Age of Empires III Interview and Pictures!

GashPrex said:
do you even have to ask these questions? Though it is funny you focus on american atrocities when the series has already glossed over countless "atrocities" through history that other countries have committed.
But they weren't trying to sell the game to the Roman Empire....

....and it's a relatively pertinent question, given that there are American Indians in one of these screenshots. I have to wonder how you'll interact with them.
 
border said:
But they weren't trying to sell the game to the Roman Empire....

....and it's a relatively pertinent question, given that there are American Indians in one of these screenshots. I have to wonder how you'll interact with them.
Probably the same way Age of Empires II handled the atrocities committed by Europeans against Mayans, Incas, and Aztecs.
 
border said:
I don't play strategy games of any sort.



hey now is not a bad time to start! Try Ages of Mythology it was my first PC strategy game too! Very simple and nice game, not difficult for n00bs

Loved those "God Powers" :lol
 
border said:
I don't play strategy games of any sort.
Oh, OK. AoE II doesn't really go for the historical accuracy. There are some single-player campaigns that loosely follow a historical event, but that's about it. The developers basically try to make each civ different from the others by having unique characteristics such as weapons, special moves, and special attributes that were part of that civ. (For example, nomad civs get a speed bonus, agricultural civs get a farming bonus, etc.)

You should try it before AoE III comes out. IMO, AoE II (and the expansion pack) has the perfect gameplay element for a RTS game. Some get too complex with the rock-paper-scissors scheme that turns into a rock-paper-scissors-glue-tape-horse-car-truck-airplane type scenario. But AoE II seems to balance it perfectly -- easy to pick up and play, but tough to master.
 
I wonder if they'll stick to unit mix and formations as they did for the main AoE series or will the fruity powers, god powers thing from AoM infect them?

The more it's like Rome:Total War, and the less like Blizzard RTS games (Invisibility+Blizzard OMG) the better in my view.
 
Azih said:
I wonder if they'll stick to unit mix and formations as they did for the main AoE series or will the fruity powers, god powers thing from AoM infect them?

The more it's like Rome:Total War, and the less like Blizzard RTS games (Invisibility+Blizzard OMG) the better in my view.
I would think they'll stick with the unit mix and formations and keep the god powers out since it is an Age of Empires game.

BTW, what's Rome:TW like?
 
Oh YES..

When AOE and AOK came out...it was nonstop at the microsoft gaming zone, cant wait for this one.
 
AirBrian said:
BTW, what's Rome:TW like?

Rome:TW is kinda like Civilization-lite, but you get to play out the conflicts in glorious 3D. Hundreds or even thousands of units crashing into each other, it's cool to see exactly twice. Somebody is going to feverishly argue with me about this, but I thought that watching the battles got boring very quickly. Sure, you could try to micromanage your legions and gain an advantage, but half of the battle strategy is marching your units into flanking position and making sure your ranged units are behind your heavy infantry. After that you basically just crash your armies into you opponent's and wait for the outcome. After a couple battles I ended up leaning heavily on the "automatically resolve battle" button and just playing the Civ-clone portion of the game.
 
AirBrian said:
I would think they'll stick with the unit mix and formations and keep the god powers out since it is an Age of Empires game.

BTW, what's Rome:TW like?

It's a TBS civ game combined with a RTS basically all resource gathering and strategic decisions get made in turn based and the actual attack plays out in real time. Really nice as you're completely focused on combat when you start the fighting. The combat happens fully 3D, you control a group of units (80 spearman for example) instead of single units and this leads to the possibilty of HUGE fights, I've had 1000 on 1000 fights for example, and I only had 16 groups to control so it was really streamlined (You're limited to either 16 or 18 'groups' of units, don't remember). Assuming two sides are evenly matched and one side hasn't completely outhtought the other (if side A is cavalry heavy, and side B is chock full of spear infantry, then side A = punkd), then the name of the game is manoever. You have to work to make sure your units are attacking the right opposing units and the opposition does the same (keep cavalry away from spearman, keep your range units away from mellee etc.), and you have to set up flanking manoevers. Flanking is DEVESTATING in this game. If you can get your cavalry to charge infantry from the sides then they go FLYING and they drop like flies. Hell it doesn't matter how many spears the infantry has if you charge them from the flanks (or better yet behind). Tieing up your infantry with thiers and then sweeping with cavarly is a bread and butter strategy.

Morale plays a big role, overmatched units will eventually leg it, less trained units will run quicker.

Sieging cities is the same except the battlefield is completely different. You have to knock down a gate or a wall with siege equipment and basically your army squeezes through the gap while the defenders can mass infantry to hold you off. Defenders have advantage, but attackers have plenty of ploys as well.

Edit: Slo is right, the tactics don't vary greatly so you might get bored quickly playing against the A.I. I enjoy playing the RTS though because you can still pull of crazy stuff like tempt a huge mass of infantry into charging my light cavalry, have light cavalry run backwards, causing the invaders to run right down the middle of the rest of my army which promptly clamps down on 'em from both sides. Stuff like that. Romans are of course overpowered in the game. Decent to good in everything + godly infantry.
 
Thanks for the impressions, guys. I'm not much into turn-based games -- I like them for a bit, but they can't keep my interest for a long time. The battles do sound intriguing though.

How is this compared to Rise of Nations (which is tops right now in my book)?
 
Seriously. How could anybody mistake that for anything else? It's clearly a piece of concept artwork.

It's hand-drawn art with computer coloring, filtering, and effects.

To be fair these pics look much different. The pic in question before was blurred to look like a hand drawing mixed with computer effects.
 
My guess is that the first picture of AOE 3 is in-game, with some aspects such as the background buildings as art.

AOE...gahh cant wait..random maps is just one of the many things I love bout the series.
 
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