The problem is not about being closed. It is about headhunting the right people and convince them to abandon their present situation and risk to work years for who? MS. Obviously MS would have to be stupid to end a studio that they have been in control for a few months now. But questions remain. Who wanted that studio? Now that Kotick is gone, who knows what he promised to the people his company headhunted to create it? Don't get me wrong, if they are pushing for it they probably have a reason, but
SlimySnake
has a point in saying that MS brutal cost cutting will have consequences. We will see, but what I am curious about is that the blog post was made by anonymous staff instead of some leader from Activision. Are they still learning to work with/under MS or are Activision not pushing their executives in the limelight by design?
The problem isn't headhunting for developers in my honest opinion, that were promised stuff by Kottick, who is now gone. The problem is acquiring devs, who have chemistry with one another and their dev culture and process is compatible, devs who see eye to eye with one another.
Otherwise, you'll end up with another TheInitiative situation, where you acquire all manner of veteran talent, end up not knowing where the fuck you want to take your game's direction and then have the entire situation reach a boiling point, leading to a big number of them quite literally up and depart the studio due to creative differences alongside a whole slate of other issues...and Microsoft ain't exactly seen in a positive manner right now given their recent actions in the game dev space. As for how this could go down? Nobody knows for certain.
The most hazardous thing in the gaming industry is touting, raving and boasting about a new studio, because it's comprised of veterans, that has never worked if history has shown us anything about game dev. Have them work on and ship a working, stable release under the new studio, then you can boast as much as you want. Devs need to have chemistry and mutual understanding between them for a new studio to work. Otherwise, it's a lost cause, as you'll end up with a toxic , suboptimal work culture due to clashes and disagreements between Devs, slowing down the dev process and constantly hitting roadblocks and dead ends.