9 years later, this still the best and most accurate game dev interview

What OP? Didn't you realize that now we hate Sony for not giving this spectacular hidden gem a second chance?
 
I wish we could have gotten a Order 1887 or whatever.

While not an amazing game, the IP had great potential and could have turned into something great.
 
I wish we could have gotten a Order 1887 or whatever.

While not an amazing game, the IP had great potential and could have turned into something great.
The setting and the visuals were always great. It was the gameplay that sucked: braindead enemy AI, basic chest-high wall TPS, basic to broken stealth, hilariously bad boss encouters, and, of course, "cinematic" QTEs.
 
I just want to point something out:

When you're planning a game, there's no real way to tell how long its going to take to play through. Its not just map size, its number of encounters/events in the map x minimum time for the player to beat them based on things like fluctuating stats that again are based on subtasks/events that are indeterminate in terms of numbers of iterations that the player can or chooses to do,

This smooth-brain take that devs somehow conspire to make games shorter or longer is grade A bullshit, It doesn't work like that.
 
I wish we could have gotten a Order 1887 or whatever.

While not an amazing game, the IP had great potential and could have turned into something great.
Stole the words right out of my mouth. This game LONG deserves a modern-day iteration, or another game in the franchise. Its world always kept me curious and hooked.
 
I wish we could have gotten a Order 1887 or whatever.

While not an amazing game, the IP had great potential and could have turned into something great.
This. I wouldn't say it's replayable necessarily, and yet it's my favorite thing to come out of Sony that Gen other than Bloodborne. There was a great lore there, great world building, unbelievable, nearly perfect graphics that still hold up today, outstanding acting, and the gameplay was serviceable if a bit too simple. There was really something there, I just wish Sony didn't give up on it so fast.
 
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