On the older Xbox, Leland had to help deal with issues like cable problems in Australia, the huge controller that was so big the Japanese didnt like it, disk-scratching problems that also turned off Japanese customers. (She explained to me why my own Xbox was starting to go on the fritz, failing to recognize some of the newfangled DVDs that have a lot more features on them than the old ones.)
The Xbox 360 project has run a lot more smoothly than the last one. Simulation technology has advanced and helped make sure that the hardware would work right out of the gate. Thats where a lot of the big bugs were found, even before anything was etched in hardware, Leland said. Last time around, Nvidia ran late on the graphics chip, Flextronics had start-up problems in the factory, and Microsoft had to postpone its launches in Japan and Europe.
But this time, the critical hardware is done. IBM "taped out," or finished its chip design, on Dec. 8, 2004. ATI finished its graphics chip in November.