A look at Yoko Taro's writing process - Interview by Archipel

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NeoGAF's Physical Games Advocate Extraordinaire
What is the writing process behind a game? What are the specificities of games as a medium? How does a universe take form?

Through Drakengard and NieR series creator Yoko Taro's lens, we looked back on the writing process in games and his peculiar methods of scenario writing in order to make an original book: The Wor[l]ds of Yoko Taro.

English subtitles are available under the "CC" menu.

 
There is no fucking process or else we'd have a new Nier game on consoles and PC by now.

There's just alcohol and cashing checks.
 
Good lord, this guy created ONE game that can be considered good (Nier Automata, and I personally was let down by 'world' size and backtracking) and eveyone, including himself, treats him like a fu**ing genius.... how about create more games, god damm it!
 
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