Kleegamefan said:
1080p/60....well, that is beyond ATSC (which only specifies, 1080i/60, 1080p24, 1080p30 and 1080PsF24) but, then again...this is not broadcast video *AND* HDMI *CAN* pass a 1080 progressive signal at 60 frame per second...so there is some hope for that....
I want a GScube-in-a-box
CPU: 128-bit "Emotion Engine" x 16
System clock frequency: 294.912MHz
Main memory: Direct RDRAM
Memory size: 2GB (128MB x 16)
Memory bus bandwidth: 50.3GB/s (3.1GB/s x 16)
Floating point performance: 97.5GFLOPS (6.1GFLOPS x 16)
3D CG geometric transformation: 1.04Gpolygons/s (65Mpolygons/s x 16)
Graphics: Graphics Synthesizer I-32 x 16
Clock frequency: 147.456MHz
VRAM size: 512MB (embedded 32MB x 16)
VRAM bandwidth: 755GB/s (47.2GB/s x 16)
Pixel fill rate: 37.7GB/s (2.36GB/s x 16)
Maximum polygon drawing rate: 1.2 Gpolygons/s (73.7Mpolygons/s x 16)
Display color depth: 32-bit (RGBA: 8 bits each)
Z depth: 32-bit
Maximum resolutions: 1080/60p (1920x1080, 60FPS, progressive)
Merging functions: Scissoring, alpha test, Z sorting, alpha blending
Sound: Emotion Engine native audio
Maximum output channel: 16
Sampling frequency: 48kHz
Output data length: 16-bit
Output data format: AES/EBU digital audio format