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7800 Demos Available! Work on 6X00 cards!

Borys

Banned
LUNA:
http://download.nvidia.com/downloads/nZone/demos/nvidia/LunaSetup.exe

luna13rk.jpg



MAD MOD MIKE:
http://download.nvidia.com/downloads/nZone/demos/nvidia/MadModMikeSetup.exe

madmod0ti.jpg



Both around 150 megs.
 
The Luna demo looks a bit different than the one they showed at the Sony conference, though...
 
Damn it looks great on my 6800GT. A lot of cool stuff is happening on screen and I imagine a lot more on 7800 and later on RSX.

Now give me a Final Fantasy with the likes of Luna and I will be a happy camper.
 
Kato said:
Damn it looks great on my 6800GT. A lot of cool stuff is happening on screen and I imagine a lot more on 7800 and later on RSX.

Now give me a Final Fantasy with the likes of Luna and I will be a happy camper.

We just need them to go for that FF7 Tech Demo...

Finally got to a see a high quality version of that tech demo as well, and believe it or not, it was running at 60 fps. It was CLEARLY a realtime demo. Not only was the framerate 60 fps, but there was no temporal motion blur or anything and the image quality was not flawless (though about as close as we've seen).

That was easily one of the most impressive things shown...
 
dark10x said:
We just need them to go for that FF7 Tech Demo...

Finally got to a see a high quality version of that tech demo as well, and believe it or not, it was running at 60 fps. It was CLEARLY a realtime demo. Not only was the framerate 60 fps, but there was no temporal motion blur or anything and the image quality was not flawless (though about as close as we've seen).

That was easily one of the most impressive things shown...

Well looking again at the Luna demo (while playing around with her hair and color and stuff :))and watching the FFVII TD it will not be a problem what so ever. Luna looks awesome on my good but not so high end set compared to others. I can only dream of how the FFVII characters will really look ingame when RSX and Cell having a nice little get together. :)

Screengrab from my setup. Resized to fit the forum better and not killing my sites bw.
luna.jpg
 
I can't try it until I get home later, but does the demo support the fantastic lighting shown at the conference (skin + intense plasma beam)?
 
Very impressive Luna demo, ran pretty slow on my PC however. :/

Installing mad mod mike now. :D

dark10x said:
I can't try it until I get home later, but does the demo support the fantastic lighting shown at the conference (skin + intense plasma beam)?

Yeah it does, looks awesome.. I zoomed up prettly close to those guys with the large hands, the skin and bones (well the shadows of them) look great. :)

Very impressed by the soft shadowing also, never liked those super sharp DOOM3 shadows.
 
Borys said:
Finally, Toy Story graphics. Or not there yet?

kinda hard to compare but imo theres still a hell of a lot more detail in those little damn toys from so long ago it seems:)

although those images above are damn impressive. especially for realtime.
 
akascream said:
So basically, we can expect ps3 graphics from a 6800?


/run

You can run, but you can't hide...

Go take a look at 3D Mark 05. Looks amazing, doesn't it?

Yet, there is not a single game on the market that begins to approach the level of detail in that demo. So, the demo already runs at a low framerate without any actual gameplay to worry about. Imagine what would happen if they tried to make a game out of those demos?
 
I think those games will be VERY possible. The thing is, they can reduce the detail on many of those models and the end results will look very much the same in motion. The only thing I really doubt in those demos is the temporal motion blur (which is proof of its pre-rendered nature).

I think the most difficult thing to pull off will be the animation. I don't think we'll see dynamic animation as smooth as what Killzone was doing in any upcoming games.
 
I'd have a hard time beleiving it. Those ps3 demo's still look a fair bit more demanding than these tech demos do. Unless these tech demo's are a large distance from what the acual game looks like, I doubt they will.

Compare Xbox graphics to Geforce 3 tech demo's, and that is essentially what we are doing here. Much like the RSX - GF7, the XGPU was a minor step up over the GF3.

demo_pic.jpg

demo_pic.jpg


(Sorry about the small pics, I'm still looking for larger ones).

While those graphics were certainly doable on Xbox in demo form, they didn't really turn up in gameplay situations. Often times things came quite close though, and I expect the same of these tech demo's in regards to next gen. I don't think they'll really be exceeded, though. The PS3 videos were pretty far beyond these, from what I can tell.

I would LOVE to eat crow on this, however.

EDIT - As the dark10x said, perhaps if model quality is reduced (which I can almost guarantee will be necessary. The models in the Killzone demo are in-fucking-sanely high poly. I don't doubt they can get a similar look, but in terms of reproducing it bit for bit, I don't think they will.

About motion blur though, PGR3 is using a pretty nice looking motion blur routine in real time. I'm not sure this gen we'll be able to discount games from using some good motion blur. I'm not talking temporal of course, but this gen will definitely blur the line between cg and realtime with more frequency than last gen.
 
morbidaza said:
I'd have a hard time beleiving it. Those ps3 demo's still hook a fair bit more demanding than these tech demos do. Unless these tech demo's are a large distance from what the acual game looks like, I doubt they will.

Compare Xbox graphics to Geforce 3 tech demo's, and that is essentially what we are doing here. Much like the RSX - GF7, the XGPU was a minor step up over the GF3.

demo_pic.jpg

demo_pic.jpg


(Sorry about the small pics, I'm still looking for larger ones).

While those graphics were certainly doable on Xbox in demo form, they didn't really turn up in gameplay situations. Often times things came quite close though, and I expect the same of these tech demo's in regards to next gen. I don't think they'll really be exceeded, though. The PS3 videos were pretty far beyond these, from what I can tell.

I would LOVE to eat crow on this, however.

Killzone and MotorStorm aren't tech demos. They represent the gameplay and how the final game will look. I really doubt they would have shown anything that they can't achieve on the PS3 hardware.
 
They represent the gameplay and how the final game will look. I really doubt they would have shown anything that they can't achieve on the PS3 hardware.

You're new to this aren't you?
 
Doom_Bringer said:
Killzone and MotorStorm aren't tech demos. They represent the gameplay and how the final game will look. I really doubt they would have shown anything that they can't achieve on the PS3 hardware.

They're not, but the 7800 demo's posted in this thread ARE. That was my point. If you look at Xbox graphics, and compare them to Geforce 3 tech demo's, you'll see that they never reached that point in gameplay situations. They got close, but never quite got there.

If you expect PS3 to go as far beyond the 7800 tech demos as these game trailers did, you're going to be dissapointed. From the look of it, each character in the Killzone cinematic had about the level of detail of the biker in the Nvidia demo. Maybe slitghly less, but not much. Considering we're JUST NOW starting to see characters in game that have the quality of the Werewolf demo from the geforce 4 days, I think that speaks volumes as to why I don't feel these PS3 demo's will be doable in game this coming generation.

As I said, I think these machines will probably be able to get the general look pretty close, but bit for bit, poly for poly reproduction of these scenes is a pipe dream.
 
You are only using those GF3 demos as an example, though...

While the RSX is an nVidia chip, that scenario will not necessarily repeat itself. Afterall, Sony's current machine beats out all of the tech demos shown for it.

Let's just wait and see.
 
So what is the difference between running on a 7800 and a 6800? Anyone find a list? Whats the 7800 doing that the 6800 isn't?

EDIT

So far I think its the face as far as complexity. Least it looks different when she makes the facial expression compared to the 720p video I downloaded. Otherwise, NVIDIA's best demo as far as things to do and look at.


EDIT

Awesome, she looks at you as you pan around.
 
morbidaza said:
They're not, but the 7800 demo's posted in this thread ARE. That was my point. If you look at Xbox graphics, and compare them to Geforce 3 tech demo's, you'll see that they never reached that point in gameplay situations. They got close, but never quite got there.

With all due respect, you're comparing what we can extrpolate from the difference between

GF3/PC vs modified GF3/XBox (PC like architecture)

with what we can extrapolate from the difference between

G70/PC vs RSX+CELL in a very non PC-like architecture

You're ignoring the fact we don't know that RSX is just a modified G70 and if it is, to what extent it has been modified. Nor do we know how RSX+CELL can work in concert in their particular environment - a feature which has been much alluded to by Sony and developers.

I would be so bold to say that RSX+CELL would be measurably more powerful than a G70 in a PC and the difference would be much more apparent than that between a GF3 in a PC and a modified GF3 in the XBox.
 
Matlock said:
Mad Mod Mike looks like the main guy from Megas XLR, haha.

I was thinking the exact same thing and starting to wonder if someone was planning to crank out a Megas game.
 
Ran Luna on my 6600GT. It didn't run as bad as I thought it would (I thought it would be a total slideshow).
 
dark10x said:
Finally got to a see a high quality version of that tech demo as well, and believe it or not, it was running at 60 fps. It was CLEARLY a realtime demo. Not only was the framerate 60 fps, but there was no temporal motion blur or anything and the image quality was not flawless (though about as close as we've seen).
Hey, where did you got to see FFVII demo in high res?
 
Marconelly said:
Hey, where did you got to see FFVII demo in high res?

The Next-Gen E3 DVD is available. I grabbed it when picking up Killer 7 the other day (just saw it there and though, what the hell?). They have the entire conference in there and all videos are shown running at their proper framerates. The ducks demo, the spiderman 2 face demo, the Getaway scene (if I recall) and several others were all 60 fps.

As expected, Killzone, Motorstorm, and the like, were not. The FFVII demo was absolutely running at 60 fps and it looked amazing (I've never seen details like that moving at 60 fps). Like I said, it exhibited NONE of the typical pre-rendered signs. When you see it, I'm sure you'll agree.

ATI should do something like this, all I buy is ATI, that is why I say that

Eh, it's not about brand loyalty...it's about product quality. ATI blew nVidia away when the 9700 Pro was released...but nVidia turned the tables when the 6800 class cards were released. Why stick to one brand?
 
monkeymagic said:
With all due respect, you're comparing what we can extrpolate from the difference between

GF3/PC vs modified GF3/XBox (PC like architecture)

with what we can extrapolate from the difference between

G70/PC vs RSX+CELL in a very non PC-like architecture

You're ignoring the fact we don't know that RSX is just a modified G70 and if it is, to what extent it has been modified. Nor do we know how RSX+CELL can work in concert in their particular environment - a feature which has been much alluded to by Sony and developers.

I would be so bold to say that RSX+CELL would be measurably more powerful than a G70 in a PC and the difference would be much more apparent than that between a GF3 in a PC and a modified GF3 in the XBox.

That's all very good, and I actually agree with you in many respects, but what you're saying is that from the time these tech demos were released, to the time the PS3 hits, we will see an ENORMOUS increase in scenario complexity. (EDIT - I should clarify that I'm taking the assumption that you are saying that PS3 will do these demo's spot on, if you are not saying this, then the following should be taken as general commentary and not specifically directed at you)

I think people are failing to realise exactly what is happening in these PS3 demos. They are WAY, WAY, WAY beyond anything we've seen before in a large number of respects. The graphics, are of course, rediculous. But the physics of the motorstorm demo is what makes me think that won't turn out quite the same. I fully expect to see a huge jump in physics, but the detail with which the metal tears, crumples, bends...I don't see it happening. I would totally buy Motorstorm being nearly doable if the way in which it crashes was pre-scripted. If that's the case, I can see it happening, or coming very, very close. A small downgrade in geometry perhaps, but perhaps not even that as the way it is done makes it pretty difficult to discern exactly how complex the models are. The blur doesn't help things.

Killzone is a bit of a different story. It features lighting SIGNIFIGANTLY more complex than either tech demo seems to have(although it may be possible to fake using lightmaps and a rather unique lighting model), but the real kicker in the Killzone demo is the geometry. The characters are absolutely absurdly detailed in regards to geometry. Look at some of the details in the shots (such as elbow pads, folds in cloth, bumps on tires), and you'll see that it's all geometry, and all completely smooth. I could see that sort of detail in a fighting game perhaps being a possibility, but in a full on war simulation...I don't see it.

Again...I would absolutely freakin LOVE to be proven wrong. If they get those running at a solid framerate in real time, I will...well...I'll need to buy some new underwear.

I still say we will see something that looks quite close, and certainly really freaking good, but as far as bit for bit detail replication, I don't see it being possible.

EDIT- Bit added onto the first paragraph where noted
 
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