http://sports.ign.com/articles/651/651518p2.html
But Amare made the trip to Sony's mo-cap studios in San Diego to do more than break baskets. He's helping create the next-gen games. That's NBA PS3. Helping capture the realism necessary to leave a look of awe on gamers faces, that look like Stephon had on his face when the big man threw down his first poster dunk, his first welcome to the NBA moment.
And it all started in a white-clad room that looked like something out of The Matrix. No pills, no kung fu, just pictures popping, lights flashing, and computers capturing every angle of the big man's dome.
"Technology is something. They're taking pictures of every angle of my head, then they use the computers to mash the pictures together. That's me, that's my head in the game," Amare says as he looks at the computer screen." It's crazy."
Even crazier is the realism expected for PS3.
According to Tony Lui, the scanner technician inputting the pictures of Amare's mug, the results are unbelievable. "With the more powerful processor of the PS3, the quality of the images are going to be unreal. For the PS2, we have to dumb down the images when we process them. For PS3, you're talking about scanning an image and dropping it into the game."