A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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But then he says:

YV6uzhu.png

https://twitter.com/NoMansSky/status/762689080245252096

"Pretty much zero" and "actually zero" are too very, very, very different things, especially when you have thousands of players at once at the power of the internet to co-ordinate meetings. They're still being unclear about it.

I mean, even that statement is very incorrect. The whole objective of the game is getting to the center of the universe, so therefore your chances of bumping up into someone should increase the closer you get to it.
 
I'm pretty psyched about this, and honestly really don't care about the multiplayer. With that said I only really started looking into NMS a few weeks ago. I'm not sure if it's the fact that most people here have been pouring over every piece of media and every quote/tweet/interview or what, but having only started looking at it recently, the information available is ambiguous at best.

It's marketing by omission. You don't provide all the facts, and you talk around questions like this, then state you don't want to spoil anything and it's about the mystery and the discovery. Technically you're not lying, but it's still misleading. I don't even fault HG for it, but the fact that people are saying things were crystal clear from the get go blows me away. Take these trailers for instance, which were what I was remembering when I decided to look into it again, there's an ammo count in the upper right, and no resource gathering at all:

https://www.youtube.com/watch?v=-h5vwfEaONg
 
The messaging surrounding this game has been so wishy washy. Rather than answer things straight it's as if they don't want to admit certain things so provide a really unspecific answer.

Doesn't matter if it's a tiny % chance it could happen, clearly there's 0% chance it can happen so why not say that in the first place.

Sean Murray has spoken about bubble lobby's capable of holding a few players in it, and the only way for a player to know what they look like is by seeing another player. Plans may have changed and we've not been told, which is seriously shitty on their part if that's what's happened, or something else is at play here.

Sean Murray ‏@NoMansSky 27m27 minutes ago
Everything is fine you guys. The servers are totally fine. Let's just find our network engineer
https://twitter.com/NoMansSky/status/763127316927184897
 
But then he says:

YV6uzhu.png

https://twitter.com/NoMansSky/status/762689080245252096

"Pretty much zero" and "actually zero" are too very, very, very different things, especially when you have thousands of players at once at the power of the internet to co-ordinate meetings. They're still being unclear about it.

When he states "The chances of two players ever crossing paths in a universe this large is pretty much zero" I think he is referring to any universe with the size and scale of that in No Man's sky. I don't think he was trying to infer No Man's Sky has multiplayer in any capacity, it may have just sounded that way as a mistake.
 
Monumentally stupid. Unless its a bug or a network issue they should just come out and tell their potential audience what the status on multi-player is.
 
The messaging surrounding this game has been so wishy washy. Rather than answer things straight it's as if they don't want to admit certain things so provide a really unspecific answer.

Doesn't matter if it's a tiny % chance it could happen, clearly there's 0% chance it can happen so why not say that in the first place.
How do you know that its a 0% chance that it can happen?
 
This could be server problems, let's not make definitive statements.

Certainly not a great sign though.

Particularly since the game isn't obvious when you aren't connected. I was just playing and uploading discoveries and noticed a small banner on the bottom saying I wasn't connected to the Internet.

On the other hand seems it is easier to try to find each other than people (and I cause I trusted others) expected. Well if the game lets you meet others.

Anyways if it is true then Sean either lied or they changed their mind cause they did specifically say you could see others (and even kill cause I remember him saying that but that was a year ago).
 
When he states "The chances of two players ever crossing paths in a universe this large is pretty much zero" I think he is referring to any universe with the size and scale of that in No Man's sky. I don't think he was trying to infer No Man's Sky has multiplayer in any capacity, it may have just sounded that way as a mistake.

It's a direct follow-up to the (no) multiplayer tweet, there is a context here.
 
People thought this was a MMO?

lol

Literally no one has said that. Why did you feel it was necessary to make things up?

Hello Games appeared to promise in-game online interaction between players, and people are asking why it doesn't happen. It's not complicated. Thus there should be an easy answer to this.
 
This was always obvious to me. The way things were phrased by the devs, the fact this is an indie game, the fact it's a small team, the resources it'd take to do net code, etc, etc, etc, I ALWAYS knew you wouldn't see other players.

Sean rided on the HOPE the universe was big enough that no two players would land on the same planet, yet the audience was so big for this game that it was inevitable that within a week people would have gotten to the same planet as others, and of course, try to get together.

This should've just been said straight up front. I never expected that you could see other players, so I honestly do not feel disappointed as my expectation was right, and so I want this game as much as I wanted it before, but I absolutely understand if people do feel disappointed in a sense.

I feel they didn't want to clarify this on purpose to give people hope and maybe a little bit more of hype, but it's purely speculation on my part.
 
But is that quote as new as yesterday? His Tweet is from August 8th.

I'm thinking multiplayer was a scrapped feature. I think it's likely it might be added later in a patch. I would love to be proven wrong and have players meet up, but I just don't think it's there yet.

Saying that this isn't a multiplayer game does not instantly mean that you can't bump into other players. A game having a "multiplayer" label carries with it a lot of structure surrounding it, whether it's missions, matchmaking, in-game elements encouraging or necessitating co-operation or even just basic mechanics of interaction. NMS has never had any of these and Murray has not been shy about saying so. He has, however, still said that you can still run into other players under the right condition.
 
I'm amazed that so many people are shocked by this after so many months of articles and interviews listing the features of the game.
 
And this is my issue with the game. The whole BS about ooh the game world is so big you will probably never come across another play blah blah. How bout simply say no theres no multiplayer from the start.

BC we don't know if there is no MP.
 
Literally no one has said that. Why did you feel it was necessary to make things up?

Murray promised some sort of online interaction between players, and people are asking why it doesn't happen. It's not complicated.

People have said that

Edit:

He actually says massively multiplayer in that video and Sean says "right", he doesnt say no its not massively multiplayer, implying that it is.
 
When he states "The chances of two players ever crossing paths in a universe this large is pretty much zero" I think he is referring to any universe with the size and scale of that in No Man's sky. I don't think he was trying to infer No Man's Sky has multiplayer in any capacity, it may have just sounded that way as a mistake.

I agree that's probably what he's referring to. To be clear, I never, ever assumed there was multiplayer in this game, but it's become clear from this thread some people did. You have to admit that the marketing and NMS team has been dodgy in clarifying this fact when asked about it, and I think that tweet is a good example. For example, he could've said "the possibility of crossing paths in a universe of this size is essentially zero, so such a feature is not in the game" or something along those lines.
 
When the prospect of adding online multiplayer to a videogame could potentially double the development cost of making that game, it's no wonder that it's not present when you in theory have a winning multiple lottery's shot at encountering another person.
 
There is no multiplayer interaction full stop. No TRC multiplayer requirements where tested internally on PS4, because there is none.

PC, I don't know. Probably not.
 
There is no multiplayer interaction full stop. No TRC multiplayer requirements where tested internally on PS4, because there is none.

PC, I don't know. Probably not.

Ok, then they shouldn't have lied and said there was.

Sounds like they were banking on the numbers game of it being so unlikely as to never happen. But here we are, day one. They made a bad bet.
 
I have a hard time really imagining the scope of this game relative to actual distance. I just imagine a circle, players start on the outer rim, and through x amount of our hours and so many light years in game we somehow get to the "middle".

So would this be like a skygate scandal? I imagine it will get fixed.
 
I agree. It's totally absurd to spend $60 on a game without knowing what it is first.

It's a space exploration game entirely focused on a single player experience. That's been the messaging since forever.

The fact that the game may or may not have some very limited multiplayer functionality doesn't change that at all. People who are holding onto to their $60 based on the MP features should do themselves a favour and save their money. Even if some form of MP exists it is almost certainly not going to make the game anything but a single player focused experience.
 
I agree that's probably what he's referring to. To be clear, I never, ever assumed there was multiplayer in this game, but it's become clear from this thread some people did. You have to admit that the marketing and NMS team has been dodgy in clarifying this fact when asked about it, and I think that tweet is a good example. For example, he could've said "the possibility of crossing paths in a universe of this size is essentially zero, so such a feature is not in the game" or something along those lines.

Agreed. They have an official NMS Twitter and not just Sean's, but it looks like it's being used mostly for marketing. I'm rooting for it having multiplayer, but it just doesn't seem likely...

GoG and Steam pages both say single player and not multiplayer. If anyone has a hard copy of PS4 case maybe it would say there.
 
People thought this was a MMO?

lol

You'll find that no, nobody thought that. But the devs repeatedly said there are some light multiplayer elements ala Journey. That's what people were expecting (because, you know, that was what was said by the devs themselves) and are testing if it's a actual thing or not.
 
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