The Tragedy Of 989 Studios | How Sony KILLED A Juggernaut... Three Times

nial nial coming in to say it was necessary and for the better

I Want To Leave Get Me Out Of Here GIF by Amazon Prime Video
 
bump for truth!!! Sony doesn't know what they have, if they invested in Syphon Filter remake or completely new reboot the half of what they threw at Concord, it would have brought much fortune both for gamers and company's wallet. And where is Twisted Metal 2 or 3 or 4 just with modern graphics/physics and good online mode? Easy success?
 
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sony with its historic killing spree..........................


It's still alive as Bend Studios though?
Sony didn't kill 989 Studios, they are alive mainly as Sony San Diego studio, but also a part of them as Daybreak (formerly Sony Online Entertainment, nowadays they're an external company) and as a small part of the US PS Studios team in the SIE American HQ.

Bend Studio wasn't part of 989, before being acquired by Sony and renamed to the current name it was an external studio previously known as Blank, Berlyn and Co. or Eidetic.

During the early PS1 days, when Bend developed the first Syphon Filter, they were Eidetic. Later in 2000 Eidetic got acquired and rebranded to Bend.

The Sony team that did work with them in the Sony publishing side for these early pre-acquisition games was 989 Studios, who later also did use the 989 Sports label.

989 Studios started in 1998 as a rebrand of Sony Interactive Studios America (a.k.a. SISA), which was the very early SCEA product development team merged in 1995 (soon after releasing PS1) with Sony Imagesoft, a Sony game publishing label used in computers and pre-PS Nintendo, Sega or NEC pre-PS consoles. Soon after SISA to 989 Studios rebrand, the US (publishing, distribution) operations part of Psygnosis was merged into 989 Studios.

Sony Imagesoft started in 1989 with the name CSG Imagesoft Inc., because it was an American subsidiary of CSG (CBS/Sony Group, which was the previous name of Sony Music Entertainment Japan, where several years later PlayStation was born).

Later in 1999 the PC games development part of 989 Studios spunoff as RedEye Interactive, later renamed Verant Interactive, which got reacquired in the year 2001 by Sony Online Entertainment, back then a SCE subsidiary (now it's an non-Sony company known as Daybreak).

Redzone was an studio of (like 989 Studios) ex-SISA staff that branched out in 1997, that in 2001 got acquired by SCE and merged with 989, getting rebranded that year to San Diego Studio, the ones that continued making MLB games until today.

The publishing part of 989 was at the SIEA (SCEA back then) HQ, in Foster City (San Mateo), so when they dropped the 989 brand, part of the staff like Connie Booth formally moved to do Worldwide Studios/PS Studios/SCEA/SCE/SIE stuff instead, even if they mostly continued the same stuff than before, but now with more American teams.

The 989 number comes from the address number where they had the publishing office, where their SCEA HQ office was back then (5 minutes / around a mile away from the current SIE HQ campus, in Foster City/San Mateo).

What hurts me is Japan Studio
Dont worry,. The China Project will be dead as well soon. Unless they fire Herman, Sony, just like Microsoft will be going downhill completely.

It hurts you to see them now more successful than ever before in their internal development side with Astro Bot and having grown their external development part, which now also covers not also Japanese titles like Death Stranding 2, Physint or Marvel Tokon but also non-Japanese Asian games?

They continue there, doing the same job in the same building.
 
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If you're that petty, I'll be that petty. :lollipop_grinning_sweat:
Dude he was just joking with you and you call him irrelevant. I don't know what the history is with you guys, but you just seem like a jerk.

He's been part of this community for 21 years. I think you're just a mean person, but hey if it makes ya feel big and tough to be a jerk to people on the Internet that you know you'd never speak like that to in person, then you do you.
 
Dude he was just joking with you and you call him irrelevant. I don't know what the history is with you guys, but you just seem like a jerk.

He's been part of this community for 21 years. I think you're just a mean person, but hey if it makes ya feel big and tough to be a jerk to people on the Internet that you know you'd never speak like that to in person, then you do you.
It's fine, we shared a few laughs, I don't think either of us thought about it for more than 30 seconds.
 
It's fine, we shared a few laughs, I don't think either of us thought about it for more than 30 seconds.
I suppose that's fine if that's your guys' dynamic. Still just seems mean, but I don't know. I always treat everyone on here how I'd treat em if they were directly in front of me, and I respect everyone until I've been given a reason not to. We're all brothers till we're not ya know? I think some people have a chip on their shoulder about something and they tend to project online as they never feel comfortable enough to be more forward and honest in their daily life. I'm not saying you're of that ilk, but it's something I've kind of noticed with some people over the years with how Internet discourse has gone, and I just really don't like it. Kindness is always a better path.

By the way, not saying I don't lose my temper or act classless sometimes, I'm human too and I fuck up, but I always try to apologize and catch myself when I go negative. It's easy to go negative and stay there, it takes effort to try and take conversations in a positive direction. I don't really know why I'm telling you this, but I figure even if you think about this conversation just a little in like twenty years, or maybe if you have kids one day, then it was worth it. Take it easy bro, sorry for calling you a prick by the way, I didn't mean it, I was just projecting probably, as I felt some kind of visceral response to the irrelevant comment for some reason.
 
I suppose that's fine if that's your guys' dynamic. Still just seems mean, but I don't know. I always treat everyone on here how I'd treat em if they were directly in front of me, and I respect everyone until I've been given a reason not to. We're all brothers till we're not ya know? I think some people have a chip on their shoulder about something and they tend to project online as they never feel comfortable enough to be more forward and honest in their daily life. I'm not saying you're of that ilk, but it's something I've kind of noticed with some people over the years with how Internet discourse has gone, and I just really don't like it. Kindness is always a better path.

By the way, not saying I don't lose my temper or act classless sometimes, I'm human too and I fuck up, but I always try to apologize and catch myself when I go negative. It's easy to go negative and stay there, it takes effort to try and take conversations in a positive direction. I don't really know why I'm telling you this, but I figure even if you think about this conversation just a little in like twenty years, or maybe if you have kids one day, then it was worth it. Take it easy bro, sorry for calling you a prick by the way, I didn't mean it, I was just projecting probably, as I felt some kind of visceral response to the irrelevant comment for some reason.
I see what you mean, and I respect that, much appreciated. :)
 
Not really. That's footage from the PS2 version.

It looks like a ps1 or n64 game.

In fact, I'd say NFL Blitz on the n64 looked better.
That game was amazing!!! (Blitz)

But I recall playing Gameday 2001, aside from the shit graphics (by then we had already seen Madden and NFL2K) it played like ass and looked so bad

You could see just how far behind they fell from the competition (Blitz, NFL2K, Madden, NFL Fever on Xbox etc)
 
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Incognito Studios, Zipper Interactive :(
The majority of the Incognito staff left in 2007 to start Eat Sleep Play, the remaining staff left around a year and a half later to create Lightbox Interactive. Both teams continued working with Sony after they left as external studios.

Zipper got shut down just after releasing their Vita game Unit 13, when they were working on a cancelled SOCOM PS4 game and in a cancelled unannounced PS4 TPS new IP.
 
That game was amazing!!! (Blitz)

But I recall playing Gameday 2001, aside from the shit graphics (by then we had already seen Madden and NFL2K) it played like ass and looked so bad

You could see just how far behind they fell from the competition (Blitz, NFL2K, Madden, NFL Fever on Xbox etc)
Never played GD 2001. I remember playing GD 98 (which I think was the first polygon 989 football game). Awesome game. So was MLB 98 where you could see Fred McGriff's follow through swing.
 
They killed themselves with GameDay 2001.

Gameday 98 and 99 were amazing. I preferred them to Madden. Then 2k came out for dreamcast and blew everthing else away. Madden had some legit competition early on. They've been mailing it in for two decades.

Gameday 2001 was indeed shit and when I bought their college game that year the guy at eb games made fun of me.
 
I genuinely can't think of a good 989 game. Syphon Filter was the closest they got, but that was a super unpolished, also-ran TPS. The PS1 sequels were awful. Omega Strain was... ok, I guess.

The fact that they kept it around for that long is a bit stunning, really. But I guess they needed someone churning out slop for the western market back then.

How else would we have gotten hits like Blasto?
 
Eh, this vid finally got posted, eh?

Crazy how good the games were.
I genuinely can't think of a good 989 game.

Crazy how split the takes are....

Crazy to me also how few remember how gamers complained about 989 being the weak part of the PlayStation library until it died. "Tragedy" is an overstatement for the sentiment if the time.

Like Yurika said earlier, there were a couple games actually made by 989, but a lot of 989 was branding for contract work.

989 was the nebulous producer center for games made for SCEA (only some of whom actually worked out of the namesake 989 office), minus a lot of the core brands and studios which kept top billing. So Naughty Dog and Insomniac never put games out with that label (I assume partly because Universal producers still managed the product,) and there were weird cases where Grind Session and TM Small Brawl didn't use that brand even though it still existed,) but then BustAGroove used it and the later Twisted Metals and Jet Moto and CoolBoarders and even EQ1. By the time of PS2, the brand went away for mainline games, but the sports line continued throughout most of the gen.

I don't know that 989 needs mourning.

Everything good about 989 Studios carried on and even thrived without the brand. (Well, I never liked Cool Borders personally, but Sony in the PS2 era was picky and so they weren't putting out CB Code Alien anyway.) Syphon continued. Twisted continued, EQ obviously continued, Jet Moto almost continued until JM3 didn't do well. What could survive the transition from PS1 to PS2 (or PSP) did so. And then the sports line kept going for as long as it could too (in MLB, it never ended.)

I'm sad that some great PS2 franchises which came out under 989 are gone (and I like the idea someone has about old TMs being remastered, even the clumsy 3/4 might be due a reconsideration.) However, this isn't one of those things where a lack of foresight robbed us of something great. SCEA had almost too many greats in the PS2 era. (They didn't even publish their sister's Wipeout Fusion and Airblade,) 989's phaseout wouldn't have changed that for better or worse.
 
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I'll always associate 989 with Everquest and NFL Gameday. Someone mentioned those hacks at Daybreak games, still sucking the life out of Everquest 1 and 2 - 26/27 years later.

For those that weren't around NFL Gameday was a pretty big deal. EA messed up next gen Madden development and missed the 1995 next gen releases. Game Day was really the only next gen football in town for nearly 2 years. For a short time the 3D0 version was the only next gen version around and that was just the 16 bit with multi media elements.
 
I'll always associate 989 with Everquest and NFL Gameday. Someone mentioned those hacks at Daybreak games, still sucking the life out of Everquest 1 and 2 - 26/27 years later.

For those that weren't around NFL Gameday was a pretty big deal. EA messed up next gen Madden development and missed the 1995 next gen releases. Game Day was really the only next gen football in town for nearly 2 years. For a short time the 3D0 version was the only next gen version around and that was just the 16 bit with multi media elements.
Not to mention GameDay 98 was fully 3D while Madden wasn't and 98/99 GameDay smoked it and I believe even sold better.
 
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