A dead genre I would like to see again...

ourumov

Member
2D beatemups seem to be totally extinguished and I think this is a pity. Don't say that VJ has make the genre rise from the grave because it is not true and VJ is far from being the classic beatemups most of us loved: Double Dragon, Final Fight or Streets of Rage.
The last interesting things I have seen this gen were on the GBA:

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This was Gekkido Advance and it is perhaps one of the best GBA games when it comes to graphics (specially animation which is on SF3 level (no jokes) ).
Anyways playing those games on portable systems is not the same (at least it wasn't till the arrival of PSP and NDS)...

I would like to see new incarnations of the old titles with awesome animation. I always have thought that a Final Fight with SF3 animation would be great.
It's a pitty that games are so focussed on satisfying the big mass of gamers since we lose a lot of genres in the way....
 
Did beat em ups really die, or did they just make them 3D and gave us mission objectives instead of stages?

Noise Factory makes some good purely 2D ones though (Sengoku 3 and Gaia Crusaders)
 
I agree, except they don't have to necessarily be 2D, but I agree, we need more multiplayer beat 'em ups, especially ones with well developed, different characters like in the old days, where every character had a specialty.
 
Haha, as soon as a saw your name by the thread title, I guessed that you were going to say beat'em ups. I was thinking the same thing too.

Capcom, give us a new Final Fight with the original cast and Street Fighter 3 graphics.
 
GBA's full of them!

-Advance Guardian Heroes
-Astro Boy: Omega Factor
-Double Dragon Advance
-Final Fight One
-Gekido Advance: Kintaro's Revenge
-River City Ransom EX
-Teenage Mutant Ninja Turtles
-Teenage Mutant Ninja Turtles 2: Battle Nexus
-Tiny Toon Adventures: Scary Dreams
 
Another dead genre I want to see again:

TWIN JOYSTICK SHOOTERS!

One for movement, one for shooting. Let's see Smash T.V. 2!! (And not Total Carnage 2, even though it was a cool game)
 
jarrod said:
GBA's full of them!

-Advance Guardian Heroes
-Astro Boy: Omega Factor
-Double Dragon Advance
-Final Fight One
-Gekido Advance: Kintaro's Revenge
-River City Ransom EX
-Teenage Mutant Ninja Turtles
-Teenage Mutant Ninja Turtles 2: Battle Nexus
-Tiny Toon Adventures: Scary Dreams

Astro Boy is NOT a beat'em up.
 
I don't know... I've always felt like "Good riddance" to the BEU genre. The gameplay consists of little more than jamming on the attack button, repeat ad nauseum for the 100s of clones the game throws at you. See also Hack 'n Slash which I'm hoping to see go the way of beat 'em ups. Not enough mind stimulation. Not enough intensity.

On the other hand, one genre they could always use more of is 2D gaming. GBA works for the most part, but I wish game companies didn't design games with "portable" gaming in mind.
 
Tsubaki said:
I don't know... I've always felt like "Good riddance" to the BEU genre. The gameplay consists of little more than jamming on the attack button, repeat ad nauseum for the 100s of clones the game throws at you. See also Hack 'n Slash which I'm hoping to see go the way of beat 'em ups. Not enough mind stimulation. Not enough intensity.

Kingdom Under Fire the Crusaders is going to change that, methinks
 
how is gekido advance? graphics are obviously nice. i'm seeing the cart pretty regularly again.
 
drohne said:
how is gekido advance? graphics are obviously nice. i'm seeing the cart pretty regularly again.
I enjoyed it a lot but I can't say you do too. Wait for more impressions, I think jarrod has beat it.
 
Tsubaki said:
I don't know... I've always felt like "Good riddance" to the BEU genre. The gameplay consists of little more than jamming on the attack button, repeat ad nauseum for the 100s of clones the game throws at you. See also Hack 'n Slash which I'm hoping to see go the way of beat 'em ups. Not enough mind stimulation. Not enough intensity.

Sometimes I'm looking for a game that challenges my reflexes, rather than any sort of 'mind stimulation'. I get enough 'mind stimulation' at work--sometimes I want to come home and let my brain take a breather while I engage in some purely visceral asskicking. Hack and slashers and beat-'em-ups are hard to beat for that.

Gekido Advance looks damn neat. Anybody know how it ties in with the old Playstation game story-wise, if at all?
 
Tellaerin said:
Sometimes I'm looking for a game that challenges my reflexes, rather than any sort of 'mind stimulation'. I get enough 'mind stimulation' at work--sometimes I want to come home and let my brain take a breather while I engage in some purely visceral asskicking. Hack and slashers and beat-'em-ups are hard to beat for that.

It was my nice way to say that BEU and HaS are totally mindless. Testing of reflexes is cool. Fighting games where every move you make counts... Shooters where you either dodge the bullets or you die... but the stakes in Beat 'em ups and Hack/ers are so low that it's just not fun to me. You have an energy bar and usually you can take a decent amount of hits before you die, plus those games have food health-ups. That's why I said there's no intensity. The best strategy in them is just to jam on the button as fast as you can, and that gets a yawner from me.
 
Tsubaki said:
It was my nice way to say that BEU and HaS are totally mindless. Testing of reflexes is cool. Fighting games where every move you make counts... Shooters where you either dodge the bullets or you die... but the stakes in Beat 'em ups and Hack/ers are so low that it's just not fun to me. You have an energy bar and usually you can take a decent amount of hits before you die, plus those games have food health-ups. That's why I said there's no intensity. The best strategy in them is just to jam on the button as fast as you can, and that gets a yawner from me.

The thing is, they're not totally mindless. Certainly no more so than, say, shoot-'em-ups (which I'm also a big fan of) are. You can't finish most slashers or BEU's just by sitting there hammering the attack button over and over. You have to come up with 'crowd control' methods to eliminate the attacking hordes without taking (too much) damage yourself, and make a limited number of lives and continues stretch far enough to carry you to the end of the game. When you're low on lives and you've only got a sliver of health left, praying that you can hold out until the next food drop and knowing that a single punch will kill you... well, maybe you don't find that intense, but I (and others) do.

Not like I'm expecting you to have a sudden change of heart about the genre or anything, just pointing out that one man's snoozefest can be another man's thrill ride. :)
 
I'm hopping the DS revives the point and click adventure genre... (or atleast has some games on that nature---The Longest Journey DS anyone?).
 
Mashing said:
I'm hopping the DS revives the point and click adventure genre... (or atleast has some games on that nature---The Longest Journey DS anyone?).

The resolution is just too small and the audience for adventure games are not kids (which is the main market of DS).
 
I got bored with Gekkido very quickly, but hell, you can find it for like $12 so, why not try it out for yourself? My favorite GBA beat 'em up is still Double Dragon Advance.
 
.I love the beat'em'up-Hack'n'slash genre (Golden Axe style hacking. Diablo and Baldurs

Gate need not apply). We've got some nice titles that have come out recently with River

City Ransom (thank fucking god!) and Double Dragon Advance.



The genre I'd love to see come back were the side scroller-cinematic-puzzler-adventure

type games like "Out of this World" and "Flashback".

"Blackthorne" was a welcome title for the GBA but all it did was make me crave MORE!



Oh, and I'd kill to get some frickin survival horror games on the GBA.
 
I can't believe no one has mentioned this. Guilty Gear Isuka on PS2 has a beat 'em up mode. It looks pretty cool.

It's being release in the US on November 9, 2004 btw.

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OMFG. Xbox version too? That's one reason I like those sorts of games...their like better versions of fighter single player (when you get decent combat options).
 
I was just thinking the same thing recently about this genre being revived. Since Capcom is already releasing all these 2d fighters, why don't they take the same SF3 engine and make a side scrolling beat em' up for PS2 or GC? SNK should give it a shot too.
 
epmode said:
forget beat-em-ups. bring back adventure games, dammit.
I second that.

I wonder why adventure games stopped being produced. I can't remember any high-profile games that flopped badly. They just kind of stopped making them.
 
Oni Link 666 said:
GG Isuka is not coming to Xbox, GGX2 Reload is.

Can you describe the differences?
 
Rhindle said:
I wonder why adventure games stopped being produced. I can't remember any high-profile games that flopped badly. They just kind of stopped making them.
Cost.
PC studios discovered they could make more money making other games.

With the advent of CDs, every adventure game needed to be "talkies" or they wouldn't sell, and it takes a lot of studio time to record all the lines and voices. And adventure games are usually much longer games than others - some adventure games would come on 4-6 CDs.
(Then there's the Myst factor, which I can go into if you're really curious)

They could make more money by making another FPS with a pre-existing engine.
 
isamu said:
Can you describe the differences?

GGX2 Reload is an expansion of GGX2 like SF2 Champion Edition and GG Isuka is a new game. Isuka has new characters, stages, gameplay modes, 4 players, 2 planes to fight on, no instant kills, no dust moves, a giant Hippo with an S&M dog in it's mouth for a boss, a turn around button, ect.
 
explodet said:
(Then there's the Myst factor, which I can go into if you're really curious)
I'm curious, how would you say Myst factored in? I'm guessing it's with regard to the emphasis on graphics... but I'm not really sure what you're referring to.

Anyway, I'd love to see more brawlers released. I don't think I've played any since Zombie Revenge, if you can consider that a 3D version. Oh, I did play a little of the new TMNT once, but that was too mindless. The genre is just great for pick-up-and-play fun. I would absolutely kill for something to come along that rivaled the old 2D TMNT games.
 
There was an AvP on SNES?

Anyways, my favorite classic beat em ups:

The Konami four (Simpsons, TMNT, TMNT 2, X-Men)
Golden Axe: Revenge of Death Adder
Aliens vs. Predator
D&D SOM and TOD
 
jarrod said:
GBA's full of them!

-Advance Guardian Heroes
-Astro Boy: Omega Factor
-Double Dragon Advance
-Final Fight One
-Gekido Advance: Kintaro's Revenge
-River City Ransom EX
-Teenage Mutant Ninja Turtles
-Teenage Mutant Ninja Turtles 2: Battle Nexus
-Tiny Toon Adventures: Scary Dreams

Guardian Heroes isn't out and not looking too promising right now, Astro Boy and Double Dragon Advance ROCK (although I hesitate to call Astro Boy a pure BEU), Final Fight One is good, River City Ransom EX is okay, and the rest are crap. Gekido LOOKS good...that's about it though. Double Dragon is by far the best BEU this generation, edging out Sengoku 3 in my book.
 
Dan said:
I'm curious, how would you say Myst factored in? I'm guessing it's with regard to the emphasis on graphics... but I'm not really sure what you're referring to.
The PC market was in flux at the time, what with the introduction of the CD. Myst was one of the first really, really, REALLY big CD games, and sold out the wazoo - its popularity was helped by lots of bundles of CDROMs and new computers and such. It was marketed well.

Lots of PC developers jumped on the bandwagon and made their own Myst clones, and most of them flopped by various degrees. They had bad plots, illogical puzzles, typical adventure game pitfalls, really. The problem was that the development of Myst clones came at the expense of more traditional adventure games.

I'm not saying Myst killed adventure games by itself, far from it (there's also FMV, and I mentioned profitability earlier).
 
Another Genre that needs to be revamped:

Real space sims. I'm not talking this Colony wars, Rebel Strike bullcrap, I mean real in depth space combat games.

Wing Commander, X-Wing/Tie Fighter, Freespace, etc... Such an absolutely fantastic genre that is totally dead in the water. Makes me very very sad.
 
Schafer said:
Another Genre that needs to be revamped:

Real space sims. I'm not talking this Colony wars, Rebel Strike bullcrap, I mean real in depth space combat games.

Wing Commander, X-Wing/Tie Fighter, Freespace, etc... Such an absolutely fantastic genre that is totally dead in the water. Makes me very very sad.

I'm playing through Freespace 2 now. The game holds up really well to today's standards....

Anyway, the moment I saw the title of this thread, I immediately thought "beatemups". I need a new Streets of Rage!!!!!
 
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