Age of Empires III!!! Holy crap!!

Is it 3d?

I wish these type of games could mix 3d with 2d like Cossacks does. 3D only games of this sort usually limits the number of charaters/warriors etc to very few.

Then we have Total War, so there is hope. :)
 
I really liked the first two. I really hope that they do something like Blizzard for online play though. The first two's online play was a hassle to setup, and in half the games someone would drop (not their fault either, just the game/zone.com).
 
joshschw said:
Thats about as 'ingame' as the Madden Next gen teaser EA showed.
it wouldn't shock me. I wouldn't expect that to be anything BUT realtime.

now we can argue about framerate all you want.
 
Oxy,

"Opa shows all."

For God sake man, I can't keep up with what ezboard he's got going this week!! :lol :lol
 
I was reading all the "OMG WTF HOLY CRAP" posts and thinking, "Ok, could it look that amazing?" But all I have to say is: HOLY SHIT

I really hope that's not just a render or mock-up. Imagine what the battles will look like.
 
Well let's see,

That's certainly not a gameplay camera shot, since it's impossible to play a RTS game from that angle.

There's absolutely no polygonal imperfections. ZERO anti-aliasing indications. The lighting is not suitable for game play (it's practically blinding). The number of houses in the background isn't realistic (or technically possible) for an RTS game. The water reflection is very farfetched and practically impossible to produce on even the latest hardware, less for HIGHLY skillful hands.
The flags can't possibly be in real time.

And how could anyone control anything in that mess?

Don't get your hopes up fellas.
 
Geez... I just visited the OA forums for the first time and feel terrible. I seriously believe life is sad now.
 
The water reflection is very farfetched and practically impossible to produce on even the latest hardware, less for HIGHLY skillful hands.
what are you talking about? That water isn't even that impressive.

All of the buildings are very basic polygonal models, the texturing is pretty amazing though.

I don't see anything in that screen that COULDN'T be done by the time it is released, which I'd expect in the next year or so.
 
acklame said:
umm, you might want to take that out...
And you might want to take the link out of your quote. :lol :lol

I cannot wait for this game to come out. Fall/Winter 2005 is the target.
 
element said:
what are you talking about? That water isn't even that impressive.

All of the buildings are very basic polygonal models, the texturing is pretty amazing though.

I don't see anything in that screen that COULDN'T be done by the time it is released, which I'd expect in the next year or so.

:lol I don't think you're in touch with computer graphics, Half-Life 2, at it's best (and it's a feat, for sure) can't produce anything near as smooth in a still screen, and you want this possible in a year? Maybe in the labs, but no one can that amount of processing power to fit on a graphics card to be sold within a year and no software publishers develop games which can't be optimized on unreleased and unannonced cards.

It's clear that it's a drawing with computer touch ups. Hard to see how anyone could tell otherwise.
 
I don't think you're in touch with computer graphics
:lol :lol
The water in this shot can be reproduced now. Just a reflection with noised applied to it. Looks like first attempts in doing water, where it looked more like a mercury pool then water because the reflection map was so 'perfect'. There isn't even a transparency level to the water. If it has that, then I would be impressed.
 
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