2K Sports today released this trailer:
http://www.g-freaks.de/Downloads/Amped_3_Trailer_Xbox__360_720P_Stereo.wmv
sorry if old.
http://www.g-freaks.de/Downloads/Amped_3_Trailer_Xbox__360_720P_Stereo.wmv
sorry if old.
crunker99 said:ya i was jsut about to post this the game looks about a billion times better in motion than the screenshots show
Stinkles said:I ahte to say it, but I LOVE the weirdo interface stuff. Better than it just being xtreem!
Err, you find that impressive?VictimOfGrief said:Okay... HATERS AM CROW! :lol
That trailer was fucking awesome! :lol
It's like... It took 2 A.D.D. boys, stuffed them in a room, made them smoke pot and watch Anime and Silent Bob strikes back and then forced them to read dialogue of some EXTREMELY shit written material. :lol
The menu, interface and everything looks awesome! I'm glad game design is getting back to being "fresh" instead of "rehash".
Thumbs up.![]()
VictimOfGrief said:downloading.
VictimOfGrief said:Better than Amped 2? Heck yes, besides, it's a Video. I would hold of judgement of it till you actually "play" the thing.
Error Macro said:Okay, so they took Amped 2 @ 720p, added in 1080 Avalanche's clothing effects and ripped off SSX's "style." Am I missing anything here?
If only because it's so fascinating, we could spend a lot more time ruminating about the contrasting art styles found in the game, but that would be at the expense of getting to the good stuff: the actual gameplay. On the mountains, the open-ended nature of the missions will ensure that you're never at a loss for things to do. Missions are subdivided into a number of different categories. There are story missions that, keep the game's 13- to 15-hour plot moving, as well as traditional skills challenges, which are then subdivided into green, blue, and black difficulty. On any given section of a mountain, you'll have access to a number of these challenges and can progress through the game exactly how you wish. You can zip right through the story challenges if you want, or spend your time trying to rack up medals in the skills challenges. Only gold medal wins will qualify you to post your score to Xbox Live leaderboards for skills challenges, and if you're truly dedicated, you can try to earn all gold medals in the game and earn a special Xbox Live achievement for your gamer card.
When it came time to develop the trick system for Amped 3, the team had fighting games in mind, particularly the button combos that make up the core gameplay elements of the genre. The button-based trick system in Amped 3 means you'll have access to a host of stunts executed by combinations of buttons, including four-button combos for the truly advanced set. You'll also have plenty of tricks to unlock as you make your way through the game, and a handy screen that will give you a rundown of all your current tricks in case you forget some of the button combinations. The aim, according to the team, was to have the player feel as though they know what they're doing from the get-go. After the player has spent some time becoming familiar with the basics, the move to more advanced territory will be a more natural transition. In practice, the approach seemed to work for us--we went from eating snow during our first run in the game's opening to turning more advanced "style" tricks with ease just a few minutes later (after some helpful lessons from Sebastian, of course). In addition, Amped 3 looks to always reward you, not only with fun unlockables such as music tracks and new clothing and gear, but also useful tricks right out of the gate--it won't be long, for example, before you unlock the super-spin ability and are racking up combo points.
. The game will also give you a chance to hop aboard a snowmobile, a variety of sleds, or even a hang glider to take on the mountain from an entirely different viewpoint. While you can pull off tricks aboard the snowmobile, you'll primarily use this mode of transport for quickly moving from one section of Amped 3's massive mountain areas to another. Hang-glider missions are the perfect opportunity to take a peek at the game's massive draw distances (which take nice advantage of the graphical power of the Xbox 360) and also to take part in one of our favorite minigames: crash mode.
One other cool aspect of the game was the park builder, which lets you redesign specific sections of any park found in the game with any number of objects you can unlock in the game--things like simple rails and jumps, to more advanced obstacles such as plane wings, sewer pipes, and buses.
We've already praised the draw distances in Amped 3, but the entire graphical package seems worthy of the "next-generation" description. Player models are lively and animated, and unlike in other games, where created player models don't necessarily live up to the predesigned characters in the game, your created characters in Amped 3 will be as attractive (or unattractive) as you want them to be--and all will be utterly unique. The environments are huge to boot, and there's always plenty of action onscreen, as other boarders whiz by you as you make your way down the slopes.