Ainem Enamas
Member
in HL2 there's weapon durability
(let us be fucking led by the Holy Trinity
(let us be fucking led by the Holy Trinity
So the last few games from KojimaToo many cinematics/cutscenes when you can just walk or do nothing.
Stop cursing bro, walk as He walked(let us be fucking led by the Holy Trinity
I'm playing Phantom Pain, and it's like a movie. Greatly made cutscenes, but it's a gameSo the last few games from Kojima
The word 'fucking' suited for that sentence, sometimes you need stronger wordsStop cursing bro, walk as He walked
I'm playing TOTK and i actually enjoy weapon durability, it adds to your strategy how carefully you need to play the gameDurability/gear getting destroyed over time with no way to repair it.
Just to be pedantic, HL2 already has a similar mechanic were weapons become useless if you use them too much, it's called ammunition.in HL2 there's weapon durability
(let us be fucking led by the Holy Trinity
This.Furries
Yea, but if gravity gun or crowbar has durabilityJust to be pedantic, HL2 already has a similar mechanic were weapons become useless if you use them too much, it's called ammunition.
That's usually in story driven games, that are trying to appeal to movie watchersHeavily-limited movement in certain areas (think the camp in RDR2).
It's one thing to shave a little top speed off, but slowing the player to an absolute crawl is incredibly annoying.
Gaming needs AAAA Bugs Bunny gameThis.
I have a huge aversion to anthropomorphic animals, since I was a kid I hated characters like bugs bunny and sonic.
When the NPC walks faster than you do but slower than you run...Forced walking segments.
But it lasts the entire game.
Completely out of context but reading this triggered a memory from last week.Motion controls