AAA Games Are Developed More than ONE Person

Jade was never marketed as creator of AssCred lol. She was just a producer, who got her spotlight because of her looks.
 
Wait… are you saying he didn't make Elden ring alone…?
shocked star trek GIF
 
If the excitement stems solely on one person in a team, then it is misplaced faith and lacking a true understanding of the situation.

Same goes for musical super groups. People get hyped over every member being legendary but they get disappointed when the music isn't that great because they think individual talent can create a good team.
Expectations aren't the same as ignorance

Disappointment happens when projects don't meet those expectations, not because the audience misunderstands how collaboration works

OP is acting like people need a lecture on basic logic just for being optimistic.
 
No lies detected, i hate when a single dude get all the merit, especially when they are the storyteller type, so they probalby have jack shit to do with the gameplay etc.
 
Last edited:
movie directors don't make movies alone either, they still attach their names to it.

a strong vision, especially with nowadays titles' and their bloated development teams, it's extremely important, that's why game director and producer are so important.

that does not mean they will always get the best result with just them
 
Last edited:
While that is correct, that one person not being there changes a lot.
Doesn't matter if that person goes off on their own and can't recreate the lightning in the bottle again, especially when it's something completely different.
bring them back on board to the IP they created and the game/film is better for it.
When you remove someone that influences the whole production they need to be replaced with someone on the same level and even then that doesn't guarantee they'll hit it out the park with the same team.
 
Sort of.., all those people need a guide and a blueprint or it all falls apart. It's the reason why movie directors are praised .. in the end it was their vision that drove the creation.
Yea but a lot of these celebrated game auteurs have no concept of actually building teams/studios, so once they are outside of their safety zone they struggle.
Vision and ideas without execution are equally worthless.
 
like with music.... some are 1-hit wonders and others are prolific hits makers.

But did Jade RAymond really create Ass Creed in the same way Levine did Bioshock? WAs she really the complete visionary behind it? OR just a production lead with some rough ideas. I think it's more the latter. (The Dead Space guy is an odd throw in lol.)

Levine afaik created the entire Bioshock world and story. Just like an architect designs a house. And Levine was behind a few other games too.

IT's the same with the MGS guy. Maybe he hasn't had a big hit since MGS but afaik he's the total visionary behind the projects he helms. He's the George Lucas of the project. He's not just a manager.
 
Last edited:
Well, some of those games you listed and many others are nothing without that one person (or two). That's why there's no new Metal Gear game, no new Bioshock, no new Days Gone. If Neil Druckman leaves ND no more Last of Us, ever. Some games are simply the brainchild of one or two people and can't live on without them. If Hidetaka Miyazaki leaves FromSoftware that studio is as good as dead.
 
Yea but a lot of these celebrated game auteurs have no concept of actually building teams/studios, so once they are outside of their safety zone they struggle.
Vision and ideas without execution are equally worthless.
This, their ego's get to the point where they think they can go anywhere and another hit "will just happen".

As we have seen many times it's the team that creates the successful game, not just the auteur.

A guy Ken Levine for example has all these "amazing" ideas, but can't actually execute them himself.
 
Last edited:
Just a small correction, the director for the first Assassins Creed is Patrice Desilets, Jade Raymond just had a producer role, which means she was credited in the game just for existing.

She was never marketed as the "creator".
 
Last edited:
? Judas looks great, tho not released.
Death stranding was one of the best games of the generation. More memorable than 99% of the derivative slop that's released in recent years. Games are not one person either, they are the team around them who facilitates the vision of the director.
 
Lol who's supposedly dumb enough to think games are created by just 1 person?
Literally almost every single entertainment product is made by multiple people.
I sure hope OP didn't think this was an aha moment, yikezzz.
 
Exception is Godd Howard.

He clearly makes it all by himself, hence the jank, then lets his lackies polish. It also explains why it takes so long for their games to come out.

Checkmate OP.
 
Made by means that without their direction/creative direction the product would not exist or be wastly different

Right, it's something called the "Auteur Theory", a concept where a director is "...viewed as the major creative force" in a production.




...And BTW, it's important to consider that second word in the phrase: 'Theory'. It's not a science.

A director tends to be the most important part of a project and thus is often talked about as the "creative vision" or "author" of a project, earning the 'By" line in that "XX by YY". However, there are other ways of thinking about it. Very few moviegoers could name the directors of Snow White or The Little Mermaid or a Toy Story, but they know Disney and Pixar as brands of quality. There are probably a dozen hit songs that would take Shazam to know who sung it yet it's obvious that Phil Spector produced it with his groundbreaking "Wall of Sound" production method. Only diehard shoeheads know who designed the Air Jordans, but they know Nike shoes are where it's at. You don't have to subscribe to a "Theory"; it is not proven science, and you have offer your own alternative proposal for how to think about a concept if you have enough backing evidence to support your own approach.

In videogames, we interestingly have had three different swings at identifying the "By" of making games: the Director, the Developer, and the Publisher.

Back in the Atari days, when a game could really be made basically by "just one person", we saw the first credits where the coder/director got "A Game By" on the package. (In fact, Activision as a studio came out of the lack of credits for games before it existed, as it was formed by top designers such as David Crane who wanted gamers to recognize quality by whose name was on the box... my, how times have changed for Activision.) And then at some point in the NES and SNES eras, people started noticing that the same "Developed by" was showing up on the best games, and so they started to look for games made by Rare or Natsume or Compile or Treasure. And then, of course, gamers have always shopped by the publisher, and much like Disney, there's a reputation that a game published by Nintendo or SEGA or CAPCOM has quality in its bones and will hopefully be a good buy. So now, we have a mix of "auteur" when looking at games. Some will give anything a try if Hideo Kojima or Hidetaka Miyazaki put their touch on it because their creative vision is extraordinary (whether you like playing the games or not.) Some have no idea who directed it but trust that the next Insomniac or Id games will be gorgeous and a last to play. And then some breathlessly await the next State of PlayStation or Direct to see what 1st Party games Sony or Nintendo are producing.

Today, in games, you can't really hold one form of credit up as the most accurate theory of authorship. Was Assassin's Creed Shadows "made by" its directors Jonathan Dumont and Charles Benoit? Was it "made by" its lead development studio Ubisoft Quebec? Or was it "made by" its publisher Ubisoft in the company's factory-production house style of employing multiple studios to produce its distinctive, massive open-world game style? All three are a common probably a fair way to talk about that game.

Auteur Theory is just a theory, but it helps to have somewhere to start a conversation if you're going to take the artistry of game-making seriously.


(...but also, this thread is stupeh.)
 
Last edited:
Literally none of these people who are quoted as "creator" of said hit series, have gone to make anything in decades aside from Kojima with Death Stranding.

Why?

Because games are by created by diverse skill sets on a team...
I'm not entirely sure I'm understanding what you're getting at, but being the "creator" of a game is like being the director of a movie. No one would claim that Nolan himself could create Batman Begins or Inception without his talented crew and the hard-working plethora of people who do their specialized thing. Same with being the captain of a ship, you still need all the crew even if one person makes the big calls and decides where the ship goes.

The creators are often the visionaries from whom an idea comes and gets planted and then brought to fruition by the studio or company. One notable example here is Steve Jobs. A sort of failed example was Tesla who was a brilliant man, but didn't manage to bring together people to form his own company that could have created marvelous things.
 
Wow, this is news to me. I always thought one person made games.

Next you'll tell me movies are filmed by entire crews on sets and not just the director with a camera and actors.
 
A project needs a face if it going to be promoted. The bigger the team the less people are going to recognized for work on the game. You can't promote 300 people as superstars. You got your project leader and then your worker bees. It's unfortunate but that's just reality.
 
Wow, this is news to me. I always thought one person made games.

Next you'll tell me movies are filmed by entire crews on sets and not just the director with a camera and actors.
But animal well was made by one person, and it's amazing.
 
No, only Kojima takes this much credit for everything because that is the only person everyone here writes about how its amazing how he came up with something in the newest trailer, forgettign theres another 200 people working creatively on the same product. Apparently Kojima is producer, director, writer, character designer, level designer, audio designer,etc.
 
Last edited:
This is true though, who are the modern day replacements of the legends from the past?
Careful not to see the past with nostalgia tincted glasses tho
Remember Villon


Dictes moy où, n'en quel pays,
Est Flora, la belle Romaine ;
Archipiada, ne Thaïs,
Qui fut sa cousine germaine;
Echo, parlant quand bruyt on maine
Dessus rivière ou sus estan,
Qui beauté eut trop plus qu'humaine?
Mais où sont les neiges d'antan!

Où est la très sage Heloïs,
Pour qui fut chastré et puis moyne
Pierre Esbaillart à Sainct-Denys?
Pour son amour eut cest essoyne.
Semblablement, où est la royne
Qui commanda que Buridan
Fust jetté en ung sac en Seine?
Mais où sont les neiges d'antan!

La royne Blanche comme ung lys,
Qui chantoit à voix de sereine;
Berthe au grand pied, Bietris, Allys;
Harembourges qui tint le Mayne,
Et Jehanne, la bonne Lorraine,
Qu'Anglois bruslerent à Rouen;
Où sont-ilz, Vierge souveraine ?
Mais où sont les neiges d'antan!

Prince, n'enquerez de sepmaine
Où elles sont, ne de cest an,
Qu'à ce refrain ne vous remaine:
Mais où sont les neiges d'antan!
Tell me where, in which country
Is Flora, the beautiful Roman;
Archipiada,[a] or Thaïs
Who was her first cousin;
Echo, speaking when one makes noise
Over river or on pond,
Who had a beauty too much more than human?
Oh, where are the snows of yesteryear!

Where is the very wise Héloïse,
For whom was castrated, and then made a monk,
Peter Abelard in Saint-Denis?
For his love he suffered this sentence.
Similarly, where is the Queen
Who ordered that Buridan
Be thrown in a sack into the Seine?
Oh, where are the snows of yesteryear!

The queen white as a lily
Who sang with a Siren's voice;
Bertha Broadfoot, Beatrice, Aélis;
Eremburga who ruled over the Maine,
And Joan, the good woman from Lorraine
Whom the English burned in Rouen;
Where are they, oh sovereign Virgin?
Oh, where are the snows of yesteryear!

Prince, do not ask me in the whole week
Where they are — neither in this whole year,
Lest I bring you back to this refrain:
Oh, where are the snows of yesteryear!


Exception is Godd Howard.

He clearly makes it all by himself, hence the jank, then lets his lackies polish. It also explains why it takes so long for their games to come out.

Checkmate OP.

OP said "person", not "transcendental godlike being".
Checkmate annuled
 
Last edited:
Jase Raymond was the producer of Assassin's Creed not the creator, this is false. Her role is not involved in the creative process.

You cannot possibly have her on the same basket as Kojima.
MGS is what it is because of Kojima, because of his ideas and because as a director he does his job very well.
Yes he is not coding stuff on his own, but If he is driving the coding effort to a specific direction, thus a director, then he is part of it.

One could argue that Ghenghis Khan did not conquer half the planet, it was the foot soldiers that did all the fighting.
 
Top Bottom