Doom85
Member
Really don't need a fucking essay to explain the obvious: it's a multiplayer game where one team of players plays the heroes and the other team plays the villains. So, pretty much most multiplayer games of this nature. I don't think Dead by Daylight is "normalizing" serial killers or some shit (and Freddy is a pedophile yet I don't remember any fuss about him being added to the game).
I will say I don't know if I agree with the OP's take on villains in fiction and their realism. Last time I checked, the real world has a decent amount of psychopaths or people who simply look out for #1. Yes, plenty of people guilty of horrible acts are more complicated than that, but that's hardly all of them, hell I'd question if they're even the majority. And villains can still be effective in fiction without a motivation. Michael Myers worked in the original Halloween movie due to the simple diagnosis, Loomis said Michael has no understanding of the moral implications of his actions, and thus Michael's disturbing view towards life makes his threat even greater. And then we have the Rob Zombie version which tacked on a generic 'my dad/sister/bullies/teacher were mean to me!" shit we've seen a ton of times and suddenly it all falls apart. Part of what made Michael frightening was there was zero evidence he could ever be reasoned with. If we see that he was actually driven to become what he is today, that indicates this is not the case and he becomes less intimidating as a result. This proves that not every antagonist needs to be overly complex, sometimes simpler is better.
Also, how does Flash Gordon's actions become meaningless? Saving innocent people doesn't count for anything if the threat doesn't have a complex psychology? That's.....a really weird take. Like, so the ending to Jurassic Park meant nothing? I mean, the threat was simply dinosaurs, their motivation was their basic instincts as animals, nothing more. So Dr. Grant watching out for the two kids throughout the movie is "meaningless"? Like, maybe you just worded that point really poorly or something, I dunno.
I will say I don't know if I agree with the OP's take on villains in fiction and their realism. Last time I checked, the real world has a decent amount of psychopaths or people who simply look out for #1. Yes, plenty of people guilty of horrible acts are more complicated than that, but that's hardly all of them, hell I'd question if they're even the majority. And villains can still be effective in fiction without a motivation. Michael Myers worked in the original Halloween movie due to the simple diagnosis, Loomis said Michael has no understanding of the moral implications of his actions, and thus Michael's disturbing view towards life makes his threat even greater. And then we have the Rob Zombie version which tacked on a generic 'my dad/sister/bullies/teacher were mean to me!" shit we've seen a ton of times and suddenly it all falls apart. Part of what made Michael frightening was there was zero evidence he could ever be reasoned with. If we see that he was actually driven to become what he is today, that indicates this is not the case and he becomes less intimidating as a result. This proves that not every antagonist needs to be overly complex, sometimes simpler is better.
Also, how does Flash Gordon's actions become meaningless? Saving innocent people doesn't count for anything if the threat doesn't have a complex psychology? That's.....a really weird take. Like, so the ending to Jurassic Park meant nothing? I mean, the threat was simply dinosaurs, their motivation was their basic instincts as animals, nothing more. So Dr. Grant watching out for the two kids throughout the movie is "meaningless"? Like, maybe you just worded that point really poorly or something, I dunno.