Which (already existing) games would you like to see ported to VR?

Metal Gear, Final Fantasy, and Shadow of the Colossus.

I don't have any interest in VR, but I would like to get the better sense of scale when it comes to bosses like MG Rex, Yiazmat, and third Colossus.

I also think it would be interesting to experience turn based RPG battles in VR too.
 

Romulus

Member
Metal Gear, Final Fantasy, and Shadow of the Colossus.

I don't have any interest in VR, but I would like to get the better sense of scale when it comes to bosses like MG Rex, Yiazmat, and third Colossus.

I also think it would be interesting to experience turn based RPG battles in VR too.

There's a game called Behemoth that has monster fights very similar to Shadow of the Colossus. It's very good actually. One of them can fly, and holy shit the finale of that boss is intense.
 

ResurrectedContrarian

Suffers with mild autism
Sam and Max
this sort of exists, though it's nothing on the scale of a full-sized Sam & Max game
SMVRFinalQuestScreenshots00_CarLogo.jpg


Alien Isolation.
exists, though perhaps a bit of work to get it running:

We all agree it should be Metroid Prime games
DolphinVR actually runs at least Prime 1 pretty much perfectly, maybe Prime 2 &3 as well but haven't tried them
 

Paperboy

Member
Really if every 3d game had that headset on/off seamless switch like GT7 I'd be very happy. Makes so much sense but nobody wants to try adding a simple vr mode to their game.
Let's be realistic. I'm sure it takes a little more work than just flipping a switch to enable a VR mode, especially with modern games that can be very performance heavy.
 
Please refrain from smartass "I want nothing ported to VR it is dead blahblahblah" posts. Let people dream a little. Also, try typing more than just the name of the game, what you envision it to be like? How would it play? Maybe you want remastered/remade graphics for classics, etc.


Phantasy Star Online: There's actually a VRChat world that covers the first area of the game, it has enemies and everything! Why didn't I choose one of the newer games? Well, first because the original game's atmosphere hasn't been matched since, it was one of the first games that made me want to inhabit the world in it, second because its more deliberate combat mechanics could be easier to replicate from the VR perspective. The VRChat world nearly gets it and introduces blocking mechanics similar to Until You Fall.



After Burner Climax: To me this is the fastest game I've ever played, everything zips by incredibly fast and looks beautiful even to this day. I've played plenty of VR games that are praised for its sense of speed, none of them has given me a thrill like ABC. And before you guys say "vomit comet", I've got solid VR legs, I could easily be barrel rolling in this game for hours. Infact, slower motion is more likely to give me motion sickness.



Bioshock: To this day I still don't understand why 2K decided not to port this instead of Borderlands 2, which they butchered by making it single player only! You know what's a single player game that's a perfect candidate for VRification? Bio-fucking-shock. Come on, one of the most interesting and beautiful settings in gaming begs to be seen from the inside, in real scale. And even gameplay-wise it's perfect for VR: You have your weapons on one hand, your plasmids on the other, imagine being able to freely move them independenly. I can't understand how most big AAA studios are really clueless when making VR games, while independent studios keep stealing their thunder. (Arken Age, Vertigo 1 & 2, etc. etc.)



Bionic Commando 2009: This game has been unfairly maligned IMO. Mastering the bionic arm controls to swing through the levels is very rewarding, it took me back to the good times when games not only had challenge, but you have to become good with the controls as well, like Bionic Commando on NES. And the multiplayer deathmatches were fuuuuun, none of this XP progression crap.



Racing Games: Why oh why does every racing game with VR support has to be a simulator? Where are the arcade racing games? (and this is for non-VR too) Even VRChat has attempts to recreate Ridge Racer and Daytona USA, and while neat, they're not the full, real games. Give me:
Burnout 3 Takedown/Revenge
Forza Horizon 4
F-Zero GX
Ridge Racer 7
Test Drive Unlimited
Wave Race
Need For Speed: Hot Pursuit (2010)

I too dream of PSO in VR.

For me, Ghostwire: Tokyo would translate so well to VR. I already love the game but VR would give it GOAT status.

Clive Barker's 'Undying' is another.
 

GametimeUK

Member
RE7 in VR for PC and PSVR2 with updated controls would be excellent.

Other than that I think immersive sims would be an excellent fit for VR. I'd really enjoy Bioshock or Dishonored.
 

ZoukGalaxy

Member
ALL GAMES.
Angry Gary Oldman GIF


Or at least BLOODBORNE, but I don't want to make it a FPS at all, I just want to be IN THIS INCREDIBLE WORLD while playing thanks to VR.

I wish VR mode could be enabled at system level for all games to be INSIDE every world (you can't understand if you never tried VR)
 

Mephisto40

Member
Seeing Dark Souls ported to VR would be incredible, though the challenge would be as brutal as ever—dodging and parrying in full immersion would take the experience to a whole new level. The CPM2 (cost per mille) for such a niche VR adaptation could be high due to the smaller audience, but with the right execution, it could justify the investment.
 
ALL GAMES.
Angry Gary Oldman GIF


Or at least BLOODBORNE, but I don't want to make it a FPS at all, I just want to be IN THIS INCREDIBLE WORLD while playing thanks to VR.

I wish VR mode could be enabled at system level for all games to be INSIDE every world (you can't understand if you never tried VR)
Right. Make the camera an extension of the headset, it's so dumb that this hasn't happened with PSVR2. That's pretty much what RE7 is, you just sit there with a dualshock 4 and look to aim. It's not VR much at all but it's also the best way to play the game.

Robocop Rogue City would fit this well too. Just let me into the world and have gryo for aiming. It'd be fine if those were hybrid modes for FPS games. Reaching out and grabbing stuff in VR is overrated and usually janky, the perspective shift is the coolest thing with VR, IMO at least.
 

Crayon

Member
Let's be realistic. I'm sure it takes a little more work than just flipping a switch to enable a VR mode, especially with modern games that can be very performance heavy.

Sucks because is a $100,000,000 game can't bother to do a minimal implementation, ground-up vr games are a haaaaard sell.
 
Turok
Turok 2
Goldeneye
Quake Series
Tom Clancy's GRAW
Assassin's Creed 2
Borderlands 2
Burnout 2
Dead Rising
Ghostbusters: The Video Game
Halo CE
Halo 2
Halo 3
Just Cause 2
Lethal Company
Portal
Portal 2
 

rodrigolfp

Haptic Gamepads 4 Life
Turok
Turok 2
Goldeneye
Quake Series
Tom Clancy's GRAW
Assassin's Creed 2
Borderlands 2
Burnout 2
Dead Rising
Ghostbusters: The Video Game
Halo CE
Halo 2
Halo 3
Just Cause 2
Lethal Company
Portal
Portal 2
Those have VR "ports".
 
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Jigsaah

Gold Member
I've seen a video of a psuedo-vr experience for Star Citizen. I'd like to see that fully realized.

Kingdom Come Deliverance 2 would be cool in VR only because I feel like it would improve the combat.

Ace Combat would be awesome in VR

Spiderman in VR would be sick, as in probably nauseating...but still cool
 
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BlueManifest

Neo Member
Death Stranding would be interesting to see.
I feel like 3rd person type games would work just as well in movie theater mode for VR and wouldn’t need to be ported

There wouldn’t be much difference between playing it on a 200 inch virtual screen close up than in a specific vr mode

Steam vr should be able to do that soon without even needing to port the game to vr
 
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Wonko_C

Member
I feel like 3rd person type games would work just as well in movie theater mode for VR and wouldn’t need to be ported

There wouldn’t be much difference between playing it on a 200 inch virtual screen close up than in a specific vr mode

Steam vr should be able to do that soon without even needing to port the game to vr
There is a world of difference IMO, no matter how big the screen is, it's still just a screen and pales in comparison of being inside the game world as an invisible entity running behind the character you're controlling, Hellblade VR Edition proved that to me.

On a screen, getting close to a character ends up making them look way bigger than they really are, to the point it gets ridiculous when their face covers up the entire screen making them look like a giant (And bigger screens just exacerbate this more). In VR when you get close to a character it is the same as getting close to a person in real life, and this applies to everything, not just characters.
 
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