charlesthefirst
Member
ElectricThunder said:A Black Falcon: Not quite even that in this case.
I have to ask outright now, because this is turning into that same situation I had growing up where I saw the ep of Star Trek: TnG that was essentially "Sex to Stone" and nobody believed me that it existed:
Has or does ANYBODY else but me read/remember the articles in one of the old American gaming mags in the leadup to Castlevania 64? I can't remember which mag, no do I have scans....but it was several pages long and might've spanned more than one issue.
Castlevania 64..and even the improved semi-sequel barely resemble what was talked about in those intereviews with the dev crew, screenshots, modeling shots, etc----we're talking damn near a 180 degree turn here.
As per my recollection(honestly best I can recall and I'd love to be remembering some of this to less severe degrees if somebody can come up with the articles to quote from):
-The day night system was the farthest thing from the cosmetic event triggering and stat modifiying we got in the N64 Vania's. The vampires in the game other than Dracula, the basics, were to such a point where, in many cases, unless you could wrangle a pitched situation long enough to get them into sunlight somehow or another---you stood next to no chance. But it wasn't a brutal kill-a-thon either....they were going for something between Masquerade and Bram Stoker. Some vamps were towns people on the sly the characters were meant to interact with....hence the sexual aspect of the game. Really, it was moving the series in a RPG/Adventure direction to an unusually frank degree as opposed to a pure DMC or what have you. I vividly recall a nude (yes) shot of a female vampire ingame looking model beckoning as one of the many screenshots.
-There was the be leveling, weaponry, magic, combos, (not DMC "counting" based but rather a flowing chain of moves to better effect), at least 4 characters (Cornell was known, as were Reinhardt and I think Carrie. The other was "something/somebody" else to where they could shapeshift or modify somehow to be a speed type, power type, ranged type, etc).
-Big 3D town to interact with where the game took place outside of the obvious surrounding battle locales and one would assume Drac's castle. All indications pointed towards having much story to tell, interactions to have, etc. If the game would've gotten less than an M rating it would only be if they were "creative" with masking the more explicit content not unlike in some cases of film.
There was more but I just can't remember. So then, SOMETHING happened to throw Iga and company completely off this track....with traces of the roster appearing in the N64 follow up and perhaps the hardcore Sunlight notions came to find a home in the Boktai games that came a bit later. I just wish I was a fly on the wall, one fluent in Japanese at that, when this whole thing shifted in the direction that it did and the franchise went in this direction. Had it gones the way it was looking at that point it would have been a heavily Adventure/Puzzle leaning, heavy action, substantial RPG Hybrid thingie with a Euro/Goth "R" rating if it were a movie. Far different than the current form...even than the other current form of a Fighter!
I have nothing to add, but I will provide you with the comfort of knowing that I know exactly what you're talking about. I remember reading the interview in an old Gamepro, and I remember that picture. I remember the interviewee said something about being able to turn into a vampire if bitten by one. It seemed to be incredibly ambitious, but I guess it was not meant to be.