Interesting analysis on input lag as a whole, but professional players adjust and learn to play on the system that they are competing on, so I really wouldn't use that excuse.
But I mean I suck at SFV, so my input is less valuable than a grain of salt.
Most modern games do it as a way to ensure button inputs don't have too tight of a window, so you can continue to play.It sounds really weird to me that they would have introduced extra input lag on purpose, I cannot imagine a game designer thinking that is a good idea.
Yup, it's irrelevant once you are used to it. If you want to compete in SFV, just play the PS4 edition and nothing else. Your execution will be based entirely on how the game's version work on it so any excuses about combo drops are completely ridiculous. The games operates with the delay and that's how it is.
As a person that designed a customizable system around combo inputs, you have to have a certain amount of lag to compensate for the human input response, so stuff doesn't seem overly hard to accomplish.It sounds really weird to me that they would have introduced extra input lag on purpose, I cannot imagine a game designer thinking that is a good idea.
Is he claiming there is different input lag on PS4 and PC? Why would they design it that way?
I don't think it's entirely intentional (otherwise turning off vsync on PC wouldn't make a difference like that), but deliberately introducing input delay to make netplay better is definitely a thingNice video, but there is no way in hell the input lag is intentional.
Harada: For instance when the player hits the punch button or perform other actions, we put in a brief buffer period between the button press and when the punch move or action actually starts happening on-screen, as a measure to reduce the perception of lag.
Subsequently, if there is lag online, what the game can do in theory is to skip over certain frames or parts of the move's animation. In other words, in order to keep the amount of time elapsed -- between when the player hits a button and when the move actually hits -- consistent, the game makes adjustments to the move animations accordingly.
Is he claiming there is different input lag on PS4 and PC? Why would they design it that way?
I don't think it's entirely intentional (otherwise turning off vsync on PC wouldn't make a difference like that), but deliberately introducing input delay to make netplay better is definitely a thing
It sounds really weird to me that they would have introduced extra input lag on purpose, I cannot imagine a game designer thinking that is a good idea.
Pokken has 7f of input delay offline, too. Same principle.Yes that I can understand. But in SFV's case, this happens even offline. There's no excuse.
Isn't it more that the ability to react to what is going has been somewhat reduced?
Yeah wait, wut!?
That completely invalidates the conclusion he came to.
Is the netcode being shit also intentional? I guess Guile being shit is also intentional when he's suppose be a defensive character.
Sounds like an excuse for a unfinished game that still hasn't added the Zenny shop.
Yes that I can understand. But in SFV's case, this happens even offline. There's no excuse.
Yup, it's irrelevant once you are used to it. If you want to compete in SFV, just play the PS4 edition and nothing else. Your execution will be based entirely on how the game's version work on it so any excuses about combo drops are completely ridiculous. The games operates with the delay and that's how it is.
Is he claiming there is different input lag on PS4 and PC? Why would they design it that way?
PC only has 4f of lag if you disable V-Sync, which results in crazy screen tearing.
Reactions is what make a character great. You can't rely on reads when trying to deal with Chun Li's V-ism.
Will Snake Eyez ever play another tournament again?
None of this makes sense to me...lol
Is he claiming there is different input lag on PS4 and PC? Why would they design it that way?
PC only has 4f of lag if you disable V-Sync, which results in crazy screen tearing.
He mentions that you can't disable V-Sync inside of the game, but through messing with some files on your own. Meaning Capcom never intended players to play with V-Sync off.Ok that makes more sense. Maybe he should mention that in the video
Yup, it's irrelevant once you are used to it. If you want to compete in SFV, just play the PS4 edition and nothing else. Your execution will be based entirely on how the game's version work on it so any excuses about combo drops are completely ridiculous. The games operates with the delay and that's how it is.
(me watching this)![]()
Rocket science hold that L.
did you even watch the vid firstWait, Street Fighter V has 8 frames of input lag?!
8 FUCKING FRAMES?!
Yes, we can all see Capcom is focusing on the hardcore. Truly.
Fucking pieces of shit.