Mibu no ookami
Banned
We're talking about a video games market that continuously saw growth of new players for multiple generations. Trust me, financial incentives existed for a long while for some of those SIE AA-tier IP to come back. SIE just either didn't capitalize on them, didn't do so the right way, or ran into funding issues to justify the investment (particularly during middle of the PS3 gen, which had a knock-on effect even into the early PS4 years despite PS3's recovery during 2010 - 2013).
As for certain people not being involved at the studios any longer, well for IP that SIE own, they could have certainly found a 3P studio who'd of been interested in continuing the IP. Again, they just either didn't find the right studios, or never tried.
One tactic I've picked up on is that you love to filibuster by saying a lot without actually saying anything.
"Trust me, financial incentives existed for a long while for some of those SIE AA-tier IP to come back."
Oh yeah? Which ones? What 3rd party studios have been interested and qualified? Which is it? Did they not find the right studios or did they not try? You have no idea... Again, you're just projecting... We just found out about a possible jumping flash game that got cancelled... so clearly they've tried and things haven't worked out, but you don't realize that you don't know what you don't know... Instead of being aware of that, you try to fill in the blanks with your own narrative.
Let's not pretend market conditions at the time didn't have a negative impact on LBP2's sales. Not only was PS3 in a rough spot still, but market tastes had shifted heavily. Tastes had began to change and only platformers with very well-known characters like Mario, Sonic or Rayman had large viability. Also have to consider the commercial market of new game releases at the time of LBP2's release, plus Sony's marketing efforts (or lack thereof).
All of these things impact a game's sales potential in a given environment, it's not as simple as saying "gamers didn't care" or "the game was bad".
There hasn't been a mainline Rayman console game since Rayman Legends... in 2013... Ubisoft much HATE Rayman right? They've made several other games around him on mobile and threw him in there with Mario. Obviously a lot of this wouldn't apply to Sony over the years, especially with them only supporting PlayStation until recently (a shift that you've actually criticized multiple times) and even then there isn't a market for Rayman on consoles.
The reason why Media Molecule shifted away from LBP is that the market shifted away from wanting platformers on non-Nintendo platforms and even on Nintendo platforms, non Nintendo platformers have struggled.
You mean the Driveclub that was mismanaged and only half-finished when SIE released it in 2014? Yeah, considering that, no wonder the studio got shut down.
Shame, too. Very talented studio, and Driveclub is still one of the Top 5 best-looking racing games ever in spite of running on a "potato" base PS4. I'd even argue most new racers look worst comparatively outside of image quality and some modern anti-aliasing or filter effects.
So lazy to say something is mismanaged especially without looking at the reality and context of the situation. Driveclub was in development hell and Sony finally pulled the trigger. The same was true of Last Guardian. Somehow you think what would be well managed is spending more on the money than the game can get back in revenue...
Resistance came out at a time when Halo was at its peak, and as good as that game was, it was not on Halo's level. Or Gears of War's for that matter, also a 360 exclusive back in the day. But the sequels did improve on the formula, for sure. In any case, Resistance isn't the type of game I'm referring to since it's a gritty sci-fi shooter, and the market isn't really struggling for that type of game in terms of presence.
It's a well-fed niche in the market, and on PlayStation. Even in terms of theme and template if not so much gameplay genre, SIE's 1P AAA hits a lot of similar beats.
SIE probably don't hate Uncharted, no. But Neil Druckmann might![]()
Yes, Neil hates Uncharted so much he was involved with the movie... See what I mean. You tell yourself something and regardless of reality and evidence, you've already convinced yourself that you're right, so you can't be moved.
Again, you did this same thing with the PSVR2 adapter. You would think you would learn from your mistakes but you never do.