awesome, thanks
That was the plan :)
GeoNeo: I was skeptical of the motion blur when I first saw it at work in Leipzig, but now it's *really* good in motion and does really help for the speed sensation and the overall smoothness of the game.
 
Blimblim said:
GeoNeo: I was skeptical of the motion blur when I first so it at work in Leipzig, but now it's *really* good in motion and does really help for the speed sensation and the overall smoothness of the game.

That is very good to hear, BlimBlim. :)
 
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