I just want to point something out:
When you're planning a game, there's no real way to tell how long its going to take to play through. Its not just map size, its number of encounters/events in the map x minimum time for the player to beat them based on things like fluctuating stats that again are based on subtasks/events that are indeterminate in terms of numbers of iterations that the player can or chooses to do,
This smooth-brain take that devs somehow conspire to make games shorter or longer is grade A bullshit, It doesn't work like that.